How come half of the codes on mobcode.org are fake
Forums › Help & Strategy › How come half of the codes on mobcode.org are fake-
Ahhhhh it makes me so mad. Everyone should use turfwarsdb and they should fix mobcode.org get the right codes
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People are asshats. Mobcode needs to make it 1 code per acct so people can't submit 12 fake codes at a time.
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For real I hate it. I've typed in 4000 already and only got almost 2000
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👣CREATURE👣 wrote:
That's not fake codes lol. That's the return rate because of inactives. Unless 2000 codes really said they didn't exist...For real I hate it. I've typed in 4000 already and only got almost 2000
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Leprechaun wrote:
He's saying he's only got as in he typed the code in and got the "this code does not exsist". Message half the time.👣CREATURE👣 wrote:
That's not fake codes lol. That's the return rate because of inactives. Unless 2000 codes really said they didn't exist...For real I hate it. I've typed in 4000 already and only got almost 2000
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If you use TWDB, why are you punching from Mobcode?
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Mr Baron wrote:
2000? I punch off mobcode and only get that message maybe once a day, if that.Leprechaun wrote:
He's saying he's only got as in he typed the code in and got the "this code does not exsist". Message half the time.👣CREATURE👣 wrote:
That's not fake codes lol. That's the return rate because of inactives. Unless 2000 codes really said they didn't exist...For real I hate it. I've typed in 4000 already and only got almost 2000
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Mr Baron wrote:
mobcode uses an auto code scraper. I think there lies the problemPeople are asshats. Mobcode needs to make it 1 code per acct so people can't submit 12 fake codes at a time.
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ß wrote:
Auto code scraper?Mr Baron wrote:
mobcode uses an auto code scraper. I think there lies the problemPeople are asshats. Mobcode needs to make it 1 code per acct so people can't submit 12 fake codes at a time.
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Kozy wrote:
They have a script that searches for codes for them. The problem lies in sometimes the program pulls the wrong thingß wrote:
Auto code scraper?Mr Baron wrote:
mobcode uses an auto code scraper. I think there lies the problemPeople are asshats. Mobcode needs to make it 1 code per acct so people can't submit 12 fake codes at a time.
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I'm guessing most of the "fake" codes I get are ppls old codes before they got a custom code (or changed their custom code)
I came across my old code after I changed my code -
Turf Wars should *should* have the originally assigned codes alias to the new custom codes. If they didn't do that I'd be surprised but not shocked. :)
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Buster Taint wrote:
No, once you change your code, your previous code no longer works. Why would nick want to keep track of double the amount of codes required?Turf Wars should *should* have the originally assigned codes alias to the new custom codes. If they didn't do that I'd be surprised but not shocked. :)
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Mystery wrote:
Well, Nick isn't keeping track of the codes, a database is. So why not let people keep their originally assigned code as well as their new custom code. Doing so would also prevent people's original codes from deprecating everywhere they posted it before they purchased $$$ their new custom codes. It's not as if there aren't enough codes to go around.Buster Taint wrote:
No, once you change your code, your previous code no longer works. Why would nick want to keep track of double the amount of codes required?Turf Wars should *should* have the originally assigned codes alias to the new custom codes. If they didn't do that I'd be surprised but not shocked. :)
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Buster Taint wrote:
It just uses up that much more space, I imagine. You'd have to ask nick to know for sure.Mystery wrote:
Well, Nick isn't keeping track of the codes, a database is. So why not let people keep their originally assigned code as well as their new custom code. Doing so would also prevent people's original codes from deprecating everywhere they posted it before they purchased $$$ their new custom codes. It's not as if there aren't enough codes to go around.Buster Taint wrote:
No, once you change your code, your previous code no longer works. Why would nick want to keep track of double the amount of codes required?Turf Wars should *should* have the originally assigned codes alias to the new custom codes. If they didn't do that I'd be surprised but not shocked. :)
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