Nick is on to something
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the Anarchist wrote:
Range is based on mob size. Small enough mob means you can't be captured. So you can v and destroy everyone without losin a single turfI hate to be the stupid noob here (which I rarely am) but can someone explain to me what all this means? I get the part with vadan being given 4k henchmen, but what is this "range" u speak of? As well as the hacks/exploits/(whatever the hell u call it) issues?
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DRAMABOT 5000 wrote:
Thanks.the Anarchist wrote:
Range is based on mob size. Small enough mob means you can't be captured. So you can v and destroy everyone without losin a single turfI hate to be the stupid noob here (which I rarely am) but can someone explain to me what all this means? I get the part with vadan being given 4k henchmen, but what is this "range" u speak of? As well as the hacks/exploits/(whatever the hell u call it) issues?
So is that where the "exploits" come in? People make small accounts to ""exploit"" this flaw? -
or, he could just put a lower limit on the cap range: like the build radius. below, say 100 meters, your range doesn't get any smaller regardless of your mob/influence/etc
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DRAMABOT 5000 wrote:
Yes.you could get 1k mob in a day if you tried hard enoughCarver add 118 wrote:
No. Not fair to small needy playersI think hardcores idea on another thread was perfect.players must have 1k mob before they can participate in vendettas.problem solved
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Doc Xray wrote:
If you did this then I don't think the lower limit should kick in until you hit level 25.or, he could just put a lower limit on the cap range: like the build radius. below, say 100 meters, your range doesn't get any smaller regardless of your mob/influence/etc
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Carver add 118 wrote:
But new player shouldn't be required to mob up to play at all.DRAMABOT 5000 wrote:
Yes.you could get 1k mob in a day if you tried hard enoughCarver add 118 wrote:
No. Not fair to small needy playersI think hardcores idea on another thread was perfect.players must have 1k mob before they can participate in vendettas.problem solved
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Mystery wrote:
That's fair as the lower level player also has Don protectionDoc Xray wrote:
If you did this then I don't think the lower limit should kick in until you hit level 25.or, he could just put a lower limit on the cap range: like the build radius. below, say 100 meters, your range doesn't get any smaller regardless of your mob/influence/etc
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🔥Manga⌖Nelli🔥 wrote:
This would work and the combinations would new to be worked out for the very "extreme" cases before implementing. That is what was missing with prior attempts, IMHOChange cap distance rule to a formula containing inf, mob, turf limit n such
👍👍
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So, everyone would gain 4000 mob and the cap radius would be raised.
Why not simply increase the base cap radius?
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Nick's mule wrote:
This worries me as Changung the system itself could catastrophically hurt the strategy of sniping....
So, everyone would gain 4000 mob and the cap radius would be raised.
Why not simply increase the base cap radius?
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Fluke wrote:
I dont like it. It could make it harder to snipe making the game a biggest mob only wins style and making bemdettas not even worth doing🔥Manga⌖Nelli🔥 wrote:
This would work and the combinations would new to be worked out for the very "extreme" cases before implementing. That is what was missing with prior attempts, IMHOChange cap distance rule to a formula containing inf, mob, turf limit n such
👍👍
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From level 1-10 each newbie gets 100 mob per active code punched and accepted?
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💡Use the average mob size of the vendetta members or the player's mob (which ever is larger) for the calculation💡
No matter how you work it out, sniping is seen as an 'exploit' and any solution will ultimately kill off that strategy
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₳ƌժ: OTB'SPANTS wrote:
Holyshit who reset??? BEST NAME AND CODE EVER RIGHT HERE👆👆👆BackwoodsHunter wrote:
💰💰💰💰 here's some cash fresh from your pantsΘиэЂuмвBαsтαя₫ wrote:
👆👆indeedI'd rather have the cash.
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Nick's mule wrote:
No. Extreme sniping is an exploit. If range based on mob is eliminated the usefulness of vendettas is eliminated. At that point just surrender to a larger mob.💡Use the average mob size of the vendetta members or the player's mob (which ever is larger) for the calculation💡
No matter how you work it out, sniping is seen as an 'exploit' and any solution will ultimately kill off that strategy
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DRAMABOT 5000 wrote:
Thing is, any change will inevitably stop the strategy stone dead.Nick's mule wrote:
No. Extreme sniping is an exploit. If range based on mob is eliminated the usefulness of vendettas is eliminated. At that point just surrender to a larger mob.💡Use the average mob size of the vendetta members or the player's mob (which ever is larger) for the calculation💡
No matter how you work it out, sniping is seen as an 'exploit' and any solution will ultimately kill off that strategy
This feels like the 10% rule all over again.
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I think that if you choose not to play the game to its fullest, ex. Mobbing up, then nobody can complain. If you are a newb, like myself, then you know you are gonna have to go large or go home. I've had the game roughly 2 weeks and I'm already a capo. It's a matter of strategy; if Vadan did not wish to mob up and had a better plan then why interfere? It's a game and if it's going to be dictated that's not fair to theplayers who may pay to play. My suggestion to the devs is that if you want to maintain a successful app then you're going to have to be more lenient. If that's not possible then at least add it to the rules instead of treating it as a 'special case'. As a player it was unfair for you to do that.
