Invite Codes - new script blocker in place?
Forums › General Discussion › Invite Codes - new script blocker in place?-
So you get easy questions every so often whilst mobbing up now?
Thats not fair on TWFC as they are gonna be having to Google the answers aswell now..
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Nemesis add NEM wrote:
Haha yeah those guys are seriously stupid!So you get easy questions every so often whilst mobbing up now?
Thats not fair on TWFC as they are gonna be having to Google the answers aswell now..
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👿βΣŁĮÅŁ wrote:
nick wrote:
but in the process you make playing the game such a pain in the ass that no one will play. Good job!Anyway, this tool fills out the security upgrades we've been adding over the past few months to catch cheaters. Our goal is to make cheating such a pain in the ass that it just won't be worth the effort to try.
👿βΣŁĮÅŁ wrote:
Punching codes is too easy nowadays as is. Just look. Some people have thousands of mob. It is already too easy to get mob
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^^^^^^^This is what you were saying. "too easy." And now Nick responded.
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nick wrote:
LolAnyway, this tool fills out the security upgrades we've been adding over the past few months to catch cheaters. Our goal is to make cheating such a pain in the ass that it just won't be worth the effort to try.
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Sorry to go off topic, but i Have to agree, tempcodes have made it go crazy.. Id like to see a graph comparing how many people install TW and play compared to 4 months ago (as a percentage) like 1000 people install TW, after 2 weeks only 100 still play compared to say 3000 install TW, after 2 weeks 250 play.
when i started i see 4k mobs as about highest, now were looking at 12's..
My point is not that its easier for anyone to build but the gap between new n old is increasing too rapidly.
at upto90 mob a day, in 12 weeks time were looking at 20k mobs.. enough to frighten anyone. -
nick wrote:
zraygo wrote:
We already have this feature - just tap the "forums" button on your home screen. ;)Well nick. I don't mind. Maybe you could include a punch the dev button with your picture so those that don't like it can take out their frustration on you
haha nice1 nick
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Nemesis add NEM wrote:
Sorry to go off topic, but i Have to agree, tempcodes have made it go crazy.. Id like to see a graph comparing how many people install TW and play compared to 4 months ago (as a percentage) like 1000 people install TW, after 2 weeks only 100 still play compared to say 3000 install TW, after 2 weeks 250 play.
when i started i see 4k mobs as about highest, now were looking at 12's..
My point is not that its easier for anyone to build but the gap between new n old is increasing too rapidly.
at upto90 mob a day, in 12 weeks time were looking at 20k mobs.. enough to frighten anyone.it is getting a bit mad. I think temp codes was a bad idea. But hey what ya gunna do? They are here now
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Temp codes meaning temporary available
Scrap em
scraping them would save us reading all the usual crap posts from 0mnius Alistair n Welz about how much better their sites are than thugs. -
Nemesis add NEM wrote:
And RHINO kissing nicks ass all over the forumsTemp codes meaning temporary available
Scrap em
scraping them would save us reading all the usual crap posts from 0mnius Alistair n Welz about how much better their sites are than thugs. -
Nemesis add NEM wrote:
Seems like a simpler change would be to automatically age out any players from your mob that are inactive for over 30 days...could auto add them if they come back to life. Maybe key off of fights or something.Sorry to go off topic, but i Have to agree, tempcodes have made it go crazy.. Id like to see a graph comparing how many people install TW and play compared to 4 months ago (as a percentage) like 1000 people install TW, after 2 weeks only 100 still play compared to say 3000 install TW, after 2 weeks 250 play.
when i started i see 4k mobs as about highest, now were looking at 12's..
My point is not that its easier for anyone to build but the gap between new n old is increasing too rapidly.
at upto90 mob a day, in 12 weeks time were looking at 20k mobs.. enough to frighten anyone.Would think that would introduce a new dynamic.
