FUCK THIS. Sept 8 btr provide...
Forums › General Discussion › FUCK THIS. Sept 8 btr provide...-
Now y'all know what shit I went through for three weeks in Vegas.
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DoN✯DriZZy wrote:
Ha ha... Magic turf deletion...OHHH HE DELETED THAT TURF MAGICALLY
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What it comes down to is the fact that all that can be done is that you can run someone out of town.
For example If everyone wanted me out of NYC they could team up and continue capping me to limit until I was gone from NYC. All I could do is try to regain my footing if they capped me out. And with the right V rotation I would be fighting an uphill never-ending battle. I'm sure bull god knows what that is like from his Vegas battle. All that an alliance can do to try to control an area is have enough members on their side to control the other players from getting in and setting up. It comes down to the cooperation of players to control their area.
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What really needs to be addressed are the influence rules. It seems like the only reason people sell down is to make themselves safe from other players who can just do the same thing. And buying and selling turf upgrades is just plain old not fun. It provides noting to the gameplay. It would be nicer to focus on coordination offensive and defensive attacks with other players in an area rather then the mindless selling of turf upgrades.
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\\// 👊🔨💀 wrote:
I agree. But also have to take in consideration of the 24 hr cap rule as well. It's entirely too long when u can place as many turf as u want whenever u want. And the part about pushing someone out of a city and keeping them out is right. That is the only satisfaction of victory we can get.What really needs to be addressed are the influence rules. It seems like the only reason people sell down is to make themselves safe from other players who can just do the same thing. And buying and selling turf upgrades is just plain old not fun. It provides noting to the gameplay. It would be nicer to focus on coordination offensive and defensive attacks with other players in an area rather then the mindless selling of turf upgrades.
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I luv drizz's passion. Special player in this game!
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Seems like ppl who are able to get under one's skin are the winners. ( to me at least) It's a game with no end & clear winner till one gives up. When will ppl realize that?(sigh!) Hate the ppl all u want, it's a game. All points listed about chasing and placing are valid. And as said b4 becuz of water placements so now e1 pays the price for turf placement. I would have thought water placement would have encourage ppl to spend more real $$$ & kept players in the game. But that's just opinion.
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Howard wrote:
Same here.I've got to admit unless this update provides a lot more fun and better gameplay I will be quitting.
Too many cheats, too many strangleholds and you need too much money to stand a chance.
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You can't "win" this game. If you could it would have been over a long time ago, and Nick wouldn't have made all that cash. I'm sure there are a few people that would like to see me gone, but they can't get rid of me bc I live in those areas and I am always tearing down and rebuilding anyway. I am trying to keep the game interesting until I hit level 100 and retire. The game has gotten a bit skewed, and boring. I can't keep up with the people who drop hundred's of dollar's here. And once those people team up all strategy goes out the window. I don't think "Loot Day" will solve much. It'll just be something new for a short whilebut it'll be business as usual.
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I had an idea of having 3 maps on 3 different layers on the google map option. The idea was to have the first layer being the current map. Then players could drop Factories on layer 2. Layer 2 is empty at start and you drop factories...same concept than turfs but instead of crowding the map you introduce several layers.
Make them tabs
Tab one: Normal Turfs map
Tab two: Factories, hookers, industrial operations etc...
Tab three: Burglaries
Tab four: AirspaceThere...just added three layers of depth to the game. But Nick told me that expecting an endgame in a mmo was lolz so don t hold your breath :)
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Eurocircle wrote:
U fail. MMO's don't have endgames. Gah dammit why don't u run along and google MMO.I had an idea of having 3 maps on 3 different layers on the google map option. The idea was to have the first layer being the current map. Then players could drop Factories on layer 2. Layer 2 is empty at start and you drop factories...same concept than turfs but instead of crowding the map you introduce several layers.
Make them tabs
Tab one: Normal Turfs map
Tab two: Factories, hookers, industrial operations etc...
Tab three: Burglaries
Tab four: AirspaceThere...just added three layers of depth to the game. But Nick told me that expecting an endgame in a mmo was lolz so don t hold your breath :)
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Neko wrote:
Umm. He never said anything about an endgame. Nor did anyone else. I've been playing WoW for the past 5 yrs and know alot about MMORPGs.Eurocircle wrote:
U fail. MMO's don't have endgames. Gah dammit why don't u run along and google MMO.I had an idea of having 3 maps on 3 different layers on the google map option. The idea was to have the first layer being the current map. Then players could drop Factories on layer 2. Layer 2 is empty at start and you drop factories...same concept than turfs but instead of crowding the map you introduce several layers.
Make them tabs
Tab one: Normal Turfs map
Tab two: Factories, hookers, industrial operations etc...
Tab three: Burglaries
Tab four: AirspaceThere...just added three layers of depth to the game. But Nick told me that expecting an endgame in a mmo was lolz so don t hold your breath :)
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The Endgame is what we build for the higher level players to keep them playing. You are totally confusing endgame in its literal sense when you should understand the word endgame as 'highest level content'.
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I don't think anyone is asking for end game or winning permanently. We r talking about winning short term battles. A person will never be kept out of a place they live in and that is y I mentioned "Invaders". Travelers. And especially the ones that travel just to get right in the middle and participate in a war. There needs to be some sort of satisfaction that u can wipe their turf completely out of an area. Sure; they will always be able to build back, bit at least not in your area if they aren't from there to begin with. By creating something like this, ppl will play smarter b/c they have to if they want to make their travels worth anything in game. PvP is about kicking another person's ass in a game. Plain and simple. And all CMS and GC3 r doing right now is just spinning their tires. U want the full experience of this game, join this war, w/e side u want, idc, and u will see the frustration yourself.
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