Clarification on Multiple Accounts
Forums › General Discussion › Clarification on Multiple Accounts-
Tweek wrote:
I can accomplish the same thing with an out of country starter. A real player. Like I said. No discernible advantage. A mule starter can't do anything that can't be done without oneNormal gameplay has nothing to do with being targeted by someone who has no turf, and then getting destroyed from who knows where the next day because you don't know where the attack is coming from. Besides, if it is "normal" gameplay, then use your "normal" account to start it with.
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👿߀ŁîÅŁ wrote:
It doesn't really matter what you can or can't do. What matters is that it does negatively affect another places gameplay experience, which is bannable according to both the TOS and the words that nick typed here. There is absolutely no way that you can argue around the logic that I just used in favor of mule vendetta starters.Tweek wrote:
I can accomplish the same thing with an out of country starter. A real player. Like I said. No discernible advantage. A mule starter can't do anything that can't be done without oneNormal gameplay has nothing to do with being targeted by someone who has no turf, and then getting destroyed from who knows where the next day because you don't know where the attack is coming from. Besides, if it is "normal" gameplay, then use your "normal" account to start it with.
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p s i wrote:
😹😹😹😹😹Nick, define mule please.
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According to that then me capping a player with even one acct is bannable. No. It means more than that. It has to do with special advantages. I'm just not seeing it in the example
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Funny how people are posting replys to nicks post who never/hardly put anything into the forums.....mule/2nd account people by any chance?
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👿߀ŁîÅŁ wrote:
It means using your mule in any way in such a manner, B. If you use your mule to fight someone because you don't want your main account to be determined enemy, but still want to fit them, if you use a mule account to start a vendetta on someone, if you use your mule account in any way detrimental to another player in place of your main account, or if you use your mule account to use any exploit or glitch in your favor, then you are to be banned.According to that then me capping a player with even one acct is bannable. No. It means more than that. It has to do with special advantages. I'm just not seeing it in the example
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Tweek wrote:
By that deffinition then you can't use an alt. that's not nicks intention at all👿߀ŁîÅŁ wrote:
It means using your mule in any way in such a manner, B. If you use your mule to fight someone because you don't want your main account to be determined enemy, but still want to fit them, if you use a mule account to start a vendetta on someone, if you use your mule account in any way detrimental to another player in place of your main account, or if you use your mule account to use any exploit or glitch in your favor, then you are to be banned.According to that then me capping a player with even one acct is bannable. No. It means more than that. It has to do with special advantages. I'm just not seeing it in the example
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👿߀ŁîÅŁ wrote:
So how is getting a mule to start a v different from you jumping into that v with that mule?According to that then me capping a player with even one acct is bannable. No. It means more than that. It has to do with special advantages. I'm just not seeing it in the example
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You can use an "alt" just not in concert in any way with your primary account, and you cannot have the "alt" for the sole purpose of exploitation and vendetta starting.
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IMO it's unacceptable to have multiple mules that you use to attack someone's turf so that your main account can cap it. It's a way to try & get out of spending don points on stamina or having to wait. I think that negatively affects another's game play!
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add:☞MattPro☜⚠☠ wrote:
😹😹😹 Dang, these are good for some laughs!!jwbulmer wrote:
This is going to start an fight again. I can sense it.
It always does.
People think they know what nick means, they interpret this post to mean any number of things.
The truth is nick made the post, he decides the rules.
That's the only truth, and if you disagree with that why don't you tell nick via feedback? I'm sure he'd love to hear how you'd run turf wars. -
randombloke wrote:
Because self v'ing means you can self heal. A distinct advantage.👿߀ŁîÅŁ wrote:
So how is getting a mule to start a v different from you jumping into that v with that mule?According to that then me capping a player with even one acct is bannable. No. It means more than that. It has to do with special advantages. I'm just not seeing it in the example
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Mystery wrote:
I agree mystery. My rule for myself has always been that the acct cannot fight the same player at the same timeIMO it's unacceptable to have multiple mules that you use to attack someone's turf so that your main account can cap it. It's a way to try & get out of spending don points on stamina or having to wait. I think that negatively affects another's game play!
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I see plenty of what I call "harvesters," people creating multiple alts for their main to collect protection $ from. If you fight a war against a harvester, then it seems to be it would negatively affect game play, since the other person doesn't have access to "unlimited funds."
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Mystery wrote:
🎤🎶Meeemoriiiies...p s i wrote:
😹😹😹😹😹Nick, define mule please.
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A mule is the offspring of a male donkey and a female horse. Horses and donkeys are different species, with different numbers of chromosomes. Of the two F1 hybrids between these two species, a mule is easier to obtain than a hinny (the offspring of a male horse and a female donkey). All male mules and most female mules are infertile.
The size of a mule and work to which it is put depends largely on the breeding of the mule's dam. Mules can be lightweight, medium weight, or even, when produced from draught horse mares, of moderately heavy weight.
