1inf turfs are no hiding place
Forums › General Discussion › 1inf turfs are no hiding place-
I'm sure at 1 point a 1 inf turf was hard to capture, not anymore it seems, even having the protection defence from a v will not protect the turf if it's hammered by a bigger player, maybe the balance or something isn't working as it should
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BananaMachete wrote:
Nah it's working fine. Probably the build range has been increased or something...I'm sure at 1 point a 1 inf turf was hard to capture, not anymore it seems, even having the protection defence from a v will not protect the turf if it's hammered by a bigger player, maybe the balance or something isn't working as it should
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Thought the 1inf had to at least be in the green of the capturing turf, closer to the centre the better, but this was outside of the inf circle
And it won all the fights(except of course the last one), but 19attacks to take it down, it gave a good fight, but it seems impossible to defend against a bigger player unless the turf is taken down completely. -
at one point, 1inf turfs were impossible to capture. When thuglife started taking over NYC with 1inf turfs, nick changed the system to basing it on total influence of the player instead of 1inf turfs being uncapturable.
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Ha hiding behind 1inf turf doesn't save you
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Agh, that's cos my inf is still higher than howards and he is still jealous, explains the losses
So remember Howard you may be bigger and badder but you still want something I have
Its nice to feel wanted, lol -
BananaMachete wrote:
Haha it's true Banana! I am jealous :)Agh, that's cos my inf is still higher than howards and he is still jealous, explains the losses
So remember Howard you may be bigger and badder but you still want something I have
Its nice to feel wanted, lol -
Iggy 🌊 wrote:
reallly? I did not know thug took NYV all i know was thug had 1inf turfs many of them lolat one point, 1inf turfs were impossible to capture. When thuglife started taking over NYC with 1inf turfs, nick changed the system to basing it on total influence of the player instead of 1inf turfs being uncapturable.
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Mob up and don't worry
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If you have a small mumber of 1 inf turfs you are safe... But what's the point lol
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MISSY JANE wrote:
If you have a small mumber of 1 inf turfs you are safe... But what's the point lol
No. If you have a small number of turfs, (under 20) and they are all 1 inf, you may be safe. If you have 100 turfs, and even just one is 1 inf, it can be easily captured. If you havve 100 turfs all at 1 inf, they may still be captured. But the 10% rule will likely protect you there.
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Thuglife is trying To do it again, but failing... Two weeks ago He had 950 turfs! LOL Thuggies
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ChainsawCharlie wrote:
If you have 19 turfs at 1 influence, not many can cap you because of the 10% rule anyway. However, if you had 2 people with 19 turfs at 1 influence (and roughly the same level) then wouldn't it just come down to mob @ weapons - but not necc hard to cap? For the most part level is irrelevant. However, if do you think it would make a difference if the 2 people were not roughly the same level, but instead say level 40 & level 100?MISSY JANE wrote:
If you have a small mumber of 1 inf turfs you are safe... But what's the point lol
No. If you have a small number of turfs, (under 20) and they are all 1 inf, you may be safe. If you have 100 turfs, and even just one is 1 inf, it can be easily captured. If you havve 100 turfs all at 1 inf, they may still be captured. But the 10% rule will likely protect you there.
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Two players with nineteen 1 inf turfs likely wouldn't be able to get close enough to cap each other.
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