What if
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Just for a day, Nick enabled auto accept for all sent mob invites. All inactive players that you've invited are now automatically in your mob. Imagine all the huge mega-mobs that would create. I'd probably be close to 100K.....
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A dream come true...Make a thread on it in the Suggestion forum.
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༎།SཛཀᎢཇΧ།༎ wrote:
It's been done before.....A dream come true...Make a thread on it in the Suggestion forum.
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I'd prob. Be around 20-25k
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〽ἱʗƙҽץ Ⓓµͣɲͩɳͩ wrote:
How unfortunate. Perhaps you should get a gang of players to write the same suggestion in...And basically spam the suggestion forum's walls with it. 😉༎།SཛཀᎢཇΧ།༎ wrote:
It's been done before.....A dream come true...Make a thread on it in the Suggestion forum.
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😔 I wouldn't be hardly any different
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〽ἱʗƙҽץ Ⓓµͣɲͩɳͩ wrote:
If you could by your 75% henchies you'd be over 120k mob!Just for a day, Nick enabled auto accept for all sent mob invites. All inactive players that you've invited are now automatically in your mob. Imagine all the huge mega-mobs that would create. I'd probably be close to 100K.....
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Hell yeah equal opertunity!! I punched all of ICM in my 6 months of playing.I'll never be able to catch those that started before me that also continue to punch.
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〽ἱʗƙҽץ Ⓓµͣɲͩɳͩ wrote:
👍👍👍I would be at 50kJust for a day, Nick enabled auto accept for all sent mob invites. All inactive players that you've invited are now automatically in your mob. Imagine all the huge mega-mobs that would create. I'd probably be close to 100K.....
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I love the auto accept idea👍👍👍👍 punching 10k codes would mean 10k more mob not 2.5k.
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The main reason people dont like this idea is because MOST old schoolers dont want the game to be equalized. If a player joins today and punched the same amount of codes that johnny oldschool punched, he would have less mob. Auto accept would change everyone's lifetime punch:accept ratio to be equal and would remove the advatange of being around 3 years ago. Personally i think itd be a good idea and nick would make a fortune off how much turf limit people would have to buy
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I like that tw allows hard workers ( real life and in game ) to succeed more than those who dont work hard. But this specific advantage is purely temporal and silly.
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On a side note Dunn. Take a 🍃🍃👀🍃🍃 at my capo.
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🎩 MaddHatter 🎩 wrote:
Ha! Awesome! 😉On a side note Dunn. Take a 🍃🍃👀🍃🍃 at my capo.
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〽ἱʗƙҽץ Ⓓµͣɲͩɳͩ wrote:
Come get it tough guy lol🎩 MaddHatter 🎩 wrote:
Ha! Awesome! 😉On a side note Dunn. Take a 🍃🍃👀🍃🍃 at my capo.
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🔰ℬཞüęℵǿཞ🔰 wrote:
😔 I wouldn't be hardly any different
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He was my idea i posted in a thread in the suggestion forum
YOU wrote:
Probably a better idea than all acceptedAutomatic invite accept weekend-where any codes you punch on the allocated weekend will be accepted automatically.It won't work for any codes punched previously, as i say, just that weekend. Just my idea
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◢☠jͥoͫƎ☠◣ wrote:
I like it. That would give me a reason to punchHe was my idea i posted in a thread in the suggestion forum
YOU wrote:
Probably a better idea than all acceptedAutomatic invite accept weekend-where any codes you punch on the allocated weekend will be accepted automatically.It won't work for any codes punched previously, as i say, just that weekend. Just my idea
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Hmmm... Problem is that unaccepted invites expire.
I know for a fact that I've punched a code that will never be accepted several times (the player in question is banned)
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Just tried the code again (56), the players name is easily recognisable 😝
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💗Swagger💗 wrote:
Lmfao, why would nick ban someone with a creative name like that?Just tried the code again (56), the players name is easily recognisable 😝
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💗Swagger💗 wrote:
Than do this. Any code punched THAT weekend. Not just every code ever punched. It would stimulate punching/mobs but not create huge gaps unless enough time was put in that weekendHmmm... Problem is that unaccepted invites expire.
I know for a fact that I've punched a code that will never be accepted several times (the player in question is banned)
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Awhile back no matter how many times I refreshed my invite monsters 10 or so would show up. Got like 600 so invited from that. Anyone else notice this?
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☣ 🎸ӈɪƖƖßıƖƖγ🎸☣ wrote:
The player got a temp forum ban and had a hissy fit and reset.💗Swagger💗 wrote:
Lmfao, why would nick ban someone with a creative name like that?Just tried the code again (56), the players name is easily recognisable 😝
Shortly after that it became a permanent ban.
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How about the invite mobster worked for mobsters near any of your turf not just near your current location. It would encourage people to spread out.
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🎩 MaddHatter 🎩 wrote:
i like this idea. a big punching marathon where all ur codes are accepted💗Swagger💗 wrote:
Than do this. Any code punched THAT weekend. Not just every code ever punched. It would stimulate punching/mobs but not create huge gaps unless enough time was put in that weekendHmmm... Problem is that unaccepted invites expire.
I know for a fact that I've punched a code that will never be accepted several times (the player in question is banned)
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