HOWTO: Use the capture check list
Forums › Help & Strategy › HOWTO: Use the capture check list-
When attempting to capture a turf you will see a check list at the bottom the page, this is a description of each rule and why you may or may not meet the requirements for capturing.
[TURF] is close enough to capture this turf
You must be close enough, a good rule of thumb is the center of the turf should be in the green "build radius" of your nearest turf.[TURF] has been present > 24 hours
Simple enough, your nearest turf must have been owned by you for more then 24 hours. Whether you built it or captured it, wait for 24 hours.[TURF] has > 50% of this turf's influence
Your nearest turf must be at least 50% of the other turfs influence. You can't capture an 84 turf from a 41 influence turf, but 42 or above you can. If you want to avoid capture reduce your turf to 1 influence as a sure bet. -
this turf owner's influence > 10% of your influence
The owner of the turf you are capturing should be 10% or more of your total. So if you have 1000 influence total they need at least 100 total, etc.you're below the daily capture limit for this player
This one will confusing people, I'm sure. Nick has said this limit is based on a formula including your total influence and your level vs. the turf owners influence and level, and if I were to guess, their total turfs as well. This is to prevent people from losing all their turfs in one 24 hour period. No one but Nick is really sure what the daily capture limit is as it changes based on who is trying to capture from whom and we aren't privy to the formula he uses. -
Here we go again....
Kidding...
But I think a better description for that first rule is that the green build radius of the turf you are trying to capture should reach the center of your attacking turf.
Even though an 84 inf. turf's build radius can reach the center of a 45 target turf, if that 45 target turf's influence radius can't reach the center of your attacking turf, you won't be able to capture it.
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Great help From both of you guys!
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On second thought, Nixon is absolutely correct if you are using a smaller turf to cap a larger turf. My description would apply to the reverse-bigger turf capping smaller turf.
Sorry for any confusion.
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You might be right Charlie, but you can't see their build radius, only yours.
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That may be true, but whether you can see it or not won't change things. You, me and a few others have been playing this game long enough though that we don't need to see it.
And for those that can't, a few coins and the right zoom level is all you need to measure.
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Actually, funny enough I've always used my build radius as my guide.
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But Nixon, when you only use your build radius as a guide, a big piece of the puzzle is left out...and is probably what led you to originally believe that the 50% rule worked both ways. Not to mention that knowing the rule about the opposing player's build radius also helps you to keep your turfs from getting captured. When it's all said in done, ultimately you should be looking at both your build radius and trying to estimate the build radius of your opponent's turf.
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Regardless...thank you for starting a new thread. I appreciate it.
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Now that the check list is out I think it will alleviate most of the confusion. The 50% thing is a little hard to parse and the capture limit is this unknown variable.
It'd also be nice if the 24 hour item also had a count down.
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One I'm trying to figure out something else now...and I'm not 100% sure of this yet...but I'm beginning to think that your own build radius (or green influence radius as I've been calling it) actually has zero affect on whether or not you can capture someone else's turf. Indirectly it's important, because you have to have at least 50% influence of the opponent's turf. But other than that...can anyone verify that it does or does not take part in the determination of whether or not you can capture a turf? As Nick described the "capture distance" rule...it was only based on your opponent's build radius...and not your own. I'm doing more testing now, but if anyone has comments on this, please speak up.
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I think you ate right. You're build radius means nothing. If the target turfs build radius isn't capable of reaching your attacker's center, you can't capture.
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I have a turf within the green radius of one of my turfs, and am unable to take it only for the reason of distance, so there are other factors. In this case, the opposing turf owner lowered the influence of their turf to keep me from capturing, but for some reason this situation does not violate any of the influence limit capture rules, just the distance rule.
Check out the turf yourself, it is named "turf" on top of the 110 freeway in downtown LA. I can't take any nearby turfs just due to distance.
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We are already aware of this limit. This is what Nick described the "Distance Capture" rule and I originally described as the Green Influence rule. We've only recently assumed/verified that capturing is NOT based on your green influence and ONLY based on your opponents Green Influence area. The situation you've described is the Distance Capture rule, which is NOT properly described in the very first post of this thread.
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Nick described it as "The distance between the centers of the capturing player's nearest turf and the target turf must be > 4x the radius of the target turf. This is the "capture distance" rule".
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But some of us believe it should read "turf must be < 4x the radius"
So if you measure from the center of the target turf to it's outer edge and multiple that by four, that distance is the max from center to center of the battling turfs in order for capture to take place.
