More people need to play
Forums › General Discussion › More people need to play-
I think turfwars needs to make its appeal bigger so more people play making it a funner game..
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I think more stand up comedians need to download and play turf wars so it will be a funnier game..
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Funner.
It'd be funner if you brung in yer friends. -
-Get mob without punching codes (maybe by having an 'invite me' on player pages and eliminate codes altogether)
-Build 86inf turf with one click
-Tear down and dont loose loot
-Players who are inactive for 3mo fall out of everyone's mobThen you'd not have the 80% quit rate after two weeks and a much larger group of active players buying TL and refills...
My .02
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OttoNorse wrote:
The Only thing I agree with is the mob members falling out. Except make it a year. But I don't see it happening and I am quite happy the way it is too 👍-Get mob without punching codes (maybe by having an 'invite me' on player pages and eliminate codes altogether)
-Build 86inf turf with one click
-Tear down and dont loose loot
-Players who are inactive for 3mo fall out of everyone's mobThen you'd not have the 80% quit rate after two weeks and a much larger group of active players buying TL and refills...
My .02
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Lol. Then only those players that bought thousands of hench would have dominant mobs and all the vets would quit, the game would be ruled by dinky noobs, and the whole TW universe as we know it would collapse from the inside out. 💢POOF💢❕
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Instead, make all those "waiting to accept your invite" mob, auto accept after three months, then anybody who punched in the mob would eventually have the same chance of getting the mob count up. Not really fair to take away mob from those that have worked really hard to get it. 😉
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⌖🔥Groucho🔥⌖ wrote:
👆👆👆 i would prefer to have it auto accepted immediatlyInstead, make all those "waiting to accept your invite" mob, auto accept after three months, then anybody who punched in the mob would eventually have the same chance of getting the mob count up. Not really fair to take away mob from those that have worked really hard to get it. 😉
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OttoNorse wrote:
Agreed definitely build an 86inf in one click-Get mob without punching codes (maybe by having an 'invite me' on player pages and eliminate codes altogether)
-Build 86inf turf with one click
-Tear down and dont loose loot
-Players who are inactive for 3mo fall out of everyone's mobThen you'd not have the 80% quit rate after two weeks and a much larger group of active players buying TL and refills...
My .02
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More comedians, less TW collapse from dinky super noobs, more cowbell, less arrogance, more vet participation, less whiny noobage, more boobies, less attitude, more loot, less finlay!
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༺☣ℳཞ71ᏤཡℬüᎦ☣༻ wrote:
More comedians, less TW collapse from dinky super noobs, more cowbell, less arrogance, more vet participation, less whiny noobage, more boobies, less attitude, more loot, less finlay!
Definitely MORE cowbell
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༺☣ℳཞ71ᏤཡℬüᎦ☣༻ wrote:
Hahaha! Perfect! Made me laugh out loud. Definitely more cowbell!More comedians, less TW collapse from dinky super noobs, more cowbell, less arrogance, more vet participation, less whiny noobage, more boobies, less attitude, more loot, less finlay!
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⌖🔥Groucho🔥⌖ wrote:
And that's the problem with taking mob away I fully believe you larger players deserve your mob for the years and hours put into it. An auto accept would help.Instead, make all those "waiting to accept your invite" mob, auto accept after three months, then anybody who punched in the mob would eventually have the same chance of getting the mob count up. Not really fair to take away mob from those that have worked really hard to get it. 😉
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༺☣ℳཞ71ᏤཡℬüᎦ☣༻ wrote:
Good one busMore comedians, less TW collapse from dinky super noobs, more cowbell, less arrogance, more vet participation, less whiny noobage, more boobies, less attitude, more loot, less finlay!
