💵 Things That Can Negatively Effect Your Income 💵
Forums › Help & Strategy › 💵 Things That Can Negatively Effect Your Income 💵-
1) You need to buy police protection.
A) You lost a capo & haven't bought police protection for that 1 area.
2) Your turf(s) are paying protection $ to another player.
3) Someone you were collecting protection $ from:
A) Tore down their turf.
B) Had their turf attacked or capped.
C) Raised their inf to = yours.
4) Players in your area left or were capped out. See Turf Income Tiers here:
http://turfwarswiki.com/index.php/
Turf_Income_Tiers#Tiers
5) You bought defensive upgrades for your turf(s).
6) You capped one or more turf with defensive upgrades on them.
7) You bought weapons &/or armor with upkeep.
8) You looted weapons &/or armor that have upkeep. (If you are under the level they unlock you can't sell them yet.)
9) You planted a new turf but didn't wait 15 minutes to see how much $ it will actually make. (The amount it initially tells you is not always correct.)
10) Your turf was attacked or capped.Please read about income in the wiki here: http://turfwarswiki.com/index.php/Income
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11) You mule & have started paying resistance.
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Mystery wrote:
Resitence doesn't necessarily mean you mule. And among the small players it's very easy to take a little too much from one player and trigger resitence11) You mule & have started paying resistance.
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Femme Fatale wrote:
12) You are paying resistance without muling.Mystery wrote:
Resitence doesn't necessarily mean you mule. And among the small players it's very easy to take a little too much from one player and trigger resitence11) You mule & have started paying resistance.
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wangberg wrote:
http://turfwarswiki.com/index.php/Resistanceis there a "resistance explained" article? how does it work?
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Note: If you went inactive but did not sell your upkeep weapons & armor, you may have debt when you return. Please see the wiki article on income to find out what to do. The link is:
http://turfwarswiki.com/index.php/Income -
2) a) You upgraded your influence on a turf that was paying protection money to another turf. (Your influence is now the same or higher as the turf you were paying protection $ to.) You didn't wait the 15 minutes for the server to catch up. Until it catches up it looks like you are actually paying more protection $ then you were previously.
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13) For police protection:
A) You must give the server about 15 minutes to register that you have it when you renew it or plant or cap a turf in an area where you already have protection!
B) If you plant a turf in a new city and do not have global police protection, then you must go buy it for that area! -
How can you tell how much a turf will make before creating it?
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Mr. Nowhere wrote:
You get an estimate before you plant it. You'll get a better idea by going to turfwarswiki.com & looking up Turf Income Tiers.How can you tell how much a turf will make before creating it?
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How do you tell when ur turfs damaged
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McStabYou wrote:
When you click on the turf from the map, you will get the turfs stats. You should see the health eg. 80/100. Also the influence will look something like 57/86. If its damaged enough there will be an option to repair for a certain dollar value. Turfs will heal themselves eventually but it may take several hours.How do you tell when ur turfs damaged
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The biggest issue people seem to have is that they are not waiting 30 minutes for the server to catch up to see how much their turf actually makes, to have protection money show up, to get their capo title, etc. These things are NOT instantaneous!
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You are taking about the police protection that cost 131k, right!? It's but expenseive for sure! What do u mean by lost a local capo? I placed a turf near a bigger fellow and never had to pay for police, is this related? Also, how long should I wait for the server? And what do you mean by this? Like actually have in the green circle up and waiting with your turf almost claimed? Thx! ~Scribbles
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@Scribbles, when you are capo you don't buy police protection for that area. If you lose the capo & don't have global protection, you'll have to buy police protection. Things like planting a turf, waiting for protection $ you are collecting from a player to appear, waiting for your newly claimed capo to register all require giving the server 15-30 minutes. It's not instantaneous. No, you finish planting the turf & then wait.
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Mystery wrote:
👆this. Plus after a while playing, you'll find you get in the habit of planting, upgrading or capping and then leaving it for a while before coming back. Anything you modify or create will take at least 15 minutes to register on the server. Leave it for a while, do something else in the game like punching codes, then check in to see income or capo status.@Scribbles, when you are capo you don't buy police protection for that area. If you lose the capo & don't have global protection, you'll have to buy police protection. Things like planting a turf, waiting for protection $ you are collecting from a player to appear, waiting for your newly claimed capo to register all require giving the server 15-30 minutes. It's not instantaneous. No, you finish planting the turf & then wait.
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*Affect
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I read the turwarwiki on income but not very clear. If you have negative hourly income, does your debt keep increasing every hour? For example if I have no turf and have some weapon or armors that required upkeep and have negative income of 10k. Will this 10k become 20k in the next hour?
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Lorong Kia wrote:
Yes, your debt will keep increasing every hour.I read the turwarwiki on income but not very clear. If you have negative hourly income, does your debt keep increasing every hour? For example if I have no turf and have some weapon or armors that required upkeep and have negative income of 10k. Will this 10k become 20k in the next hour?
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Mystery wrote:
It's effect.Brad Lovegrove wrote:
Dang! I never used to confuse effect & affect; now I seem to have trouble with them all the time.*Affect
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14) Players hopping through an area can change the income.
If it's a low density area, income may increase while they are there. If they don't leave a turf behind, income will drop again.
If a player is hopping through your turf using loot upgrades, you might be taxed until they tear the turf down. While this may sound minor, I have seen this change my income before.
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Saw this and wanted to clarify something for any newbies out there:
Your negative income doesn't increase, just the debt. So if you have, say, -10k per hour, then in an hour you've lost 10k. The neg income stays the same, but every hour you lose 10k; to me, it looks like you guys are saying that the neg income also increases.
*turns to others* am I correct on this?
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WATRDAGR wrote:
I said the debt would increase, not the negative income. However, it's possible for negative income to "increase." For example, if a player is in the negatives due to upkeep gear and then they lose several turf that were providing income, the negative income would "increase."Saw this and wanted to clarify something for any newbies out there:
Your negative income doesn't increase, just the debt. So if you have, say, -10k per hour, then in an hour you've lost 10k. The neg income stays the same, but every hour you lose 10k; to me, it looks like you guys are saying that the neg income also increases.
*turns to others* am I correct on this?
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*Note: On #6, if you are a low level & capped a turf from a higher level player, there may be defensive upgrades on the turf you are unable to see (or sell) until you level up.
-Credit goes to Chucky for that insight.
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Useful info in here.
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