Family Guide- some advice to consider
Forums › Families & Vendettas › Family Guide- some advice to consider-
A little tip worth considering if you have just started TW or are considering joining a family;
Being a member of any family is not the same as joining the right family.
So if you have just joined it may be best to play solo for the first few levels, observe and see the ‘lay of the land’ and how each family’s game play or style is.
Being on your own does not mean you’re completely vulnerable.
No need for ‘invite please’ or ‘add me’ to any family recruitment thread straight away.
Take your time and see what’s best suited to you.Alternatively if you really wish to join a family there are some decent families out there who are willing to take on enthusiastic recruits and show them the ropes.
If you display the right characteristics they may accept you.Remember; the ‘Family’ forum is full of starter families that have “join my family, all invites accepted” posts.
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These families tend to be made up of players that dont hang around for long and may have a discouraging affect on your desire to continue playing.
Like I said: joining any family is not the same as joining the right family.
Consider your options. -
Remember you do not need to post your invite code to look for a request to join a family, the game developers make this quite clear-
nick wrote:
Please avoid posting your code in this forum – all codes go in the Invites Forum only. Ignoring the "no invite codes" warnings in this forum will get you permanently forum-banned, no warnings, no exceptions.
Thanks for your assistance in keeping this forum code and spam-free. -
Some new players join and see the family feature and straight away form their own family. They advertise for recruits and for one reason or another leave.
However, subsquently joining new players who wish to join a starter family will continue to seek membership-pugshark wrote:
The best is when noobs make a family and post here, then quit playing. Then the thread keeps getting bumped by other noobs asking for invites.
This results in old defunct posts remaining active and bumped.
This advice can be carried over to the tournament; almost all of the first page of tournaments are being kept active due to new guys joining and leaving after realising the tournament will never start, resulting in the tournament not reaching the auto-delete stage. -
New players also seem to add random “invite please” or “add me” within this thread.
It won’t be long until a random request is added here, and they probably don’t even know what they are requesting!
I’m not recruiting, just creating a platform to share the Family feature insights and allow new and veteran players exchange advice. -
Great post DML!
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Joining an established family also brings some points to consider-
• a family may have historic and current enemies and therefore can make you a target by association.
• this can also have many positives: established players have much bigger mobs and can offer protection to players whos’ game style is predominently aggressive or looking to get involved in wars.
• in this scenario, a new player can learn how to best utilise their stats and identify areas where to improve and focus their efforts.
Regardless of a players stats or mob size, there is a place in the game for every type of player. -
If looking to join a family or are recruiting for a family you do not need to create multiple threads re the same- one will suffice that can be bumped if required.
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Welcome to Turf Wars! Families is an exciting element to this game. Families can offer protection, tax/garden opportunities and tips on best how to grow your mob and utilise your stats. Check out Mickey Dunn’s wall for a comprehensive guide from an expert player point of view.
ScaredDjango wrote:
Everybody read this thread!
This post is about sharing advice and tips about creating or looking to join a family. As ScaredDjango has suggested; have a read, it may give you a better insight!
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Also, be advised that some families merely recruit to fill number quotas without any regard for any other family criteria or structure.
These families may also be of little use for a player looking to really play the game. -
Recently there has been a few new ‘start up’ families established with the aim of seeing new players through the game and retention of those new players long term. They recruit new and vet players alike to help guide and protect.
These are ideal starting points for ‘family life’.
Even though the family boss is relatively new to the game they have demonstrated a good understanding of the Turf Wars community and game dynamics.
Establishing Turf Wars diplomacy first is every bit as important as the fighting elements.
Families create alliances with other large established families based on this ethos. -
Thanks for the positive review DEADLY DML. 😃
Anyone looking for families designed for new players, you have a good selection and we all work together. Some of us are working on building alliances. Some great options are:
The Blacklist
The Warriors
MXLG SMM
Strong and Loyal -
R. Reddington wrote:
I would also like to add all of the 5 Hawk Legions to this list. All five are allies 💪🏻Thanks for the positive review DEADLY DML. 😃
Anyone looking for families designed for new players, you have a good selection and we all work together. Some of us are working on building alliances. Some great options are:
The Blacklist
The Warriors
MXLG SMM
Strong and Loyal -
ᎠᎬᎪᎠᏞY ᎠᎷᏞ wrote:
Recently there has been a few new ‘start up’ families established with the aim of seeing new players through the game and retention of those new players long term. They recruit new and vet players alike to help guide and protect.
