A Mathy Approach to Skill Points
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As the title suggests, I'm going to attempt to write a guide on how best to use your skill points and back it up mathematically.
Please be aware that this is purely an efficiency approach to spending skill points and does not factor in other conditions.
There will not be a TL;DR as if is in your best interest to critically evaluate the information presented and apply it as needed.
Base Stats
🔹Health - 100
🔹Energy - 10
🔹Stamina - 4Regen time (mins)
🔸Health - 5
🔸Energy - 4
🔸Stamina - 4Ideal health:stamina ratio
↪️The average health cost per point used in stamina is 10. This suggests having a ratio of 10:1. But this is incorrect
↪️In the time needed to regenerate 10 points of health, stamina can regenerate 12.5 times
↪️The most efficient use of these regeneration times and cost would be to have a health:stamina ratio of 100:8But wait there's more. A player cannot spend stamina with less than 20 remaining health. This means we must factor in that 20 to all our calculations
After doing all this I
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came to the following formula:
*(HEALTH - 20) / 12 = STAMINA* -
This then leads to an early leveling guide.
LVL - HP - STAMINA - ENERGY
1 - 100 - 4 - 10
2 - 100 - 5 - 11
3 - 100 - 6 - 12
4 - 110 - 7 - 12
5 - 120 - 8 - 12Please understand that this is just a guideline. I do not advise spending a points in stamina or energy without spending the required points in the other to make them worthwhile.
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EXPERIENCE
Here is where this topic gets interesting. I have seen many people say that they prefer getting energy for the experience and power leveling
Experience
🔘The most lucrative mission for experience offer 3 Exp per 2 energy. This simplifies to 1.5 Exp per skill point spent.
🔘The most lucrative fight can earn a player 6 Exp per point in Stamina used and 10 HP. This translates to 6 Exp for a total investment of 3 skill points OR 3 Exp for 1 skill pointI don't see how missions are better than fights in terms of leveling from this perspective. Seasoned players are also able to quickly learn which players to attack to yield the greatest benefits simply by comparing mob size and influence
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MONEY
At the time of writing, I have not maxed out mission mastered and cannot say with conviction which is more efficient.
↘️What I have observed so far is that fighting can yield anywhere between $25000 to $3000 (when you see 3000 stop attacking, you will like get nothing on the next attack) while missions can yield as high as $150000.
↘️The problem is that in order to get the mission money you must spend +/- 30 energy which equates to $5000 per skill point.
↘️If used correctly, stamina can yield approximately $20000 per usage. Meaning $10000 per skill point. -
LOOT
This is the only time Energy has any advantage over stamina. And even then it is a slim advantage at best.
✔️Energy offers the chance to randomly drop a random loot item
✔️Stamina enables you to capture turf upgrades onlyEnergy is the landslide winner for loot but does not make it the only option for gaining loot.
CONCLUSION
Follow the formula to spending on health and stamina and spend on energy as desired or as your circumstances dictate.
Eg:
🔲High player and turf population near you = spend more on stamina
🔲You live in the middle of f'n nowhere and have to leapfrog for several days to your nearest populated city/town = Spend more on energy as there will be no Turfs to capture -
Very interesting. Thanks for the mathematical analysis. 👍
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My analysis:
-Max health first, always useful.
-Go for 10 stamina and then put the rest into energy (for money and loot reasons, not the experience portion). If you’re still playing by the time there’s a skill rebalance and want to get serious about fighting, then you can reallocate your skill points.
-Stay away from capture skill until you are sure to be a dedicated fighter (or a mule) with enough stamina to make it worthwhile. However, with the ever-increasing popularity of spamming your turf limit to your heart’s content without your enemies being able to keep up, it’s pretty much pointless to have.
-Do NOT focus on experience. You should only be worried about your level if you are (A) trying to fly for the first time, (B) are wanting to equip a specific type of loot, or (C) to loot a specific type of weapon.TL;DR Be who you wanna be, Barbie Girl.
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Shaka Enkosi wrote:
As the title suggests, I'm going to attempt to write a guide on how best to use your skill points and back it up mathematically.
Please be aware that this is purely an efficiency approach to spending skill points and does not factor in other conditions.
There will not be a TL;DR as if is in your best interest to critically evaluate the information presented and apply it as needed.
Base Stats
🔹Health - 100
🔹Energy - 10
🔹Stamina - 4Regen time (mins)
🔸Health - 5
🔸Energy - 4
🔸Stamina - 4Ideal health:stamina ratio
↪️The average health cost per point used in stamina is 10. This suggests having a ratio of 10:1. But this is incorrect
↪️In the time needed to regenerate 10 points of health, stamina can regenerate 12.5 times
↪️The most efficient use of these regeneration times and cost would be to have a health:stamina ratio of 100:8 -
1+1=2
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ᎮᎩᎡᎧ wrote:
Gotta learn from this guy ☝️1+1=2
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⌖🔥༑ࡀ𐊖ᤉཞ🔥⌖ wrote:
Ok, well done. But what about time efficiency? How long does it take to get max xp from your energy vs max xp from stamina? It takes a good while to get all the xp you can from attacking.