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⌖🔥Groucho🔥⌖ wrote:
Oh, sorry, forgot the no hench clause. To make it fair, those who had previously purchased hench get a, "Hey! Where'd my Henchmen go??" Tee-shirt, a personally autographed photo of Nick's Delorian and then a 100:1 exchange for crates or potato mashers - their choice.Lol. Then only those players that bought thousands of hench would have dominant mobs and all the vets would quit, the game would be ruled by dinky noobs, and the whole TW universe as we know it would collapse from the inside out. 💢POOF💢❕
Thx for reminding me. -
Wasn't there a thread a while ago asking people to go rate Turf Wars in the app store? That might get more people
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Or all the people who only play on the forums take to the map...
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Ꭰаяκεя ᎠιgιтaƖ wrote:
Please no! I'd rather have less people play who actually stick around and play than hordes of trolls and Whiney bitches running rampant 😁Wasn't there a thread a while ago asking people to go rate Turf Wars in the app store? That might get more people
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⚔ᎬᎡᎪᎽᏟ⚖ wrote:
Yeah... See both those show parts of the problem. More ratings are to get more download... The problem with TW isn't DLs, the problem is 80% or more new players quit within new weeks. Then the reason more players don't play the map seriously is anything a bit strategic or interesting takes 100s of clicks (go count clicks to make a single 86...)Or all the people who only play on the forums take to the map...
As-is, TW will never have mass appeal. It's peaked (pre noob wave and airports) and is in steady decline.
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Steady decline? Really because of the clicks. Lol. I see that a bit far fetched. If anything it's the daunting mobs that make people give up. IMO anyways.
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OttoNorse wrote:
⬆-Get mob without punching codes (maybe by having an 'invite me' on player pages and eliminate codes altogether)
-Build 86inf turf with one click
-Tear down and dont loose loot
-Players who are inactive for 3mo fall out of everyone's mobThen you'd not have the 80% quit rate after two weeks and a much larger group of active players buying TL and refills...
My .02
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🎩 MaddHatter 🎩 wrote:
I know, ottos comment made me feel quite sad😢But im all for another noob flood, and i think it will happen again. There will be enough people that dont want it to die, and it will live, if people want it toSteady decline? Really because of the clicks. Lol. I see that a bit far fetched. If anything it's the daunting mobs that make people give up. IMO anyways.
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🎩 MaddHatter 🎩 wrote:
Steady decline? Really because of the clicks. Lol. I see that a bit far fetched. If anything it's the daunting mobs that make people give up. IMO anyways.
Big mobs don't factor for most players (how many turf have you lost to someone on the leaderboards?)
Clicks equals time. The game takes huge time and GUI interaction just to do basic map tactics/strategy. Those who stick around and play enough to later buy DP for TL and refills aren't average/normal and that number is getting smaller with vets retiring.
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Ya but the first few weeks most players have small turf limit yet. So it's not hard to build turf. It's not like they need to build 50 turf in a set amount. They get them one at a time. And after a couple weeks they are used to it.
But after a couple weeks when thu finally reached a 1,000 mob and it seemed to take forever and they find out the mob sizes 😱
That's just how I see it I might be the minority in this. You could be right. But I don't have much else to contribute to rhis topic. Thanks for the debate 👍 haha
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🎩 MaddHatter 🎩 wrote:
Ya but the first few weeks most players have small turf limit yet. So it's not hard to build turf. It's not like they need to build 50 turf in a set amount. They get them one at a time. And after a couple weeks they are used to it.
But after a couple weeks when thu finally reached a 1,000 mob and it seemed to take forever and they find out the mob sizes 😱
That's just how I see it I might be the minority in this. You could be right. But I don't have much else to contribute to rhis topic. Thanks for the debate 👍 haha
Yep, that makes sense too...
I didnt mean to argue. Just looking at the number of highly active players shrinking and was responding to the OP - I agree with the topic but the trick is to keep new players vs just get more who will soon quit.
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Ha it's cool no argument I enjoyed the clean debate. It's hard to find in the forums sometimes.
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If it would be available for Android users then there will be even more players.
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Larsioso wrote:
Bingo!If it would be available for Android users then there will be even more players.
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ban.
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