Anyone know which index TW uses to compute turf value?
Forums › Help & Strategy › Anyone know which index TW uses to compute turf value?-
Has anyone looked into what TW refers to for population density? It seems like land value for TW is pretty haphazard in my town, as very populated areas are worth 2.9k and average density areas are at 4.9k. Since logic isn't working as a way to predict high-valued spots for turfs, Id be thrilled if someone had figured out what to reference for a mapping of this. Gotta pay mah billz
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It's based on player and turf population. Not real life stats. The more different players in an area, the more valuable turf is going to be.
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Are u sure? I have no turfs other than mine within 10 miles and some turfs are making more money then others.
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How much are they making and what are their influence?
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18.5k - 84 influence
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Just place your turfs close together to increse dencity, rule of thumb where green circles overlap it will produce more income IMHO
add: LEGION -
No one but Nick is really sure of all the datum used to calculate turf placement costs but proximity to other turfs, including your own does matter matters, as well as turf population, turf density and from my experience proximity to major roads and intersections may also have an effect.
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I think it has something to do with how many players are nearby. The highest I've ever seen is 8.4k at Ground Zero in NYC.
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