Ok, so here's my take on this.
Forums › General Discussion › Ok, so here's my take on this.-
First and foremost, this is a business and a livelihood for the people involved with meanfreepath. As a business, it's their objective to generate revenue. It's a fine line trying to balance profit and value to the end user. I completely get that and in that regard I commend nick ET al for continuing to try and walk that tight rope after 5+ years in a very fickle medium to boot.
ON THE OTHER HAND - I personally feel that some of the changes to the game that have come about in recent years have hurt the overall game play significantly.
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Brens - with the introduction of Brens to the game, TW has steadily shifted from more of a defensive slanted game in which time invested was rewarded to a primarily offensive laden platform in which there is little value or incentive for new players to punch codes nor invest any long term time into the game. By investing a few hundred dollars at a clip, several times a year now, you can add what equates to roughly 2000 - 9000 additional mob (depending on length of limited release) to your aresanal without the pesky annoyance of overhead or punching and waiting for codes to be accepted. On top of that, you have to continue to punch if you're an older player just to have any chance of staying somewhat ahead of the game with the people who are simply buying Brens.
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Cap radius skill points By purchasing (if you've already reached level 150) or acquiring (if you're below 150) skill points, you can reduce the range in which someone can cap you at. Again, this significantly benefits small & new players and handcuffs older, bigger, more established players who are already at a significant disadvantage in regards to cap range.
A player with 58k mob and 16k Brens can cap a fully armed 82k player at 2+ miles. That 82k mobster needs to be within 600 meters (if lucky) in order to cap that same 58k player. Now throw in maxed out cap radius skill points and there's no shot of the 82k player getting close enough to cap.
I'm a not blind to the fact that there is attrition in everything. Things change, people move on. No one is forcing us to stay and play nor holding a gun to our heads to pay for things we don't want to.
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One of the things that has kept me playing for as long as I have is the fact that TW is such a customizable app. You can play essentialy however you want as long as you are within the loosely interpreted TOS guidelines (not meant to be a knock on enforcement in any way). In my opinion, the latest updates over the last few years have continued to erode that customization and makes game play more of a rigid framework.
What's the solution? I don't have one.
What would I like to see?
Brens - max of 10% or 15% of total real mob. This would still allow you to catch up on dead codes but still insulates those who have been punching forever.
It would also encourage punching by noobs in order to increase their maximum bren potential in future release.
Again, I commend MFP for continuously looking to update TW and keep it new and fresh. -
I totally agree with the Bren problem. On a war front it's been extremely frustrating. A 12-13k mob with the same amount of brens can cap me straight up from 1-2 miles out. Not only do I have to plop on top of them to cap but defensively I can't stop them either unless I sit and heal turf all day long so where's their incentive to punch.. In fact you see more and more staying put at their mc's and just purchasing brens to equal a larger mob. Anyone that's been around for awhile had to put in the work to punch and/or learn how to range etc to be good. Now you can just buy your way to the top .. I would love to see the range = what your MC with brens is so that a 12-13k players range is the same as mine. Those that have these types of mobs will fully disagree I'm sure lol just an opinion.
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On the same note, are you going to punish the people who spent cash with the rules set one way and then change the rules after you take their money?
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ᎷᎪᏟᏦᎷᎬᏟᎻ ᎪᎠᎠ ᏦᎷ wrote:
Punish them how? I wouldn't envision having bren removed from your current inventory. Probably make it so they are locked in at their current bren count until a time when their real mob count reaches a level that they can start accumliating and using bren again.On the same note, are you going to punish the people who spent cash with the rules set one way and then change the rules after you take their money?
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so then they benefit from the higher percentage over everyone else for a while?
honestly i thought the cap radius skill points benefited the bigger guys more than the small. if someone is smaller than me they can' already range me. what do i care if it's a mile or a half mile. they range me no matter what. but for the larger player forcing the little players to get closer is more of an advantage.
