Is this looked down upon?
Forums โบ Help & Strategy โบ Is this looked down upon?-
If you are 100% sure that someone is inactive are you allowed to cap them?
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Cap anyone you like. I'd try not to lower income though
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Ok thanks
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you sort of have it backwards. The capping of inactives is frowned upon generally. But if you can do it without lowering income.....๐๐๐
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You'd probably be better off just reaping the protection money from inactives.
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Shibby420 wrote:
๐You'd probably be better off just reaping the protection money from inactives.
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What ia capping?
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Slang for capturing another players turf
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Belial wrote:
Cap anyone you like. I'd try not to lower income though
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I think of inactives as legitimate businesses that you take money from.
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Shibby420 wrote:
You'd probably be better off just reaping the protection money from inactives.
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mikeysee wrote:
But why, pray tell, is it frowned upon? If someone doesn't and will never play again, why shouldn't you cap them?you sort of have it backwards. The capping of inactives is frowned upon generally. But if you can do it without lowering income.....๐๐๐
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XeroRyder wrote:
When there are many different players in an area, the value and income of the turfs goes up. When you cap an inactive player out of the area, everyone's income will drop. Some players are pretty anal about people not disrupting the income.mikeysee wrote:
But why, pray tell, is it frowned upon? If someone doesn't and will never play again, why shouldn't you cap them?you sort of have it backwards. The capping of inactives is frowned upon generally. But if you can do it without lowering income.....๐๐๐
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BellaItaliana wrote:
Yes, I understand that. But if there's already a good amount of people in the area, I just cap most of the inactive's turf (because I'm gonna need a LOT more to sustain my weapons in the future). Thank you, though.XeroRyder wrote:
When there are many different players in an area, the value and income of the turfs goes up. When you cap an inactive player out of the area, everyone's income will drop. Some players are pretty anal about people not disrupting the income.mikeysee wrote:
But why, pray tell, is it frowned upon? If someone doesn't and will never play again, why shouldn't you cap them?you sort of have it backwards. The capping of inactives is frowned upon generally. But if you can do it without lowering income.....๐๐๐
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Does it affect somebody's income no matter what? I would think if you didn't tear the turf down, as long as it made $ for you too, then protection money would still be paid.
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Scroll down and read "number of players/turf income correlation"
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XeroRyder wrote:
Inactive people are great for using loot upgrades on; paying protection doesn't bother them! By capping them you lose that advantage & take it away from everyone else too. What does "a good amount of people in the area" mean? For example, IMO, 11 isn't enough; if 2 reset then you may not be making the max income per turf anymore. If you concentrate on making the most you can, per turf, then you will need fewer turfs to support you.BellaItaliana wrote:
But if there's already a good amount of people in the area, I just cap most of the inactive's turf.XeroRyder wrote:
Many different players in an area increase the income of your turfs. When you cap an inactive player out of the area, everyone's income drops.mikeysee wrote:
Why?Capping inactives is frowned upon.
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