Reach Vs Anniv CE
Forums › General Discussion › Reach Vs Anniv CE-
Why are they so graphically different and why do the covenant have weapons in reach that aren't in the next game which is like a minute after the ending of reach. Serious game flaws 343 shame on you👎
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Still like it for the nostalgia it brings back from a decade ago.
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taliben wrote:
Anniversary ce is from 10 years ago, that's why. They kept the game exactly the same and just updated graphicsWhy are they so graphically different and why do the covenant have weapons in reach that aren't in the next game which is like a minute after the ending of reach. Serious game flaws 343 shame on you👎
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taliben wrote:
It was a shame in reach when they brought the brutes inWhy are they so graphically different and why do the covenant have weapons in reach that aren't in the next game which is like a minute after the ending of reach. Serious game flaws 343 shame on you👎
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Honestly I enjoyed both games, but not as much as I enjoyed ODST.
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Reach was an epic fail from the beginning, no 1-50 rank, bloom, crappy multiplayer maps, sword blocking, etc
I was extremely disappointed in Reach, to the point that I sold my Xbox and canceled my Xbox live subscription
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Nice Natalie wrote:
That's a tad harsh. Reach was great IMO, and sword blocking was supposed to be in 3, but it was cut out. Bloom lighting can't be helped, since it's 'cool' according to developers. The maps were great, and quite well done. And the rank system was kinda screwed up. But still, a tad harsh there.Reach was an epic fail from the beginning, no 1-50 rank, bloom, crappy multiplayer maps, sword blocking, etc
I was extremely disappointed in Reach, to the point that I sold my Xbox and canceled my Xbox live subscription
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Ima say H3 was the best....👍👍👍👍👍👍
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The McCurdle wrote:
Did you play CE the first time around? When an elite had a sword, it was pretty much unstoppable unless you caught it from a distance. This is how I feel the sword should function, as a power weapon. IMONice Natalie wrote:
That's a tad harsh. Reach was great IMO, and sword blocking was supposed to be in 3, but it was cut out. Bloom lighting can't be helped, since it's 'cool' according to developers. The maps were great, and quite well done. And the rank system was kinda screwed up. But still, a tad harsh there.Reach was an epic fail from the beginning, no 1-50 rank, bloom, crappy multiplayer maps, sword blocking, etc
I was extremely disappointed in Reach, to the point that I sold my Xbox and canceled my Xbox live subscription
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Add:DMR wrote:
Ima say H3 was the best....👍👍👍👍👍👍
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The multiplayer maps were poor in my opinion because over half of the maps shipped were just variations of one map, which any 8 year old with an abundance of time could reproduce. The other maps were just variations of places found on campaign.
When I pay $60 for a game, I expect detail and engineering to be put into each multiplayer map.
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Halo, when you first enter the library.
Scariest! Moment! Ever!! -
343 did an amazing job at screwing up reach after bungie turned it over to them. There are maybe 4 good maps, they change something anytime enough people whine about it, and i can't betray people in living dead anymore!!
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Zerø wrote:
Because bungie wrote a crappy network code where people who legitimately wanted to play living dead would often get a simultaneous kill with a "zombie" and it would boot one of the players for team killing343 did an amazing job at screwing up reach after bungie turned it over to them. There are maybe 4 good maps, they change something anytime enough people whine about it, and i can't betray people in living dead anymore!!
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Nice Natalie wrote:
In the original version of living dead there was no betrayel bootingZerø wrote:
Because bungie wrote a crappy network code where people who legitimately wanted to play living dead would often get a simultaneous kill with a "zombie" and it would boot one of the players for team killing343 did an amazing job at screwing up reach after bungie turned it over to them. There are maybe 4 good maps, they change something anytime enough people whine about it, and i can't betray people in living dead anymore!!
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I believe bungie was forced to add the betrayal booting because people were team killing and making a mess of living dead.
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Nice Natalie wrote:
Please that was the best part ofliving dead. If they're gonna change something, they need to allow survivors to pick up other peoples ammoI believe bungie was forced to add the betrayal booting because people were team killing and making a mess of living dead.
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