Buying henchmen - is there a limit?
Forums › Help & Strategy › Buying henchmen - is there a limit?-
After going through old mob codes and realizing how slow the returns are, i am considering using Don points to buy henchmen.
Is there a limit? And does the cost go up (15, 16, 17...) as you buy consecutively?
I'll still type in codes but I just wanted to see if I could buy my way up.
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I heard the limit is 75% of your real mob and no the don points cost stays at 15 points no matter how many you buy.
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Thanks Goliath
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Buyijg your way up is lame
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Belial wrote:
thank it from him. He bought 1.5k hench and regrets it.Buyijg your way up is lame
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Might be lame but it really helps if you are up against players who have been playing TW longer than you have and have 2k or more mobsize who are inactives. No matter how
much past mobcodes you typed you're never gonna catch up right? -
Yeah, we should be allowed to buy henchmen with in world money and not just don points.
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Architect wrote:
If this were the case then I would say create a new class called mercs or hired hands that you have to pay hourly upkeep to have.Yeah, we should be allowed to buy henchmen with in world money and not just don points.
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Kozy wrote:
I like this idea! 👍👍👍Architect wrote:
If this were the case then I would say create a new class called mercs or hired hands that you have to pay hourly upkeep to have.Yeah, we should be allowed to buy henchmen with in world money and not just don points.
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Vasquez ♏🅿🅰 wrote:
Wouldn't work. It'd just make the rich players stronger. Further increasing the mob gapKozy wrote:
I like this idea! 👍👍👍Architect wrote:
If this were the case then I would say create a new class called mercs or hired hands that you have to pay hourly upkeep to have.Yeah, we should be allowed to buy henchmen with in world money and not just don points.
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