Minimal size to be be a significant player in a war?
Forums › General Discussion › Minimal size to be be a significant player in a war?-
Just a survey on what you think. I say 55k
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5foot 5inches...obviously if it came down to hand to hand combat size would be an advantage though being short would make digging a fire trench a heck of a lot easier!!!
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I thought size didn't matter? 😳
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James87💀🔫⚠ wrote:
I think mass, reach and exp come into play too.5foot 5inches...obviously if it came down to hand to hand combat size would be an advantage though being short would make digging a fire trench a heck of a lot easier!!!
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3k, 12k, 55k. It all depends on who is fighting.
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Let's first define war. A war is fighting one of the top players on a one on one scale.
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I think a good strategist could find a use for players of all min sizes. For instance, a dozen <5k mobs can kamikaze a 30k players turf until it is a 0, then a 31k mobster can cap the turf, making more use if the stronger players stamina, and overall being more effective.
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Why do you want to know? Are you going to start war?
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That's not what a war is.
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Kanoka wrote:
Of course I was just referring to the minimal size required. I myself am 5ft 10inches and I used to be crap during unarmed combat drills! Thankfully some bright spark invented knifes and firearms...these make me a force to be reckoned with! Lol!James87💀🔫⚠ wrote:
I think mass, reach and exp come into play too.5foot 5inches...obviously if it came down to hand to hand combat size would be an advantage though being short would make digging a fire trench a heck of a lot easier!!!
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the_turf_lord wrote:
Problem with that strategy is its noisy. The notifications of that many attacks will summon a player on to tw to heal and you won't get the turfI think a good strategist could find a use for players of all min sizes. For instance, a dozen <5k mobs can kamikaze a 30k players turf until it is a 0, then a 31k mobster can cap the turf, making more use if the stronger players stamina, and overall being more effective.
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At LEAST above 50k
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YOU wrote:
A war is an extended conflict in which 2 or more parties are heavily involved.That's not what a war is.
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120
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I want at least seven inches..
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Carpenter wrote:
It's only a skirmish if the players are small.YOU wrote:
A war is an extended conflict in which 2 or more parties are heavily involved.That's not what a war is.
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👿Belial wrote:
Not necessarily. If you coordinated your attacks you could cap the turf in 15-30seconds. Obviously you couldn't kamikaze the turf and wait 5 minutes.the_turf_lord wrote:
Problem with that strategy is its noisy. The notifications of that many attacks will summon a player on to tw to heal and you won't get the turfI think a good strategist could find a use for players of all min sizes. For instance, a dozen <5k mobs can kamikaze a 30k players turf until it is a 0, then a 31k mobster can cap the turf, making more use if the stronger players stamina, and overall being more effective.
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👿Belial wrote:
Well that's silly isn't it.... One on one depends on mob size and weapons.... But that's not what wars are now... Wars are massive global battles with players of all sizes contributing.Let's first define war. A war is fighting one of the top players on a one on one scale.
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👿Belial wrote:
How so? If sizes are near equal (50k vs 50k, 2k vs 2k) the damage can be equal. Though the 50k war will lose more turf, money, etc, they have more of it to lose.Carpenter wrote:
It's only a skirmish if the players are small.YOU wrote:
A war is an extended conflict in which 2 or more parties are heavily involved.That's not what a war is.
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ᏔλᎡᎡĮφᎡ wrote:
Thing is vendettas are lame. So IMO if you're using a vendetta that's not war. Just lameness👿Belial wrote:
Well that's silly isn't it.... One on one depends on mob size and weapons.... But that's not what wars are now... Wars are massive global battles with players of all sizes contributing.Let's first define war. A war is fighting one of the top players on a one on one scale.
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Queen Nicole wrote:
😳😏I want at least seven inches..
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the_turf_lord wrote:
Then they will get on to heal by the next turf. You don't seem to understand that in a war you need to take full cap limit in a few seconds👿Belial wrote:
Not necessarily. If you coordinated your attacks you could cap the turf in 15-30seconds. Obviously you couldn't kamikaze the turf and wait 5 minutes.the_turf_lord wrote:
Problem with that strategy is its noisy. The notifications of that many attacks will summon a player on to tw to heal and you won't get the turfI think a good strategist could find a use for players of all min sizes. For instance, a dozen <5k mobs can kamikaze a 30k players turf until it is a 0, then a 31k mobster can cap the turf, making more use if the stronger players stamina, and overall being more effective.
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👿Belial wrote:
Ha ha.... Ok..... Well that's the game.ᏔλᎡᎡĮφᎡ wrote:
Thing is vendettas are lame. So IMO if you're using a vendetta that's not war. Just lameness👿Belial wrote:
Well that's silly isn't it.... One on one depends on mob size and weapons.... But that's not what wars are now... Wars are massive global battles with players of all sizes contributing.Let's first define war. A war is fighting one of the top players on a one on one scale.
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ᏔλᎡᎡĮφᎡ wrote:
It wasn't always that way. I was here before vendettas and the game was much more exciting.👿Belial wrote:
Ha ha.... Ok..... Well that's the game.ᏔλᎡᎡĮφᎡ wrote:
Thing is vendettas are lame. So IMO if you're using a vendetta that's not war. Just lameness👿Belial wrote:
Well that's silly isn't it.... One on one depends on mob size and weapons.... But that's not what wars are now... Wars are massive global battles with players of all sizes contributing.Let's first define war. A war is fighting one of the top players on a one on one scale.
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👿Belial wrote:
Without vendettas the game was too one sides, at least now if someone your size decides to pick on me I can do something about it.ᏔλᎡᎡĮφᎡ wrote:
It wasn't always that way. I was here before vendettas and the game was much more exciting.👿Belial wrote:
Ha ha.... Ok..... Well that's the game.ᏔλᎡᎡĮφᎡ wrote:
Thing is vendettas are lame. So IMO if you're using a vendetta that's not war. Just lameness👿Belial wrote:
Well that's silly isn't it.... One on one depends on mob size and weapons.... But that's not what wars are now... Wars are massive global battles with players of all sizes contributing.Let's first define war. A war is fighting one of the top players on a one on one scale.
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Ok B, what would you do right now if Viper decided to do a 'knock knock' and go all smoke monster on you, what would you do?
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Ask someone as big as viper to fight him for me. Probably ask JO and Saba. Bet they'd do it
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Do not debate B, he knows all, sees all and his word is gospel. If he sees it as a failing of TW then the Gods agree. Wars are fought by single men, never by nations, tribes, teams. Just two guys with big hammers in the middle of a fruited plain, covered in daisies.
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any size,any glitch,any ways possible.as long as it reduces the TWFC and associated heeds,is acceptable
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My point is viper is vs don't work. So vs really aren't a part of war as they never actually do any damage.
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👿Belial wrote:
Pffft, the three of us fight daily. Toss something at me I don't deal with twice before breakfast.Ask someone as big as viper to fight him for me. Probably ask JO and Saba. Bet they'd do it
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