📢The National Union‼️
Forums › Families & Vendettas › 📢The National Union‼️-
I have an alliance of 3 players in Burbank, CA( Joey Soprano and mr_crossover27 are the other two). We have yet to establish ourselves as a prominant group yet, but we have dreams of expanding the nation. We call ourselves The Peoples Union and fight agianst corrupt players,trolls and imperialists in our local city. We want a sort of rule over the land (Not a Communist Dictaorship, but a sort of moderation over a certain city or sector) If you would like to join the movement, add STORM638 (mr_crossover27) and message him. Fight for the young, so the young can fight for you!
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It's nice to have a group but 2 things.
A: don't post anyone code! You can get banned.
B: It doesn't seem strong.
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Helixranger wrote:
People post my code all the time they don't get banned. Also you and a wet paper towel doesn't seem strong. Please Helixranger, you are not helping!It's nice to have a group but 2 things.
A: don't post anyone code! You can get banned.
B: It doesn't seem strong.
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Helixranger wrote:
I'm sorry about putting the code on, I thought it was an "open forum" thing to do. Regarding our strength, it is true that we do not have the rank or the influence yet, but our goal is not to have all of that. We want a strong nation, a strong alliance that spans from coast to coast. We want freedom from oppressive mobs and corrupt capos. We will welcome anyone and accept everyone!It's nice to have a group but 2 things.
A: don't post anyone code! You can get banned.
B: It doesn't seem strong.
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What do you have against imperialists?
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✯βιuεᏀяιffoη✯ wrote:
I don't have a problem if they're capping a player with an high influence, but if they're capping low level players, it's just wrong. One player in our city has around 1000 influence and has only planted one turf in the city. He has taken many inactive players turfs, which I thought was a regarded offense, yet he still draws respect from the community.What do you have against imperialists?
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mr_crossover27 wrote:
1,000 inf is roughly 12 turf. What do you consider to be many?✯βιuεᏀяιffoη✯ wrote:
I don't have a problem if they're capping a player with an high influence, but if they're capping low level players, it's just wrong. One player in our city has around 1000 influence and has only planted one turf in the city. He has taken many inactive players turfs, which I thought was a regarded offense, yet he still draws respect from the community.What do you have against imperialists?
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〓RAZOR EDGE〓 wrote:
An turf taken from an inactive player is too manymr_crossover27 wrote:
1,000 inf is roughly 12 turf. What do you consider to be many?✯βιuεᏀяιffoη✯ wrote:
I don't have a problem if they're capping a player with an high influence, but if they're capping low level players, it's just wrong. One player in our city has around 1000 influence and has only planted one turf in the city. He has taken many inactive players turfs, which I thought was a regarded offense, yet he still draws respect from the community.What do you have against imperialists?
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mr_crossover27 wrote:
Capping an inactive for a new player is kind of just like cutting your teeth. Now as with anything there can be some exceptions.〓RAZOR EDGE〓 wrote:
An turf taken from an inactive player is too manymr_crossover27 wrote:
1,000 inf is roughly 12 turf. What do you consider to be many?✯βιuεᏀяιffoη✯ wrote:
I don't have a problem if they're capping a player with an high influence, but if they're capping low level players, it's just wrong. One player in our city has around 1000 influence and has only planted one turf in the city. He has taken many inactive players turfs, which I thought was a regarded offense, yet he still draws respect from the community.What do you have against imperialists?
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