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i saw this in hong kong trying to cap kunk. i could hit someone that was 29k that was behind him, but not touch him and he was 47k. but considering he ranges me anyway i didn't really care. i have to get close enough for him to cap me period. doesn't matter so me getting under a mile or half mile to him didn't matter. game play always evolves with the new rules and usually it's the people with the most time and or money that come out on top. i'm not sure much changes given the nature of alliances and vendettas though. no matter your mob, brens , or cap radius if people want to take you down they will.
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Deicide wrote:
This.so then they benefit from the higher percentage over everyone else for a while?
honestly i thought the cap radius skill points benefited the bigger guys more than the small. if someone is smaller than me they can' already range me. what do i care if it's a mile or a half mile. they range me no matter what. but for the larger player forcing the little players to get closer is more of an advantage.
Making the Rangers have to move closer to cap you means your own Rangers have a easier time capping them back.
It's a vicious circle that has to be worked around.
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I'll keep punching and have the satisfaction that I haven't spent $5k-10k+ on brens. 😂 I think cap range is a bit high at 50%. For the price it should be 75%! Big spenders will always have the advantage, oh well.
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Innocent Saba wrote:
👍👍👍 - prior to Brens you could keep ahead by punching codes. Now you have to punch codes AND buy Brens. If you want to keep up you have to pay up. For some people that's just not possible. A percentage limit going forward is a good suggestion.Brens - with the introduction of Brens to the game, TW has steadily shifted from more of a defensive slanted game in which time invested was rewarded to a primarily offensive laden platform in which there is little value or incentive for new players to punch codes nor invest any long term time into the game.....On top of that, you have to continue to punch if you're an older player just to have any chance of staying somewhat ahead of the game with the people who are simply buying Brens.
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So we're going to complain about giving the little guys some power now?
I was talking to my friend in rl the other day about turf wars and he said "you know, I would keep playing if everyone wasn't so far ahead of me when I started. It's hard to compete with those who have 10k+ when you're just starting"
Brens give people the chance to catch up on the crowd, keeping them in longer instead of getting frustrated and leaving right away.
And if you think it's unfair that someone can cap you because they have a shitload of brens, you also have a chance to get brens too so you have an equal chance to compete with other players
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Not to belittle you're point Saba. They are completely valid and make sense I'm just trying to show another side to this
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honestly i'm probably done spending also(maybe). i've been going back and forth on it for a while now too and i've reached that point where i'm content with my profile. not saying i won't in the future just that i'm good for now.
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also, not talking about in v's , but the cap radius skills also counter the advantage brens gives. if i have 15k brens and can range a larger player that advantage goes away when they increase that skill. so in a way it balances things back out a little bit.
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Deicide wrote:
Not when once u max the skill so he can no longer cap you. And hence, we all spend 3-400 bucks to maintain the status quo. Yay!also, not talking about in v's , but the cap radius skills also counter the advantage brens gives. if i have 15k brens and can range a larger player that advantage goes away when they increase that skill. so in a way it balances things back out a little bit.
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The game has not been slanted in either the big players or little players favor, but rather the money players favor. Whether big or small, you can buy brens AND cap skill and be able to cap people twice your size at half the range as it used to be. Meanwhile, it's virtually impossible for players who don't buy brens and cap skill to compete. I used to be able to range bigger players and defend against and cap smaller players. Now i have to get close enough to bigger players for them to cap me in order to cap them, and smaller players can cap me without discounts. I would be interested to know the stats of what respect points are being spent on. Are people buying less turf limit? I know i stopped. And those that buy brens could, too, because they need less turf for income purposes. Is the economic trade off benefitting mfp? I'd say it must be, but then again, maybe it's never even been considered. Maybe the cap skill is to try to recoup losses from people buying less turf limit because of brens.
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ℱᵃƖ🐝Ɩᵃʗყ wrote:
This essentially means that there are now two separate playing fields. The cap skill maxers, and the cap skill ignorers. The latter can't compete with the former in any way.Deicide wrote:
Not when once u max the skill so he can no longer cap you. And hence, we all spend 3-400 bucks to maintain the status quo. Yay!also, not talking about in v's , but the cap radius skills also counter the advantage brens gives. if i have 15k brens and can range a larger player that advantage goes away when they increase that skill. so in a way it balances things back out a little bit.