These are ideal starting points for ‘family life’.
Even though the family boss is relatively new to the game they have demonstrated a good understanding of the Turf Wars community and game dynamics.
Establishing Turf Wars diplomacy first is every bit as important as the fighting elements.
Families create alliances with other large established families based on this ethos. -
For those wanting to really learn the games do’s and dont’s, I’m recruiting. We’re not noobs teaching noobs.
-
ᎠᎬᎪᎠᏞY ᎠᎷᏞ wrote:
Great post. Well explained🍺A little tip worth considering if you have just started TW or are considering joining a family;
Being a member of any family is not the same as joining the right family.
So if you have just joined it may be best to play solo for the first few levels, observe and see the ‘lay of the land’ and how each family’s game play or style is.
Being on your own does not mean you’re completely vulnerable.
No need for ‘invite please’ or ‘add me’ to any family recruitment thread straight away.
Take your time and see what’s best suited to you.Alternatively if you really wish to join a family there are some decent families out there who are willing to take on enthusiastic recruits and show them the ropes.
If you display the right characteristics they may accept you.Remember; the ‘Family’ forum is full of starter families that have “join my family, all invites accepted” posts.
-
ᎠᎬᎪᎠᏞY ᎠᎷᏞ wrote:
These families tend to be made up of players that dont hang around for long and may have a discouraging affect on your desire to continue playing.
Like I said: joining any family is not the same as joining the right family.
Consider your options. -
YOU wrote:
ᎠᎬᎪᎠᏞY ᎠᎷᏞ wrote:
These families tend to be made up of players that dont hang around for long and may have a discouraging affect on your desire to continue playing.
Like I said: joining any family is not the same as joining the right family.
Consider your options. -
ᎠᎬᎪᎠᏞY ᎠᎷᏞ wrote:
Recently there has been a few new ‘start up’ families established with the aim of seeing new players through the game and retention of those new players long term. They recruit new and vet players alike to help guide and protect.
These are ideal starting points for ‘family life’.
Even though the family boss is relatively new to the game they have demonstrated a good understanding of the Turf Wars community and game dynamics.
Establishing Turf Wars diplomacy first is every bit as important as the fighting elements.
Families create alliances with other large established families based on this ethos. -
ᎠᎬᎪᎠᏞY ᎠᎷᏞ wrote:
Also, be advised that some families merely recruit to fill number quotas without any regard for any other family criteria or structure.
These families may also be of little use for a player looking to really play the game. -
Wow, good advice
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YOU wrote:
ᎠᎬᎪᎠᏞY ᎠᎷᏞ wrote:
Also, be advised that some families merely recruit to fill number quotas without any regard for any other family criteria or structure.
These families may also be of little use for a player looking to really play the game. -
𝚆𝚎𝚕𝚌𝚘𝚖𝚎 𝚝𝚘 𝚃𝚞𝚛𝚏 𝚆𝚊𝚛𝚜! 𝙸 𝚑𝚘𝚙𝚎 𝚝𝚑𝚎 𝚒𝚗𝚏𝚘𝚛𝚖𝚊𝚝𝚒𝚘𝚗 𝚒𝚗 𝚝𝚑𝚒𝚜 𝚝𝚑𝚛𝚎𝚊𝚍 𝚊𝚗𝚜𝚠𝚎𝚛𝚜 𝚊𝚗𝚢 𝚚𝚞𝚎𝚜𝚝𝚒𝚘𝚗𝚜 𝚊𝚋𝚘𝚞𝚝 𝚏𝚊𝚖𝚒𝚕𝚒𝚎𝚜. 𝙴𝚗𝚓𝚘𝚢 𝚝𝚑𝚎 𝚐𝚊𝚖𝚎, 𝚝𝚑𝚎𝚛𝚎 𝚒𝚜 𝚊 𝚙𝚕𝚊𝚌𝚎 𝚏𝚘𝚛 𝚙𝚕𝚊𝚢𝚎𝚛𝚜 𝚠𝚒𝚝𝚑 𝚖𝚘𝚋𝚜 𝚘𝚏 𝚊𝚕𝚕 𝚜𝚒𝚣𝚎𝚜!
