HOW TO: make more money
Forums › Help & Strategy › HOW TO: make more money-
I've read several good tips regarding ways to save and make more money but I'd like to hear more. Here are some simple tips to start with:
GIVEN: Mob up. This should be rule #1 across the board. The best way to defend your investments is to have enough mob to defend it.
1. Buying defense upgrades for your turf is a waste of money. Mob up and arm your mob instead.
2. Never sell weapons with 0 upkeep.
3. Build turf in crowded areas with a lot of different players to make more $ per turf.
4. Any turf with 86 influence should be making you at least $50k - $53k per hour.
5. Be careful with looted turf upgrades - turf with influence greater than 86 often gets targeted.
6. If someone starts collecting protection $ from your turf, cap them or move.
7. Be diplomatic, avoid drawing attention to yourself and your turf.That's it for my tips! If you have other ideas on the subject please post them!!
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8. Diversify: build in several areas so that your turf is less likely to be completely wiped out if you accidentally trodd on the wrong toes.
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9. In case you haven't figured this out yet, TURF=INCOME. the more turf you can build, the more money you can make. Once you max out you can still capture turf but be careful. Doing so has it's own disadvantages.
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10. Don't buy weapons that require upkeep $$ until you are forced to. If you observe No. 7 and 8, you can be well established with steady income before you need upkeep weapons.
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10. Always, always, always have global police protection. Get it from the Don or use looted Consiglieres.
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Yes, the server puts in a default income of about 50K-53K per hour until it has time to calculate the real income. The 9.8K per hour indicates not many other mobsters or turf are in that location.
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A good starting $0 upkeep weapon combo is
1 Meat Cleaver / mob
1 Galesis / mob
1 Grenade / mob*
1 Kevlar / mob
If you're not doing any attacking, you can even afford to leave out the Grenades. Eventually you will need stronger weapons though and there's a lot of good info on the "HOW TO: Arming your mob" post. -
Usually I cringe with fear when L45 players offer tips....
But you did a pretty good job there.
Well done you. 👍 -
Thee Terminator wrote:
Being Capo is not a great way to make money. At most it boosts your income by make 1k. It's easy to become Capo of under-populated cities, but there are not many advantages especially income-wise.No I've been having one turf at 9.8k for a month but I need it to keep a capo
Having a few well placed turf in several heavily populated cities will make you a lot more money. It also helps keep you under the radar so players with twice as much mob as you don't come over and squash you. -
One mistake you made Mr Nowhere.
Don't ignore Stamina with your skill points.
Stamina and Energy are the 2 most important.
Health not so much.
Never ever invest skill points in Attack or Defence. -
Here's the way I look at it:
Advantages Breakdown:MOB: Attack / defense. That's what the game us all about.
TURF: Income.
INCOME: Purchasing power for planting and upgrading turf or moving turf, also for arming your mob quickly when you need to.
INFLUENCE: Helps you be capo; can bring in protection $
CAPO: ummm...bragging rights?Disadvantages breakdown:
MOB: no disadvantage.
TURF: if diversified, little or no disadvantage, though having more turf increases your influence, and possibly could make you a target.
INCOME: no disadvantage.
INFLUENCE: gets you noticed, can make you a target especially if your ratio of influence:mob is 3:1 or greater.
CAPO: gets you noticed and makes you a target. You can get away with it if you either have a sizable mob or are capo of someplace in the middle of nowhere. -
ϻʀ⋆ɴıcϵ⋆Ǥủʏ 🍀 wrote:
Thanks! I realize I may be mistaken in some areas, but that's why I posted! Someone is bound to want to show me I'm an idiot and give another perspective or just better advice. It's a win/win.Usually I cringe with fear when L45 players offer tips....
But you did a pretty good job there.
Well done you. 👍 -
Mr. Nowhere wrote:
I like it... It's good advice and mirrors much of what is already hereϻʀ⋆ɴıcϵ⋆Ǥủʏ 🍀 wrote:
Thanks! I realize I may be mistaken in some areas, but that's why I posted! Someone is bound to want to show me I'm an idiot and give another perspective or just better advice. It's a win/win.Usually I cringe with fear when L45 players offer tips....
But you did a pretty good job there.
Well done you. 👍 -
I'm impressed with your guide. I'll add some info I give to new local players.
