Most Frequently Asked Questions
Forums › Help & Strategy › Most Frequently Asked Questions-
Draman56 wrote:
Mob is just a number, not an alliance; it is normal to attack each other!can you attack people that are apart of your mob?
-
VMaximus wrote:
They buy don points.How do people have max stats in every skill? If one gets only 3 points per level, it would take about 150+250+500 points to max Health Energy and Stamina if I'm not mistaken... this point total seems far beyond the possible for most people I have seen, even level 100+...
-
Protection Money
To earn: You must cover at least 50% of a lower influence turf with your higher influence turf.
To stop paying: match the influence of the turf covering yours or tear down your turf & build it somewhere else.
-
Links to Info:
Police Protection:
http://turfwarswiki.com/index.php/Police_ProtectionProtection Money:
http://turfwarswiki.com/index.php/Protection_MoneyTurf Hopping:
http://turfwarswiki.com/index.php/Hop -
Oh another question shouldi stay at level 8 and build up my influence and mob? Or should I just level?
-
jayjaythebomber wrote:
As a general rule you want to mob up quickly, not level up quickly.Oh another question shouldi stay at level 8 and build up my influence and mob? Or should I just level?
-
How do you bookmark a thread?
-
Cap'n Crunch wrote:
You do it in whatever browser you use.How do you bookmark a thread?
-
What determines how much cash/xp u get from winning a fight?
-
FisterM91 wrote:
Only nick knows the exact formula.What determines how much cash/xp u get from winning a fight?
-
The idea is to mob up quickly, NOT level up quickly:
1) Once you hit level 15 (sometimes up to 25), you lose don protection.
2) Once you hit level 25, you can be targeted in a vendetta.
3) Once you reach level 50, you are no longer protected by the 10% rule.
4) Every time you level up, the amount someone can cap from you increases also. -
Skill Points:
http://turfwarswiki.com/index.php/Skill_Points -
Police protection & paying protection $ to a player are completely separate things.
If you are capo or have bought police protection, then you will not have to pay to bribe the cops. This has nothing to do with whether you pay protection money to another player.
-
To increase a turf's influence above 86, you must use loot upgrades. Read the "➡Loot Explained🔙" thread in the help forum.
-
Diem wrote:
So basically only use skill points on health energy and stamina ?Q: How does att & def work. A: You get one point on your total for each skill point spent to raise. (currently a complete waste of skill points)
-
Bodosa wrote:
YES!!Diem wrote:
So basically only use skill points on health energy and stamina ?Q: How does att & def work. A: You get one point on your total for each skill point spent to raise. (currently a complete waste of skill points)
-
For Turf Limit Questions:
http://turfwarswiki.com/index.php/Turf_Limit -
Is there a point that you should stop putting skill points on energy and just use them for helth and stamina?
-
Mystery wrote:
At what point is that I have 100 energy?Gray Eagle wrote:
Yes.Is there a point that you should stop putting skill points on energy and just use them for helth and stamina?
-
Gray Eagle wrote:
Health is only good for vendetta support and isn't a huge necessity. Practically I say take energy anywhere between 60-125 and the rest on stamina. And at some point put the 25 points in to max health. The exact ratio you choose is by preferenceIs there a point that you should stop putting skill points on energy and just use them for helth and stamina?
-
Useful info:
1) If you don't know how to add people, or where to find your code, see my thread in the help forum.
2) For loot questions, see the "➡Loot Explained🔙" thread in the help forum.
3) For tips on mobbing up, go to: http://turfwarswiki.com/index.php/Mob_Up
4) To find good tips for beginners, go to: http://turfwarswiki.com/index.php/Newbie_Tips
5) For "live" help, download an app called "Palringo" (a chat app we all use) and join 'TW help' in the groups section. -
Mystery wrote:
Searching for a player:
1) You can only run 10 searches a day.
2) Some inactive players don't show up when you use the search feature, however, some do. I don't know what the criteria is.When you find them, you cant add them to mob... Right?
-
OttoNorse wrote:
If you know their code you can invite them. However, unless they become active again they'll never accept your invite. I have seen players become active after a year of being inactive though, so it doesn't hurt to send an invite.Mystery wrote:
Searching for a player:
1) You can only run 10 searches a day.
2) Some inactive players don't show up when you use the search feature, however, some do. I don't know what the criteria is.When you find them, you cant add them to mob... Right?
-
How do I change the city of where my turf is?
-
Edna wrote:
You have to be there, you can place turf by your existing turf, a supported airport or your actual physical location.How do I change the city of where my turf is?
-
The character limit for player names is 15. Credit goes to OTB for this answer.
-
Always punch codes, whether you can arm more mob or not. You can buy gear later, but if people quit you can't invite them later. Don't level too fast. Your turf are your primary source of income, so focus on upgrading those. Read the "How to arm your mob" thread.
-
To raise a turf's influence higher than 86, you must use loot upgrades. Read the "➡Loot Explained🔙" thread.
-
How do I get an alternative invite code for my mob?
-
Buy it with don points
![[][]](https://turfwarsapp.com/img/app/ajax-forbutton.gif)
Purchase Respect Points NEW! · Support · Turf Map · Terms · Privacy
©2021 MeanFreePath LLC