Introducing 3 Days Grace
Forums › General Discussion › Introducing 3 Days Grace-
In the spirit of Gas Day, I have been trying to come up with a special day that would maybe bring some life back into not just the game, but maybe some members who are thinking about retirement. With the help of Mickey Dunn, welcome to 3 Days Grace! It’s the combination of Gas Day and taking Capo. The rules are simple: 3 days to take the capo of any city not currently owned by a family mob member. The same rules would apply from Gas Day ie; no bitching, moaning, complaining, or whining! We all know that some people love their capos, just ask Mystery. Anyone can take a capo any day but this also gives those peaceful players a chance to actually take a capo without fear. 3 Days Grace would be set on a specific date, begin midnight on day one ending midnight on day 3 your local time. With 3 Days Grace in effect I’m sure we will all be making new friends and relationships so make sure to say ✌🏻 when taking capo.
The first 3Days Grace 😇 will begin on January 6, 2018. -
So then Gas Day is on the 9th...
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Everyday is gas day
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🤔hmm
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ℙïɳɠǻʂ🍁яïʜ wrote:
Wacka wacka wackaEveryday is gas day
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How about nick just hosts gas week? One week cap as much turf as you can ? Friend or foe cap that turf and keep on cappin .
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⌖🔥꓄ɧɑ☠Ᏸυʈϲɧɑ🔥⌖ wrote:
This would be interestingHow about nick just hosts gas week? One week cap as much turf as you can ? Friend or foe cap that turf and keep on cappin .
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Or one day without cap limits. Cap someone off the planet!
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ᏦᏌᏚᎻ wrote:
⌖🔥꓄ɧɑ☠Ᏸυʈϲɧɑ🔥⌖ wrote:
This would be interestingHow about nick just hosts gas week? One week cap as much turf as you can ? Friend or foe cap that turf and keep on cappin .
Last time nick got involved, didn't it turn into a tap fest? He rewarded dp to the player with most unique hits, win or lose. Players stopped capping turf and just did one-taps. That was really the only way he could make it fair for all players to compete regardless of mob size or strength.
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The whole idea of this is to be proactive and get others interested and active again. Sure it may start a few disagreements that may lead to something else but that’s the point! I’ve read how there are no more “Bad Guys” well this may not necessarily make bad guys but maybe start a feud between a few players and get others involved! 👊🏼
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The Gipper wrote:
Ou won anyways 😒ᏦᏌᏚᎻ wrote:
⌖🔥꓄ɧɑ☠Ᏸυʈϲɧɑ🔥⌖ wrote:
This would be interestingHow about nick just hosts gas week? One week cap as much turf as you can ? Friend or foe cap that turf and keep on cappin .
Last time nick got involved, didn't it turn into a tap fest? He rewarded dp to the player with most unique hits, win or lose. Players stopped capping turf and just did one-taps. That was really the only way he could make it fair for all players to compete regardless of mob size or strength.
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ƝཐϮཐڪᵪͣᵥͩᵢͩ wrote:
The Gipper wrote:
Ou won anyways 😒ᏦᏌᏚᎻ wrote:
⌖🔥꓄ɧɑ☠Ᏸυʈϲɧɑ🔥⌖ wrote:
This would be interestingHow about nick just hosts gas week? One week cap as much turf as you can ? Friend or foe cap that turf and keep on cappin .
Last time nick got involved, didn't it turn into a tap fest? He rewarded dp to the player with most unique hits, win or lose. Players stopped capping turf and just did one-taps. That was really the only way he could make it fair for all players to compete regardless of mob size or strength.
Actually, I won that one and got 2500 don points. 😉
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Ꮩϵη☠️ϻᵗᵡ wrote:
My .02, not that it counts for much, TW is a great game with some huge flaws. Punching codes has got to the stupidest game concept. Having ‘everyone’ in your mob is idiotic. Mob becomes a meaningless number that equates to some mix of: a) excessive hours copy-pasting b) having been here first c) cheating (bots and the like.)The whole idea of this is to be proactive and get others interested and active again. Sure it may start a few disagreements that may lead to something else but that’s the point! I’ve read how there are no more “Bad Guys” well this may not necessarily make bad guys but maybe start a feud between a few players and get others involved! 👊🏼
While the strength and appeal of TW is an excellent mix of gps turf planting to get you out and about (ingress does this better btw) and hard work of hopping tied to strategic aliences and coorindated team work - it is all spoiled by this mob size barrier and (to be cont)
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(Cont) and weak implementation and administration of the rules. Way too many loopholes and exploits (alts and all that) that fair gameplay is diluted or spoiled.
Combined, these all dissuade new players and frustrate most. I don’t know it all or even much but if you just had two numbers, it would tell the story. 1) How many new players drop out after a month or less. 2) Average monthly player count (big downward trend.)
Thx for letting me vent.
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Introducing Three Days Grace🍁
https://youtu.be/d8ekz_CSBVg -
So... Cap Mystery for 3 days? Sweet!
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If you can cap her, I can’t so I won’t! 😁
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ՏωɑɱṗƊṏɳkɛʏ wrote:
Or how about Bren stealing??Or one day without cap limits. Cap someone off the planet!
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So who has the balls to go after mysteries capos?
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☠ℳͭͭℯͪƝͤɐℂℰ🃏 wrote:
I'll plant an 86 to take a pin capo from her.So who has the balls to go after mysteries capos?
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☠ℳͭͭℯͪƝͤɐℂℰ🃏 wrote:
So who has the balls to go after mysteries capos?
What do I get in return ?
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🇬🇧JOHNSON MOB🇬🇧 wrote:
What do u want it has to be worth it u need to take enough capos for her to notice☠ℳͭͭℯͪƝͤɐℂℰ🃏 wrote:
So who has the balls to go after mysteries capos?
What do I get in return ?
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☠ℳͭͭℯͪƝͤɐℂℰ🃏 wrote:
She notices everyone that gets taken.🇬🇧JOHNSON MOB🇬🇧 wrote:
What do u want it has to be worth it u need to take enough capos for her to notice☠ℳͭͭℯͪƝͤɐℂℰ🃏 wrote:
So who has the balls to go after mysteries capos?
What do I get in return ?
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