To become big does it take spending alot of real world money
Forums › Help & Strategy › To become big does it take spending alot of real world money-
From what I have noticed in this game with ppl who have hundreds of turfs throughout many places do you need to spend alot of real world cash to up your turf limit with don points or just cap alot to even if you are way out of your turf limit it's a balancing act but I wanted to know from several sides
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It's all up to you, you can take what limit the game gives and spread far and wide and cap cap cap, or buy up limit, patiently mob up or buy henchies. If you do buy, the things points should be used for is custom invite code and turf.
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Spend what amount you find comfortable.
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Couple of quid a month to slowly bring your turf limit up... That's all I do tbh
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Not really you can become big without spending at all get don points and extra turfs from level ups!
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Shibby420 wrote:
It's all up to you, you can take what limit the game gives and spread far and wide and cap cap cap, or buy up limit, patiently mob up or buy henchies. If you do buy, the things points should be used for is custom invite code and turf.
Also henchmen. Punching codes is gonna be the main way you build up your mob, no doubt about it, but buying henchmen is a good way to get some quick mob members - who knows how long it'll take people to respond to your invites? Just keep in mind that henchmen aren't counted towards mob size on the leaderboards.
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Luigifan18 wrote:
I disagree. Unless you have money to blow, henchmen should be a last resort. Punching codes is free. You can only buy 75% of your real mob in henchmen.Shibby420 wrote:
It's all up to you, you can take what limit the game gives and spread far and wide and cap cap cap, or buy up limit, patiently mob up or buy henchies. If you do buy, the things points should be used for is custom invite code and turf.
Also henchmen. Punching codes is gonna be the main way you build up your mob, no doubt about it, but buying henchmen is a good way to get some quick mob members - who knows how long it'll take people to respond to your invites? Just keep in mind that henchmen aren't counted towards mob size on the leaderboards.
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Mystery wrote:
That's still almost doubling it.Luigifan18 wrote:
I disagree. Unless you have money to blow, henchmen should be a last resort. Punching codes is free. You can only buy 75% of your real mob in henchmen.Shibby420 wrote:
It's all up to you, you can take what limit the game gives and spread far and wide and cap cap cap, or buy up limit, patiently mob up or buy henchies. If you do buy, the things points should be used for is custom invite code and turf.
Also henchmen. Punching codes is gonna be the main way you build up your mob, no doubt about it, but buying henchmen is a good way to get some quick mob members - who knows how long it'll take people to respond to your invites? Just keep in mind that henchmen aren't counted towards mob size on the leaderboards.
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Ξиigma wrote:
Actually that more than doubles it. But if you have a mob of 12, then you can buy 9 henchmen. A mob of 21 won't get you anywhere & you would have spent $8-9 already.Mystery wrote:
That's almost doubling it.Luigifan18 wrote:
I disagree. Unless you have money to blow, henchmen should be a last resort. Punching codes is free. You can only buy 75% of your real mob in henchmen.Shibby420 wrote:
If you do buy - custom invite code and turf.
Also henchmen. Punching codes is gonna be the main way you build up your mob, no doubt about it, but buying henchmen is a good way to get some quick mob members - who knows how long it'll take people to respond to your invites? Just know that henchmen aren't counted towards mob size on the leaderboards.
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I more or less mean for turf limits
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Killing Man wrote:
Then you already know the options. Buy turf limit or cap.I more or less mean for turf limits
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I never paid real money.
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wangberg wrote:
Looking at your turf limit & some of your turf, it looks like you had someone cap a lot of your turf so that you could fly, then you capped it back.I never paid real money.
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Mystery is right. Unless you have money to blow, punch codes & spend what money you can afford for turf limit. You can cap hundreds but one war could put you right back to 0. And you want to be instantly able to rebuild & afford your weapons upkeep.
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Also, realize that evry spot is mportant n this game. Just planting 1 spot n a gud strategic location cud lead 2 big gains if u can cap once u get there...that is, if u wanna go that route. Some ppl like capping, some chose 2b mor conservativ.
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Mystery wrote:
wangberg wrote:
Looking at your turf limit & some of your turf, it looks like you had someone cap a lot of your turf so that you could fly, then you capped it back.I never paid real money.
Something like that, but I took over the reigns from another team who set it up.
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Mystery wrote:
12x2=24, would be double. 12+9=21, is not double. But either way it's about $1 for every hench you buy. Expensive.Ξиigma wrote:
Actually that more than doubles it. But if you have a mob of 12, then you can buy 9 henchmen. A mob of 21 won't get you anywhere & you would have spent $8-9 already.Mystery wrote:
That's almost doubling it.Luigifan18 wrote:
I disagree. Unless you have money to blow, henchmen should be a last resort. Punching codes is free. You can only buy 75% of your real mob in henchmen.Shibby420 wrote:
If you do buy - custom invite code and turf.
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@ Kozy 😹😹 Major math fail on my part. Was I half asleep when I wrote that? 💤💤 [Insert pic of Fail Train here.] Thanks for correcting me! :)
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Should I buy a custom code with my don points or just use it on increasing my turf limit?
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Costome code👍
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Kozy wrote:
$60 for 100 henchmen.Mystery wrote:
12x2=24, would be double. 12+9=21, is not double. But either way it's about $1 for every hench you buy. Expensive.Ξиigma wrote:
Actually that more than doubles it. But if you have a mob of 12, then you can buy 9 henchmen. A mob of 21 won't get you anywhere & you would have spent $8-9 already.Mystery wrote:
That's almost doubling it.Luigifan18 wrote:
I disagree. Unless you have money to blow, henchmen should be a last resort. Punching codes is free. You can only buy 75% of your real mob in henchmen.Shibby420 wrote:
If you do buy - custom invite code and turf.
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So nearly 5k for 8k hench?
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