A Question Re-Phrased.
Forums › General Discussion › A Question Re-Phrased.-
At what point did mobbing up go too far...? At one point inevitably we will all be surpassed.
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You can never have to many 💃 at the party.
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Johnny O wrote:
👆You can never have to many 💃 at the party.
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I honestly can't say at what point. We r probably close to getting there. But it's a problem with no solution except maybe shakes reset ideas
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!3ΣŁĮÅŁ👿 wrote:
Agreed. A nice thought by shake indeed.I honestly can't say at what point. We r probably close to getting there. But it's a problem with no solution except maybe shakes reset ideas
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Thanks guys... It's more than just mob size. It's the stale mate which grows larger everyday too. Ironically, this game is much more fun in the earliest stages when u are deciding on whether u should spend ur money on 5 grenades or a turf upgrade. Unfortunately, the pressure to mob up becomes apparent too quickly.
It wouldn't be hard to tweak things so we finally can put a ceiling on mob size. Who wants to load a game and figure out they'd have to punch 12000 codes to be relevant? -
Shake-N-Bake👊🔨💀 wrote:
More then 12k more like 18k given that u will punch codes that won't be acceptedThanks guys... It's more than just mob size. It's the stale mate which grows larger everyday too. Ironically, this game is much more fun in the earliest stages when u are deciding on whether u should spend ur money on 5 grenades or a turf upgrade. Unfortunately, the pressure to mob up becomes apparent too quickly.
It wouldn't be hard to tweak things so we finally can put a ceiling on mob size. Who wants to load a game and figure out they'd have to punch 12000 codes to be relevant? -
Shake-N-Bake👊🔨💀 wrote:
problem is with a mob cap then you actually do have a stalemate. The current stalemate is only 10% so not bad. There is no other solution and to go with another combat system would make the game lame and unpredictableThanks guys... It's more than just mob size. It's the stale mate which grows larger everyday too. Ironically, this game is much more fun in the earliest stages when u are deciding on whether u should spend ur money on 5 grenades or a turf upgrade. Unfortunately, the pressure to mob up becomes apparent too quickly.
It wouldn't be hard to tweak things so we finally can put a ceiling on mob size. Who wants to load a game and figure out they'd have to punch 12000 codes to be relevant?
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