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ok, this is now getting seriously annoying. on several instances I entered the "human check" code, but it kept on saying that I need to make the right input. The only way around was to restart the app. Nick, please ...
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Some of the prompts look like they have a space in them but they don't. I.e. Turfwarz 394 needs to be typed turfwarz394 if that was what you ran into.
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I dunno it asks me to do it every five codes and sometimes even if I type it correctly the "turwarz ???" it keeps saying it's wrong with without space... Really quite anoying. I forget which code I was typing & retype codes I had already typed... Not very happy honestly
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thuglife wrote:
Did I miss something. Why lol?nick wrote:
LolAnyway, this tool fills out the security upgrades we've been adding over the past few months to catch cheaters. Our goal is to make cheating such a pain in the ass that it just won't be worth the effort to try.
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Nemesis add NEM wrote:
my mob increases at roughly the same rate. We did tests for our spam group and the diferences weren't much. The only diff was we didn't have to look quite as hardSorry to go off topic, but i Have to agree, tempcodes have made it go crazy.. Id like to see a graph comparing how many people install TW and play compared to 4 months ago (as a percentage) like 1000 people install TW, after 2 weeks only 100 still play compared to say 3000 install TW, after 2 weeks 250 play.
when i started i see 4k mobs as about highest, now were looking at 12's..
My point is not that its easier for anyone to build but the gap between new n old is increasing too rapidly.
at upto90 mob a day, in 12 weeks time were looking at 20k mobs.. enough to frighten anyone. -
10 codes - 5 questions. This is not going to work. Would make more sense to add better questions than just 2+2 , but dont make it to complicated otherwise some people will have problems to answer... LOL
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dottore wrote:
it's not the questions that matter just the fact that you have to be a person to do them10 codes - 5 questions. This is not going to work. Would make more sense to add better questions than just 2+2 , but dont make it to complicated otherwise some people will have problems to answer... LOL
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Yeah but a script can simple read the page and enter the "code", so logical questions will be harder to solve. At least you have to program the logic unless its not simple math one. Anyway i try to finish entering all the old codes. Entering the 30-50 new once a day is not the problem but the 3000+ old one worries me...
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What I am upset about is the turfwarz question sometimes it accepts it without a space between turwarz and the number and sometimes it doesn't and it says is incorrect. Then I have to close the application and open again.
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Thing is, without having to type human answers, there will always be a work around. Randomly changing positions of buttons would screw up any script and to rebuild something that would work would takes weeks. I am getting the problem where it asks for turfwarz 11, u type turfwarz 11 then have to restart the app, I gave up after punching 60 codes n 3 restarts
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Seems like it is now even harder to catch up if you are just starting out...I timed myself last night and it took 2x as long to type codes in now...if you had to type in 10,000 plus codes to just catch up from ground zero AND it was 2x as hard then that favors people already sitting at the top...a lot.
A beep on error, a ding on ready for next code, and a razberry sound when you want a human check question answered would help the 2x a bit anyway (along with not obstructing the question with the popup).
Here is a thought...when you need validation, ask via digitized voice for the person to tap a specific key twice to continue...could put that right before the ding so the entry doesn't get interrupted so much.
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Plus the digitized voice would be hard to script around :).
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Funny I haven't had any crashes and only a nominal slow down. I find it acceptable
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I haven't had any crashes or lockups either. I did get one stretch of 40 codes without a prompt last night and then got 4 prompts over 10 codes or so...random in an odd fashion. Maybe it has improved...will time it again tonite.
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So is this thing operational? I have yet to see it.
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What's it actually look like?
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I put in 1000 codes in yesterday and it didn't ask me 1 question is it because I press go on the keyboard instead of invite
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風火貌 wrote:
Ha ha, nick doesnt 👊 codes, he's got a noob size mob...Thanks nick, appreciate yr asap response. It's just tough (which I know you already know) to key in codes already as it is. Hopefully, this will deter YOU A$$ HOs who are cheating.
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