Mob race?
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ShadowKing pulled level .... and then Nick kindly released a few more temps so I''ve held on to the slender lead. Unless he gives us a load more I don't think I can finish on Thurs, but should cross the line on Friday.
Good job Aaron, 216 is a good return on those temps.
Player Mob_Count Growth Change_On_Day
Cartman! 14,763 5,830 104
Shadowking 14,747 3,764 108
hotrodtech 12,712 1,957 27
Pablotm 12,595 1,464 98
jcisabeast 12,274 3,191 28
more cowbell 11,723 2,989 95
ThatTallKid_ 9,844 3,203 22
Maya Fey 8,283 3,890 36
Scourge of God 7,394 633 -2
Aaron 7,298 1,908 216 -
Well, I WAS even with ya. Damn sleep cutting into my punching time.
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I think it's funny how scourge has lost 2 mob members.
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The race enters it's second month, and potentially last day, still far too close to call. Come on Nick, don't be stingy with the temps!
Player Mob_Count Growth Change_On_Day
Cartman! 14,887 5,954 124
Shadowking 14,878 3,895 131
hotrodtech 12,854 2,099 142
Pablotm 12,696 1,565 101
jcisabeast 12,285 3,202 11
more cowbell 11,858 3,124 135
ThatTallKid_ 9,906 3,265 62
Maya Fey 8,361 3,968 78
Aaron 7,393 2,003 95
Scourge of God 7,392 631 -2 -
Hail to the ₭ɪɲɠ, we have a winner! ShadowKing takes it on the line with a fine sprint finish, congrats! I'm very pleased with my 0-15K in 75 days, would have taken a lot longer without the race.
TallKid gets giddy at 10K and 12K Cowbells are making a lot of noise.
Player Mob_Count Growth Change_On_Day
Shadowking 15,012 4,029 134
Cartman! 15,001 6,068 114
hotrodtech 12,892 2,137 38
Pablotm 12,841 1,710 145
jcisabeast 12,301 3,218 16
more cowbell 12,035 3,301 177
ThatTallKid_ 10,054 3,413 148
Maya Fey 8,386 3,993 25
Aaron 7,422 2,032 29
Scourge of God 7,391 630 -1 -
Here is the estimated time to complete (in days) for the rest of the racers. This is based upon your average daily growth from the start of the race. On current rates it is pretty close as to who will get there next. If you guys want to keep on racing I don't mind keeping score, but would drop the frequency to every other day.
Player Estimated Time To Complete
hotrodtech 31.6
Pablotm 40.4
jcisabeast 26.8
more cowbell 28.7
ThatTallKid_ 46.4
Maya Fey 53.0
Aaron 119.3
Scourge of God 386.5 -
Ok I'm in hopefully my return rate picks up
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Anyone else staying in? If it's just hotrod I'll make this the last update.
Pablo has stormed past the 13K mark.
Player Mob_Count Growth 2 Day Change
Pablo 13,140 2,009 299
hotrodtech 12,919 2,164 27
jcisabeast 12,321 3,238 20
more cowbell 12,265 3,531 230
ThatTallKid_ 10,258 3,617 204
Maya Fey 8,428 4,035 42
Aaron 7,442 2,052 20 -
Hey guys, hope you don't mind me posting on this thread. I've been playing only 6 weeks and got 4.5k mob, I found one of the list sites early on and punch 200-400 codes a day. But it's boring, lol. Even with a keyboard attachment for my iPad. How do you guys do it and how many a day? Thanks
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tall beaver wrote:
For me it was:Hey guys, hope you don't mind me posting on this thread. I've been playing only 6 weeks and got 4.5k mob, I found one of the list sites early on and punch 200-400 codes a day. But it's boring, lol. Even with a keyboard attachment for my iPad. How do you guys do it and how many a day? Thanks
- music on in the evenings/nights
- fire up invitecodematrix.com on laptop
- do new temps and newly added regulars
- sort by similarity and then try to clear around 2000 regulars as quickly as possible.Not everyone's idea of fun, but kind of theraputic (for me anyway)
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See, I was punching every temp code issued every day, then at the very least I'd do 5 pages of regular codes most recently added on ICM. I'd set the page to 25 codes per page and let er rip. on a few occasions during the race, it was 10-12 pages a day, but most days I punched 300-400 codes.
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I do all new codes, and 2-4 pages (100per page) each day on icm. I've done a handful of temp codes, but mainly regular. Should regular or temp be the priority?
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If I only have 5 mins to punch I always go for a few temps.
Some people don't like the temp codes because when they then punch the regular codes they get a lot of duplicates. Personally I think the temp codes are the most valuable as you know these are players that have been active in the last 7 days max so most likely to accept your invite. If you do the regular codes added to ICM each day and stay up to date on the temps you will be punching 150-200 codes a day typically and get around 80-120 mob per day. So even setting a small amount of time each day you can keep growing at a good pace.
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I've started to only punch in the morning when I have my cup of coffee :)
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