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yes! now you are talking. :)
what about hench? or turf limit, as long as a person can spend to give them an advantage they will do so. someone always has an advantage one way or another. it shouldn't just be the person that has been here the longest or punched the most codes. that advantage is for some(people who started 5 years ago or who has more free time on their hands) but should they be the only ones with an advantage?? to be fair you put advantages out there for everyone and it makes it more balanced and give smaller players hope.
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Cactus guy, Brens help the masses, that is a positive thing. I am all for keeping people, especially new players, interested in the game and playing for as long as possible. There def needs to be something that gives players hope of contending with those who have been here longer. Nothing says Yatzee like capping a trophy mobster. It's only a matter of time before the old guard moves on for whatever their reasons are. There needs to be someone to fill those voids. Everyone moves up the ranks. Retention of new players is pivotal to the success of TW & most games for that matter. I never said Brens should be eliminated. In fact, as much as I hate saying this, I think they're a healthy aspect of the game...in the proper context. You see when you say everyone has the opportunity to buy Brens if they want to so that keeps the playing field level, you're wrong.
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At 82K, the only real benefit I get from purchasing Brens, is the ability to cap the 20 or so people who have more mob than me. It does virtually nothing to help me defend against the 500+ people below me who are all stocking up. So while I am a notoriously cheap son of a bitch in regards to my spending habbits, it's really a null and void point in this regard. I could spend xxx dollars to max out at every opportunity available and still end up being able to be capped by the same number of people below me as before k bought Brens. In fact, I'll be able to be capped by even more people by the time the "limited time" run is over because others will have purchased and have enough fire power to cap me.
As I said previously, I'm not looking to eliminate them, just restrict them so they are tied more to a players true profile and not to his wallet. -
People complained that there was no way for them to ever catch up to the vets.... So nick made Brens.
People complained that they were getting sniped by smaller mobs.... So nick made the cap radius reduction skill.
Nick has merely given people the chance they wanted to balance gameplay for those who've invested time and money. And why not make money doing it? -
Join me and DO NOT buy capture radius skill points! Let's boycott this 💩💩💩
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☠Ɗɪϻɪɴɪsʜєʀ☠ wrote:
By putting a governor tied to true nob count, you are doing exactly that, giving people an opportunity to catch up to those who have punched and had accepted codes from players long gone. Making it tied to real mob, makes players have to continue to invest in the same rituals & rights of passage as the most of the established players have. A player who has punched 45k codes could loot 4500 - 4750 before being shut off. Punch and gain more mob and your bren door opens again.People complained that there was no way for them to ever catch up to the vets.... So nick made Brens.
People complained that they were getting sniped by smaller mobs.... So nick made the cap radius reduction skill.
Nick has merely given people the chance they wanted to balance gameplay for those who've invested time and money. And why not make money doing it? -
✯☠ᎠᎧᏤᏘ☠✧ wrote:
Not gonna happenJoin me and DO NOT buy capture radius skill points! Let's boycott this 💩💩💩
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You can't compare bren to hench. Hench are tied to real mob count. You can't have more than 40% hench I believe.
Also, if I buy hench, I get the benefit of offense & defense with racy hench. With Brens there's virtually no defensive advantages and there's no upkeep related to it. -
✯☠ᎠᎧᏤᏘ☠✧ wrote:
I will join you in this endeavor!!Join me and DO NOT buy capture radius skill points! Let's boycott this 💩💩💩
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I believe hench limit is much larger, like 75% but your point still stands, i get it.
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So you want a business to limit its earnings?
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brens limit is that of you mobsize though right? can use more than you have mob for no matter how many you buy. there's no limit on buying turf though. that could also be an unfair advantage to newbies with big pockets. pay enough and you can make it too expensive for someone of the same size to play against you. same could be said for refills on stamina... person with the the deepest pockets win. whoever wants to dump the most on donpoints for one reason or another is always gonna come out on top. when i first started out i was unwilling to spend on tw because it was "just a game" so my turf limit was less than 100 but others could flood or grid an entire area and i didn't want to spend on attacking that much. now i've grown to appreciate tw more and am willing to spend quite a bit on it.
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