View from Newbie.
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Why is it that anyone (especially a low level player) is considered to be whining when they criticize the game? It's not always the case.
I have accepted that I will get my turf capped already. Btw Mystery, many people don't follow that tip you gave me about not capping active players. I messaged the people that capped me multiple times to ask them to stop nicely. The replies i got from each of them was essentially the same: "the game is called turf wars. You don't like it then quit"
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dagamer01 wrote:
No, the tip I gave you was not to cap INACTIVE players.Why is it that anyone (especially a low level player) is considered to be whining when they criticize the game? It's not always the case.
I have accepted that I will get my turf capped already. Btw Mystery, many people don't follow that tip you gave me about not capping active players. I messaged the people that capped me multiple times to ask them to stop nicely. The replies i got from each of them was essentially the same: "the game is called turf wars. You don't like it then quit"
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People come to this forum to get help. You don't seem interested in getting help, just in criticizing the game. The suggestion you made belongs in the suggestion forum. However, it had already been suggested & discussed there before.
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Mystery wrote:
Agreed. U hav 2 exhibit patience & strategy. If u can't handle being ATKd then this game is not 4u. I get ATKd 15-30x everyday by the same playr. Sometimes 50x a day if othr's ATK also. This game is a marathon, not a sprint.If getting attacked 8 times a day & having 1 turf capped makes any player want to quit, then this game is not for them.
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Mystery wrote:
I am all for accepting the tips (some of them are really good and are starting to to show results). But that doesn't me I will stop criticizing the game. I am a strong believer in the concept that nothIng improves unless it is questioned.People come to this forum to get help. You don't seem interested in getting help, just in criticizing the game. The suggestion you made belongs in the suggestion forum. However, it had already been suggested & discussed there before.
I understand you point or views but you what you suggest as tips are merely to work with the current mechanics. I accep that this is the wrong section to discuss possible improvements but so far all you have done is shun my suggestions away and only advocated the current system, which is clearly not perfect.
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You haven't actually made any suggestions to possibly improve the game or improve the retention rate of the game (especially among new players). But I guess we can leave that to the suggestions section of the forums.
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dagamer01 wrote:
Why is this an issue. An you speak of over crowding there yet claim we need lots more players. Aren't you contradicting yourself? Seems to me you're finding excuses so you can be lazy and thriveYou haven't actually made any suggestions to possibly improve the game or improve the retention rate of the game (especially among new players). But I guess we can leave that to the suggestions section of the forums.
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dagamer01 wrote:
I'm not interested in discussing it here since it has been discussed at length in multiple threads in the suggestion forum.You haven't actually made any suggestions to possibly improve the game or improve the retention rate of the game (especially among new players). But I guess we can leave that to the suggestions section of the forums.
If you want to play the game you have to work with the current mechanics. Your only other choices are quit or sit around & do nothing but make suggestions & hope something changes. IMO, if you refuse to play the game because of its basic mechanics, then you should just quit. No game is ever "perfect," but plenty of people enjoy TW anyway. This includes some recent noobs/newbs I've talked to who are working hard at mobbing up.
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Before tw I played some other mob game...I Was getting attacked so much I didn't think it was worth staying around plus the game was a little confusing to understand.tw is more newbie friendly and allows players to grow. Stick around see what happens
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2chains wrote:
👍Before tw I played some other mob game...I Was getting attacked so much I didn't think it was worth staying around plus the game was a little confusing to understand.tw is more newbie friendly and allows players to grow. Stick around see what happens
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I'm new and love this game your not playing it right
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I joined this game about September, or October, 2011, yet I'm doing pretty well. I've been attacked atleast 7-20 times by a stubborn guy(although he loses every round), and got 2 turfs capped by one person(congrats akiller47). I just keep playing
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You should only be pissed, if they captured a mobile, that took you forever to plant on there
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Reaper💀 wrote:
Motivational 👏👏👏As stated. It's different for everyone. 3 days into the game a player just constantly put me in the ER. When I had no Don protection he capped ALL my turf. I even drove out of my home town to plant. He hopped to it and destroyed. Motivated me to mob up, talk to other players and learn the game. He's gone now😜. 1 turf is nothing. Don't take it personally. ✌👍
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I've had issues and when I do I know I need to hop on here, mob up and make friends more often. It entices me to come back not quit... I have a level 15 near me that could probably take me out, so I moved states. I can't wait to travel so I can jump to another state.
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Kimiyosis wrote:
Word...You should only be pissed, if they captured a mobile, that took you forever to plant on there
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Kimiyosis wrote:
A "mobile?" Players are mobile when they are able to plant new turf. They can get to new locations by traveling in rl, hopping, or using TW airports. I would assume if a player spent a long time hopping somewhere that they planted plenty of safeties. I recommend checking out the reference section on turfwarswiki.com.You should only be pissed, if they captured a mobile, that took you forever to plant on there
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Mystery wrote:
I know, but I meant when it took you SUPER long time to hop there, then lose it, I would be annoyed, at the most.Kimiyosis wrote:
A "mobile?" Players are mobile when they are able to plant new turf. They can get to new locations by traveling in rl, hopping, or using TW airports. I would assume if a player spent a long time hopping somewhere that they planted plenty of safeties. I recommend checking out the reference section on turfwarswiki.com.You should only be pissed, if they captured a mobile, that took you forever to plant on there
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Kimiyosis wrote:
That's why you plant more than 1 when you get there & have safeties so you don't have far to hop back to any location.Mystery wrote:
I know, but I meant when it took you SUPER long time to hop there, then lose it, I would be annoyed, at the most.Kimiyosis wrote:
A "mobile?" Players are mobile when they are able to plant new turf. They can get to new locations by traveling in rl, hopping, or using TW airports. I would assume if a player spent a long time hopping somewhere that they planted plenty of safeties. I recommend checking out the reference section on turfwarswiki.com.You should only be pissed, if they captured a mobile, that took you forever to plant on there
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Mystery wrote:
TrueKimiyosis wrote:
That's why you plant more than 1 when you get there & have safeties so you don't have far to hop back to any location.Mystery wrote:
I know, but I meant when it took you SUPER long time to hop there, then lose it, I would be annoyed, at the most.Kimiyosis wrote:
A "mobile?" Players are mobile when they are able to plant new turf. They can get to new locations by traveling in rl, hopping, or using TW airports. I would assume if a player spent a long time hopping somewhere that they planted plenty of safeties. I recommend checking out the reference section on turfwarswiki.com.You should only be pissed, if they captured a mobile, that took you forever to plant on there
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