Some Hints About Organizing a Vendetta
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1) do not create a vendetta targetting no one. This unecessarily lowers your defense and give you no advantages. Wait until you have a target
2) pick the members of your vendetta and message them to join before you create the vendetta and target. I see alot of vendettas targetting stronger players for days without any members. Why give a player a warning that tour coming after them before your ready to do so. It's just bad tactics
3) make sure at. Least one person in your vendetta is within capture distance. It's fairly worthless if you can't hit them where it hurts
4) discuss strategy with your partners. Talk about who's going to attack and when. Also talk about the most likely time everyone is going need to heal as they won't be able to participate if their health gets low. Chat aplications such as palringo can serve this purpose very well -
Any suggestions to this thread are appreciated and mor hints are on the way provided I get good feedback on this. I created this based on observations on common tactical mistakes I've seen
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Excellent post.
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So whatndo you guys think? Is this helpfull. Is i worth keeping?
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It will stop the endless questions about it = GOOD xD
you or nixon should make one to try and stop so manywhy can't I win
how does xp work in fights
and other threads like this -
Bump
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If you join a vendetta make sure you can log on at least a few times a day to top your health up, otherwise don't bother you're useless
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Ayahua wrote:
your not if u have uber health xDIf you join a vendetta make sure you can log on at least a few times a day to top your health up, otherwise don't bother you're useless
and b4 u attack u should organise to male sure u online and attack majorly in short time every day
(for attacking vendettas)in defensive yours makes sense
but in defensive you need to make sure that u can win because unless ur stupid you won't attack and keep loosing
and if ur defensive vendetta doesn't win it's a waste tear it down, bend over, take it like a bitchhope this helps
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Since only the person who has turf close can tear them down it's also beat to just keep your stam and health up and let them do the work. Else you may be wasting your and their stam and health on a turf that can't even be destroyed or they may heal it up before your vendetta buddy logs on to destroy it. If someone who starts a vendetta isn't active enough to take the initiative and attack when they can they don't really deserve to have a vendetta (unless just for def). I'd you can win every time make sure all your vendetta members have at least 100 health and 8 stam
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Ayahua wrote:
if u do them all at one time thou then you have to be organised and ppl be on to heal as it happensSince only the person who has turf close can tear them down it's also beat to just keep your stam and health up and let them do the work. Else you may be wasting your and their stam and health on a turf that can't even be destroyed or they may heal it up before your vendetta buddy logs on to destroy it. If someone who starts a vendetta isn't active enough to take the initiative and attack when they can they don't really deserve to have a vendetta (unless just for def). I'd you can win every time make sure all your vendetta members have at least 100 health and 8 stam
and they only need health only the attacker needs stamina -
Benny is right. Only the attacker needs stamina. Health and healing was already covered in part 4)
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Belial wrote:
benney xDBenny is right. Only the attacker needs stamina. Health and healing was already covered in part 4)
I shall let u off thou
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