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Nick's mule wrote:
At that point the game will completely die as vendettas will completely die. It'll be one in one mobs again.DRAMABOT 5000 wrote:
Thing is, any change will inevitably stop the strategy stone dead.Nick's mule wrote:
No. Extreme sniping is an exploit. If range based on mob is eliminated the usefulness of vendettas is eliminated. At that point just surrender to a larger mob.💡Use the average mob size of the vendetta members or the player's mob (which ever is larger) for the calculation💡
No matter how you work it out, sniping is seen as an 'exploit' and any solution will ultimately kill off that strategy
This feels like the 10% rule all over again.
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Point is there has to be variable range systems or the only two players that'll ever win fights is Mickey and havoc. The rest of us wouldn't be able to play at all
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Bear in mind adding 4000 mob to everyone ultimately alters the base cap radius and will add new complications (massive increase in upkeep costs whilst not having the turf to support them)
The rule's flaw s that someone can make themselves invulnerable to attack, which should not be a valid tactic.
The 10% rule had a similar effect and only when it got taken to extremes by several alliances was it altered.
Do not be surprised if the base cap range is increased, or linked to level (phasing out by level 50)
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Nick's mule wrote:
Then the game would die. Variable range is the only strategy this game has. Take it away and remove vendettas with it I say as they wouldn't have enough power to ever bruise a big playerBear in mind adding 4000 mob to everyone ultimately alters the base cap radius and will add new complications (massive increase in upkeep costs whilst not having the turf to support them)
The rule's flaw s that someone can make themselves invulnerable to attack, which should not be a valid tactic.
The 10% rule had a similar effect and only when it got taken to extremes by several alliances was it altered.
Do not be surprised if the base cap range is increased, or linked to level (phasing out by level 50)
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⚡ Ⓛⓐⓦⓡⓔⓝⓒⓔ ⚡ wrote:
Then I would just reset and punch 10,000 codes before getting to level 10, having 1 million mob 😃From level 1-10 each newbie gets 100 mob per active code punched and accepted?
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Carpenter wrote:
It doesn't work with resets⚡ Ⓛⓐⓦⓡⓔⓝⓒⓔ ⚡ wrote:
Then I would just reset and punch 10,000 codes before getting to level 10, having 1 million mob 😃From level 1-10 each newbie gets 100 mob per active code punched and accepted?
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Carpenter wrote:
Resetting clears mob.⚡ Ⓛⓐⓦⓡⓔⓝⓒⓔ ⚡ wrote:
Then I would just reset and punch 10,000 codes before getting to level 10, having 1 million mob 😃From level 1-10 each newbie gets 100 mob per active code punched and accepted?
And B, you need to find a new strategy, 'sniping' is likely to be a thing of the past soon.
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Carpenter wrote:
Yay then you don't level up an type in about 5,000 codes. Yay 50,000 mob⚡ Ⓛⓐⓦⓡⓔⓝⓒⓔ ⚡ wrote:
Then I would just reset and punch 10,000 codes before getting to level 10, having 1 million mob 😃From level 1-10 each newbie gets 100 mob per active code punched and accepted?
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Nick's mule wrote:
Then as I said only big mons will ever win and anyone but the top 2 mobs should just reset. It would kill tw completelyCarpenter wrote:
Resetting clears mob.⚡ Ⓛⓐⓦⓡⓔⓝⓒⓔ ⚡ wrote:
Then I would just reset and punch 10,000 codes before getting to level 10, having 1 million mob 😃From level 1-10 each newbie gets 100 mob per active code punched and accepted?
And B, you need to find a new strategy, 'sniping' is likely to be a thing of the past soon.
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Let's look at it like this. Pros and cons for a vendetta. Cons. You can't capture defense penalty players in the v with you must have life and stamina. Pro. A smaller player can range a big player.
Now what happens if we eliminate that? What possible advantage would a v have to give balance? It would be mob only and the bigger mob would always win. Every time
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DRAMABOT 5000 wrote:
No, calm down.Nick's mule wrote:
Then as I said only big mons will ever win and anyone but the top 2 mobs should just reset. It would kill tw completelyCarpenter wrote:
Resetting clears mob.⚡ Ⓛⓐⓦⓡⓔⓝⓒⓔ ⚡ wrote:
Then I would just reset and punch 10,000 codes before getting to level 10, having 1 million mob 😃From level 1-10 each newbie gets 100 mob per active code punched and accepted?
And B, you need to find a new strategy, 'sniping' is likely to be a thing of the past soon.
You are a master tactician, I'm sure you'll work something out😉
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Hey. I think we need to focus on 4k henchman is at least $2,666.67 of don point purchases.
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Nick's mule wrote:
When you say sniping, are you referring only to players that can't be capped because of their tiny mob? I think of sniping as the smaller mobbed player, that CAN be capped, but still has a range advantage.💡Use the average mob size of the vendetta members or the player's mob (which ever is larger) for the calculation💡
No matter how you work it out, sniping is seen as an 'exploit' and any solution will ultimately kill off that strategy
Months ago, in the suggestion forum, we came up with the idea of giving players 25 hench when they hit level
25. The idea being that no (active) players should be uncappable.
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