☀☀JUST COINCIDENCE ? ☀☀
Forums › General Discussion › ☀☀JUST COINCIDENCE ? ☀☀-
Not sure if this is just coincidence, but it has happened 4 times now.
I never receive loot from missions. But after receiving a lot of turf attacks or dishing out a lot of turf attacks, when I do missions I receive lots of loot. It's as if the game knows you are fighting and helps you with some loot.
Any body else noticed this?
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I doubt the random number scripts are related whatsoever. However it's been proven that a person's thoughts do have a slight chance to increase the odds in the person's favor. It's unclear why exactly however, but the anomaly is shown time and time again.
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Well it increases and decreases the odds of supposedly random chance depending on mood, thoughts, intent, etc.
A test involving the counting of ratios of a person's random dice rolls, consistently shows an increase of said ratio at the beginning, and end of the test.
This is because the person is excited at the beginning of the test, becomes bored and uninterested in the middle, and then starts anticipating the end of the test which increases the ratio again.
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So essentially say you roll the dice 100 times and want a 6 and 2 to show up. The first and last10-15 rolls will be slightly more in your favor based on your elevated mood, and interest in the die. While the middle 70-80 rolls will likely not be as favorful.
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₲яєєŋϻɑɳÐɪʂɪƞfø wrote:
Who gets excited at rolling a die?Well it increases and decreases the odds of supposedly random chance depending on mood, thoughts, intent, etc.
A test involving the counting of ratios of a person's random dice rolls, consistently shows an increase of said ratio at the beginning, and end of the test.
This is because the person is excited at the beginning of the test, becomes bored and uninterested in the middle, and then starts anticipating the end of the test which increases the ratio again.
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Brad Lovegrove wrote:
Well you'd naturally be more excited and interested at the beginning of an unfamiliar test, if only somewhat. As you would be while nearing the test's conclusion. It's still better than boredom. When you read my posts please take just another quick moment to consider what I'm assuming you most of you will just understand on your own.₲яєєŋϻɑɳÐɪʂɪƞfø wrote:
Who gets excited at rolling a die?Well it increases and decreases the odds of supposedly random chance depending on mood, thoughts, intent, etc.
A test involving the counting of ratios of a person's random dice rolls, consistently shows an increase of said ratio at the beginning, and end of the test.
This is because the person is excited at the beginning of the test, becomes bored and uninterested in the middle, and then starts anticipating the end of the test which increases the ratio again.
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SOR wrote:
Yes I completely agree with this. For 2 months before my vacation I didn't cap 1 turf because I wanted to have plenty to plant on vacation. For those 2 months I would receive at most 1 piece of loot a day. After vacation I went on a 2 week capping spree. At this time I would cap 5-8 pieces of loot a day.Not sure if this is just coincidence, but it has happened 4 times now.
I never receive loot from missions. But after receiving a lot of turf attacks or dishing out a lot of turf attacks, when I do missions I receive lots of loot. It's as if the game knows you are fighting and helps you with some loot.
Any body else noticed this?
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