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Night wrote:
One I'm trying to figure out something else now...and I'm not 100% sure of this yet...but I'm beginning to think that your own build radius (or green influence radius as I've been calling it) actually has zero affect on whether or not you can capture someone else's turf.
I don't think it's directly related but I like to use it as a sort of estimation guide. It's this sort of gray area that prompted me to say "as close as possible".
There use to be a terrible bug where it only tried to capture from the nearest turf, not the nearest turf that could capture. So if you had two turf near them and one was < 24 hours old then you couldn't capture even if the second closest meet all the requirements. This was discussed a bit in the vendetta beta and might have been fixed, but you might also want to keep your eyes open for that one while testing.
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president nixon wrote:
Actually, funny enough I've always used my build radius as my guide.
I have To disagree. I can think of any othe reason unless it's a bug but. I have TOTALLY overlapped a turf. Met ALL othe conditions and still been "too far" away. And yes I check it was the right turf and met all other conditions. Either it's a bug or you can cap turfs that don't overlap you too OR there is an additional distance puzzle piece or it's a bug
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I still use it as a rough guide. But ther is either more too it or a bug
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president nixon wrote:
Actually...I am seeing something similar to this that I want to address to Nick that I'm not sure if it's supposed to be like this or not. When I go to capture a turf, it does only use the closest turf of mine to that turf for the checklist. But if that turf doesn't meet the requirements and even if there is a turf slightly farther away that meets the requirements...I can't capture it.There use to be a terrible bug where it only tried to capture from the nearest turf, not the nearest turf that could capture. So if you had two turf near them and one was < 24 hours old then you couldn't capture even if the second closest meet all the requirements. This was discussed a bit in the vendetta beta and might have been fixed, but you might also want to keep your eyes open for that one while testing.
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Since all the turfs have been around for at least 24 hours...I haven't checked it against that particular criteria...it's only been the 50% rule that the closest one hasn't met.
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mikeydw wrote:
Show me the turfs next time this happens and I'll take a look at it. It's possible to overlap a turf...but if their influence isn't high enough (around 10 or so)...you still won't be able to capture it.I have To disagree. I can think of any othe reason unless it's a bug but. I have TOTALLY overlapped a turf. Met ALL othe conditions and still been "too far" away. And yes I check it was the right turf and met all other conditions. Either it's a bug or you can cap turfs that don't overlap you too OR there is an additional distance puzzle piece or it's a bug
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Night wrote:
mikeydw wrote:
Show me the turfs next time this happens and I'll take a look at it. It's possible to overlap a turf...but if their influence isn't high enough (around 10 or so)...you still won't be able to capture it.I have To disagree. I can think of any othe reason unless it's a bug but. I have TOTALLY overlapped a turf. Met ALL othe conditions and still been "too far" away. And yes I check it was the right turf and met all other conditions. Either it's a bug or you can cap turfs that don't overlap you too OR there is an additional distance puzzle piece or it's a bug
if your going to comment on my post at least read it! I told you it meets all the other conditions. INCLUDING inf restrictions. All ticks except distance. Pity there is no way to post photos. I took sone screenshots.
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Mikeydw...if you read your post again...you said "Met ALL other conditions and still been "too far" away"...meaning that you weren't meeting the condition of the being close enough...correct? If not, then you aren't clearly stating what the issue. is. When you stay you "TOTALLY overlapped a turf" are you talking about the circle of the turf itself, your own influence area, or the influence area of the turf you are trying to capture? For all 3 or those possibilities...only the influence radius of the turf you are capturing makes a difference.
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mikeydw wrote:
president nixon wrote:
Actually, funny enough I've always used my build radius as my guide.
I have To disagree. I can think of any othe reason unless it's a bug but. I have TOTALLY overlapped a turf. Met ALL othe conditions and still been "too far" away. And yes I check it was the right turf and met all other conditions. Either it's a bug or you can cap turfs that don't overlap you too OR there is an additional distance puzzle piece or it's a bug
it is possible to have a turf fully engulfed in your turf and still be too far to capture. It is not a glitch
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No one said it wasn't possible...this is definitely possible if the turf you are trying to capture's influence is low enough.
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Thank you Mr. President
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Thx
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Don't forget to Thank Night and ChainsawCharlie too, for flushing out these rules with me.
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Much appreciated on the props Nixon...order has been restored within the TW community...only to be filled by another huge unnamed "mess".
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