PSA: I want to clarify why we DON'T cap inactive people (especially those with very little turf), since several people seem to be confused about this. First you must understand, you need 10 different players in an area (defined as the diameter of 3 86 inf turfs) to make the max income for a turf (up to $53.6k per turf without protection or loot upgrades). So you want lots of different people all over. Inactive people will not plant more turf; by capping their turf you hurt everyone's income. Work on planting fewer turf strategically so they earn the most money, rather than having a lot of turf that doesn't earn well. This will also help keep you under your limit so that you aren't stuck in 1 area. (Plus, inactive people don't complain if you collect protection $ from them!) Always check if a player is inactive before capping.
Go to turfwarswiki.com & look up Inactive.
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PSA: Being over your turf limit:
Nothing will kill your motivation more in this game than not being able to lay new turf. You will inevitably go out of town and you WILL want to lay new turf. Now that TW airports are open, you will also want to take advantage of them. To get back below your limit: 1) Buy don points. For $15/month you can increase your turf limit by 1 each day. If you can't afford that, do whatever you can afford, and/or 2) Destroy some of your own turfs, especially if they are all clumped together. Clumping makes you a target for larger players. They know capping a few won't affect the overall income of the area. Destroying your turfs and relocating them to different areas allows you to expand your reach & capture or defend against larger or smaller players. The benefit of being able to drop turfs far outweighs any gains from having extra turfs. -
ϻʀ⋆ɴıcϵ⋆Ǥủʏ 🍀 wrote:
Absolutely! I agree.One mistake you made Mr Nowhere.
Don't ignore Stamina with your skill points.
Stamina and Energy are the 2 most important.
Health not so much.
Never ever invest skill points in Attack or Defence. -
The Question I am surprised no one had addressed yet:
The Bank.
Is the 15% surcharge really worth it?
I honestly don't know if I can answer this question. To me it's seem that to a beginning player it might be worth while, but that once a player has amassed enough wealth that 15% would amount to tens of thousands or more, then maybe not so much seeing as you would be unlikely to lose anything close to that by being attacked. Am I wrong here? Please give your feedback. I have heard several opinions but not the reasoning behind them. What do you think? -
Let's look at those numbers again since I think I was a bit loose with them in the post above.
Assume you have 100M on hand.
The bank charges 15% which would be 15M.
How many times would you have to be attacked for it to cost you the same amount? Well that depends on how much the attacker gains with each attack but let's suppose he gets about 30k each time. At that rate he would have to attack you 500 times to equal the 15% surcharge.
Now look at your own situation. How much cash do you have on hand? What does 15% of that amount to? Now, how much are you being attacked and how much are you loosing to the buggers each time? Do the math and decide for yourself. It may very well be different for players in different circumstances. Am I wrong? Please tell me! -
Up you income by taking protection on my turfs. I am lowering all my turfs to under 86inf.
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I agree that stamina is very important, but don't think energy is as much.
After reading the statistics breakdown of which mission gives you the best chance of loot and everyone agreeing the 'Crack a Bank Safe' had the best odds for 13 energy points, I decided to sit on 130 energy points (10 times that mission) also for the reason that you can't speed up how fast you gain energy so 4 minutes per energy point, times 130 points is just over 8 and a half hours. I certainly would check TW more often than that. Only if you are using cannoli or Don points to refil energy could there be any real benfit it going higher than 130.
Health should be maxed out also. -
Don't take over your best friends turf, I made that mistake before
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Mr. Nowhere wrote:
Love this tip8. Diversify: build in several areas so that your turf is less likely to be completely wiped out if you accidentally trodd on the wrong toes.
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Number 4- that's only if you are in a busy area.
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If it's not making 50k, then you should move it to a busy area.
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KrazyEyesKillah wrote:
Not health, more health means you can be attacked more before going to the ER which is bad, UNLESS you're attacking a ton. I like my 200 health, I can use all 20 stamina I have at one time.I agree that stamina is very important, but don't think energy is as much.
After reading the statistics breakdown of which mission gives you the best chance of loot and everyone agreeing the 'Crack a Bank Safe' had the best odds for 13 energy points, I decided to sit on 130 energy points (10 times that mission) also for the reason that you can't speed up how fast you gain energy so 4 minutes per energy point, times 130 points is just over 8 and a half hours. I certainly would check TW more often than that. Only if you are using cannoli or Don points to refil energy could there be any real benfit it going higher than 130.
Health should be maxed out also. -
Nice thank you :)
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The bank is a create tool the 15% is nothing ok so you have 100mill and the 15% is 15mill you can make that over night put your money in the bank so if you get smashed by godfathers and they have 40k+ mobs you have money to back you up when there done smashing you and when they do and you go nagative contact support to have them take that away
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So then you can put up 20+ turf because the other mobsters didn't take all your money you should have 300 mill in the bank if your over lvl 55 and have 40+ turfs
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