An aficionado of the mule claims that they are "more patient, sure-footed, hardy and long-lived than horses, and they are considered less obstinate, faster, and more intelligent than donkeys.
A female mule that has estrus cycles and thus, in theory, could carry a fetus, is called a "molly" or "Molly mule," though the term is sometimes used to refer to female mules in general. Pregnancy is rare, but can occasionally occur naturally as well as through embryo transfer
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I like turtles
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Thorsan wrote:
You Can't play TW at all in London or NYC unless you already have several turf there which I assume you dont.But the attack distance is so far. I live in norway, we Are three active players here. + two of us have iPod touches. Now its fun we Are building up for a Nice war. No one Else to capture from then us three... We can attack the coast of sweden but not capture without buying a plane ticket.
When i see london/ nyc i Think wow its more fun there...
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Why not make it so you can't steal turf from the same ip address?
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If I clone myself and use a second device am I a mule?
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president nixon wrote:
A mule account won't retaliate and you can dial its attack down to the point where it's exactly low enough for you to win. Not so with real players.A mule account seems like the stupidest way I can think of to do anything. I know people think they're unfair but if someone's using a 2nd account to get new turfs why not just take those turfs from other real players? If they can't then can't those players take the turfs of both 1st and 2nd accounts?
What real advantage does a second account give anyone?
It's good that Nick is watching for people just spoiling the game but why is anyone concerned with these mules in the first place. Seems like the other user is just stupidly doing twice the work thinking they've got some sneaky short cut when it's not.
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As far as I know you can have your entire family playing with their own accounts and those would NOT be considered mules. I think that there's a penality if you abuse an account too much, I never experienced it myself but if you cap someone too much you get some kind of penality after a while. So, that would take care of the abuse of "mule" accounts.
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Μr. Dφцχ7 wrote:
If over 1/3 of your turf total is from one person you get a huge penaltyAs far as I know you can have your entire family playing with their own accounts and those would NOT be considered mules. I think that there's a penality if you abuse an account too much, I never experienced it myself but if you cap someone too much you get some kind of penality after a while. So, that would take care of the abuse of "mule" accounts.
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..... 1 Yr, 3, pages and I still would like to hear a further explanation from Nick?
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Ho Lee Schitt wrote:
Thanks B, so I guess it wouldn't do much for penalty if you have 1000 turfs.Μr. Dφцχ7 wrote:
If over 1/3 of your turf total is from one person you get a huge penaltyAs far as I know you can have your entire family playing with their own accounts and those would NOT be considered mules. I think that there's a penality if you abuse an account too much, I never experienced it myself but if you cap someone too much you get some kind of penality after a while. So, that would take care of the abuse of "mule" accounts.
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Μr. Dφцχ7 wrote:
Or 4 mules with 25% each! LolHo Lee Schitt wrote:
Thanks B, so I guess it wouldn't do much for penalty if you have 1000 turfs.Μr. Dφцχ7 wrote:
If over 1/3 of your turf total is from one person you get a huge penaltyAs far as I know you can have your entire family playing with their own accounts and those would NOT be considered mules. I think that there's a penality if you abuse an account too much, I never experienced it myself but if you cap someone too much you get some kind of penality after a while. So, that would take care of the abuse of "mule" accounts.
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My 2 cents.
With Turf Wars you get out of it what you put in whether it is time or money. If someone punches the codes and buys the DP they should get the advantage those things provide. The more money you have the more advantage you get in this game. That is the way it is designed so the developer can afford to operate it. More money equals a stronger mob account. I don’t see why an extra device should be any different. An extra account takes a person’s money and time to build up. If they put in the time they should get the benefit.
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When we punch codes we get the benefit of more mob. Some people can punch more codes than others. Does that not give them an advantage? Is that advantage unfair? What is the difference in a single player having a single account with 10k mob and another player having two accounts each with a 5k mob. What real advantage does the two account player really have? Both players have an equal amount of mob. Why can the player with two accounts not use the combined mobs of both accounts in a v ? Either way the players put in the same amount of effort to obtain a mob of 10k. To not allow the two accounts player the right to use both of his accounts seems unfair to me.
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People who have a real life spouse or friend playing the game have an unfair advantage. They have two real peoples time to punch codes and get more mob and two incomes for DP. They can combine their mobs in a v. They can cap each other and increase income by planting in the same areas. How is one player with two accounts any different. If that player has the time to punch as many codes as two people but just on separate accounts what is the real difference? Either way codes punched equals mob gained.
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It shouldn’t matter that the codes punched or DP spent are divided across two accounts. If someone mobs up 4 accounts to 10k each I don’t see why he shouldn’t get the advantage of a combined 40K mob. It actually give people starting out two years later the chance to compete with the large mobs that are out there now. A player starting out now can punch the same amount of codes as a top mobster but will never get close to the same return. Why not let them punch the same amount on different accounts to get close to the same amount of mob?
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