If you want max xp from energy the mission to do would be purse snatching. It offers the best xp:eng ratio of all the missions.
Getting max xp from fighting gives you 6xp per point of stamina.
In order for missions to match fighting in terms of returns, you would need to complete 2 missions. Compare this to just 1 fight.
From this you can see that fighting is more time efficient.
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Shaka Enkosi wrote:
And how long does it take to find enough 6xp fights with 300 stam? I’ve sat here for 30 minutes searching for players to dump my stam on, where as I can just open the app and dump my energy in a minute.⌖🔥༑ࡀ𐊖ᤉཞ🔥⌖ wrote:
Ok, well done. But what about time efficiency? How long does it take to get max xp from your energy vs max xp from stamina? It takes a good while to get all the xp you can from attacking.
If you want max xp from energy the mission to do would be purse snatching. It offers the best xp:eng ratio of all the missions.
Getting max xp from fighting gives you 6xp per point of stamina.
In order for missions to match fighting in terms of returns, you would need to complete 2 missions. Compare this to just 1 fight.
From this you can see that fighting is more time efficient.
There’s a lot more to this than your including.
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And how long does it take to find enough 6xp fights with 300 stam? I’ve sat here for 30 minutes searching for players to dump my stam on, where as I can just open the app and dump my energy in a minute.
There’s a lot more to this than your including.
If you're at 300 stamina then you're way past the point of this guide being of any use to you at all.
I did say that this guide doesn't apply after lvl 30. The reason for this is that investing points into stamina instead of energy after lvl 30 is inefficient since... Guess what... Your HP can't sustain that amount of stamina on its own which is why I stated that this guide is for early levels and I also quite clearly stated that the way you spend your skill points is entirely situational. If you see that you're struggling to get efficient amounts of xp from fighting then just maaaybe... That counts as a situation where you should invest in energy 🤔 -
Joker, you're level 145 with 16000 mob. This guide obviously does not apply to you and it obviously will not work for you. With mob and level that high it would be a mission in itself to find a 6xp fight.
Put yourself in the shoes of a sub 30 player with under 1k mob. Getting 6xp fights is MUCH easier
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And yes, there is a lot that I'm not including in here. The most important thing is the algorithm for xp in fights. If I knew what that was then this wouldn't be an issue. But as far as I can tell, it's based on relative mob sizes, influence and level. If you want to take a crack at figuring out the algorithm then be my guest, I would be very interested in that information. I'm just sharing what I have learnt from my observations. But please, do not take a guide that obviously will not work with your profile and tell me it's wrong. Start amother profile from scratch and test it there.
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Shaka Enkosi wrote:
If you think leveling up as fast as possible is the aim of the game, you’re playing it wrong.Joker, you're level 145 with 16000 mob. This guide obviously does not apply to you and it obviously will not work for you. With mob and level that high it would be a mission in itself to find a 6xp fight.
Put yourself in the shoes of a sub 30 player with under 1k mob. Getting 6xp fights is MUCH easier
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Am I overlooking the spot you said anything about level? And it’s not a very legit mathematical equation without it covering all levels. We get the same xp. It’s a decent write up but flawed...
Nexx is right btw. -
Apologies. Think I deleted it. It's difficult to apply a general equation as the level caps and regen rates means that at a certain point your priorities will have to change.
If early is before lvl 30 then I agree with nexx as well.
But just to clarify (and I should've put this in the guide, but time...) from my calculations I determined that by lvl 25 you should have max hp, no more than 25 points in stamina and the rest goes into energy. I even advocate for less stamina if you don't expect to fight but I find that 25 is reasonably balanced.
After level 25 I would continue to just max energy as you don't get much benefit from adding more stamina unless you plan to pay for healing to utilize it fully which I don't really advise as that money could be better spent
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Great stuff! I really like the analytics.
All of the above is great info to have as you make decisions.
A couple other factors... Player attacks, assuming you can find the 5-6 XP players, with cash to steal, are limited by: Their health (although if they are inactive you can hit their turf) and the system limitation of only giving XP for the first 10-12? attacks, and no more for 24-36 hours.
Loot CAN be extremely beneficial even starting out. Canolli, shots, turf upgrades, and consiglieri all translate directly to savings in respect points or increases in hourly income.
Missions are the most time efficient, with a loot upside, and no drop-off (you can run the same mission 100 times, get xp & cash every time, player attacks stop paying after 10-12)
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Thanks for that additional information. I didn't know there was a daily limit to the xp you earn from players. I always noticed it would go down but would just switch targets when it didn't seem profitable anymore but didn't understand that mechanic
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