If it's a dumb question, where do I find the answer?
Forums › Help & Strategy › If it's a dumb question, where do I find the answer?-
New round these parts - wondering how population density affects (effects?) turf price and income.
Also, if I'm the only one in an area, will putting up multiple turfs bunched together help or hurt me?
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I think density and something else, maybe your influence or turf count affects price to build.
If you're the only person in an area, hourly income is severely diminished compared to a well populated area.
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TheRealGrhyme wrote:
Putting turfs in a highly dense area is expensive, but it makes you more moneyNew round these parts - wondering how population density affects (effects?) turf price and income.
Also, if I'm the only one in an area, will putting up multiple turfs bunched together help or hurt me?
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Thanks guys, I live in a rural area, work in a rural area, and go hang out in rural areas... Guess this game will take me to the city lol.
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The more turf you place in a defined area, the more expensive it gets for you and others to plant there. If there are a variety of people in a defined area, the general income of the area increases. The only way a mass of your own turfs will make you more money in a solitary area is by the sheer number of turfs you have placed down.
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❚͏ས͏ཛ͏メ͏メ͏❚͏ wrote:
The more turf you place in a defined area, the more expensive it gets for you and others to plant there. If there are a variety of people in a defined area, the general income of the area increases. The only way a mass of your own turfs will make you more money in a solitary area is by the sheer number of turfs you have placed down.
That's very interesting - so say there's me and one inactive in an area, would I be better off to capture or become capo and milk him?
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TheRealGrhyme wrote:
Tax him. Even if you don’t tax him, removing him from the area will only hurt you.❚͏ས͏ཛ͏メ͏メ͏❚͏ wrote:
The more turf you place in a defined area, the more expensive it gets for you and others to plant there. If there are a variety of people in a defined area, the general income of the area increases. The only way a mass of your own turfs will make you more money in a solitary area is by the sheer number of turfs you have placed down.
That's very interesting - so say there's me and one inactive in an area, would I be better off to capture or become capo and milk him?
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Cool cool, sure I'll be back on this thread later lol, but this has helped a ton!
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Also capo has nothing to do with taxing.
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Prolly worded it wrong - I'm out of the loop lol 👀
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Turfs by multiple players builds an areas income, capping an inactive player in any area can effect all players income in that same area.
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Capo only takes the cop bribes away 👌🏼
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capos also allow you to monitor who hops through that area depending on how much influence it took to be capo.
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