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ᎠᎬᎪᎠᏞY ᎠᎷᏞ wrote:
𝚆𝚎𝚕𝚌𝚘𝚖𝚎 𝚝𝚘 𝚃𝚞𝚛𝚏 𝚆𝚊𝚛𝚜! 𝙸 𝚑𝚘𝚙𝚎 𝚝𝚑𝚎 𝚒𝚗𝚏𝚘𝚛𝚖𝚊𝚝𝚒𝚘𝚗 𝚒𝚗 𝚝𝚑𝚒𝚜 𝚝𝚑𝚛𝚎𝚊𝚍 𝚊𝚗𝚜𝚠𝚎𝚛𝚜 𝚊𝚗𝚢 𝚚𝚞𝚎𝚜𝚝𝚒𝚘𝚗𝚜 𝚊𝚋𝚘𝚞𝚝 𝚏𝚊𝚖𝚒𝚕𝚒𝚎𝚜. 𝙴𝚗𝚓𝚘𝚢 𝚝𝚑𝚎 𝚐𝚊𝚖𝚎, 𝚝𝚑𝚎𝚛𝚎 𝚒𝚜 𝚊 𝚙𝚕𝚊𝚌𝚎 𝚏𝚘𝚛 𝚙𝚕𝚊𝚢𝚎𝚛𝚜 𝚠𝚒𝚝𝚑 𝚖𝚘𝚋𝚜 𝚘𝚏 𝚊𝚕𝚕 𝚜𝚒𝚣𝚎𝚜!
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ᎠᎬᎪᎠᏞY ᎠᎷᏞ wrote:
These families tend to be made up of players that dont hang around for long and may have a discouraging affect on your desire to continue playing.
Like I said: joining any family is not the same as joining the right family.
Consider your options. -
𝔻𝕄𝕃 💔 wrote:
A little tip worth considering if you have just started TW or are considering joining a family;
Being a member of any family is not the same as joining the right family.
So if you have just joined it may be best to play solo for the first few levels, observe and see the ‘lay of the land’ and how each family’s game play or style is.
Being on your own does not mean you’re completely vulnerable.
No need for ‘invite please’ or ‘add me’ to any family recruitment thread straight away.
Take your time and see what’s best suited to you.Alternatively if you really wish to join a family there are some decent families out there who are willing to take on enthusiastic recruits and show them the ropes.
If you display the right characteristics they may accept you.Remember; the ‘Family’ forum is full of starter families that have “join my family, all invites accepted” posts.
-
𝔻𝕄𝕃 💔 wrote:
A little tip worth considering if you have just started TW or are considering joining a family;
Being a member of any family is not the same as joining the right family.
So if you have just joined it may be best to play solo for the first few levels, observe and see the ‘lay of the land’ and how each family’s game play or style is.
Being on your own does not mean you’re completely vulnerable.
No need for ‘invite please’ or ‘add me’ to any family recruitment thread straight away.
Take your time and see what’s best suited to you.Alternatively if you really wish to join a family there are some decent families out there who are willing to take on enthusiastic recruits and show them the ropes.
If you display the right characteristics they may accept you.Remember; the ‘Family’ forum is full of starter families that have “join my family, all invites accepted” posts.
-
It’s often helpful to pm the person that started the thread, rather than just posting “I’ll join” in it. Many players make threads then forget to check them. That’s true for vendetta threads too.
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Mystery wrote:
It’s often helpful to pm the person that started the thread, rather than just posting “I’ll join” in it. Many players make threads then forget to check them. That’s true for vendetta threads too.
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If you have posted in the thread but no one responds, try pm’ing the player that wrote the thread. If that doesn’t work, the person might be inactive & you may need to consider joining a different family.
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If you have a family and are replying to a thread made by a player looking for a family, post in the thread AND pm the player that made the thread. Easily 75% (but probably more) players never check their threads again.
If the thread is at least a month old, I wouldn’t bother replying to it. Just pm the player. You might look & see if they are still active while you’re on their profile.
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