If it's a dumb question, where do I find the answer?
Forums › Help & Strategy › If it's a dumb question, where do I find the answer?- 
  
  New round these parts - wondering how population density affects (effects?) turf price and income. Also, if I'm the only one in an area, will putting up multiple turfs bunched together help or hurt me? 
- 
  
  I think density and something else, maybe your influence or turf count affects price to build. If you're the only person in an area, hourly income is severely diminished compared to a well populated area. 
- 
  
  TheRealGrhyme wrote: Putting turfs in a highly dense area is expensive, but it makes you more moneyNew round these parts - wondering how population density affects (effects?) turf price and income. Also, if I'm the only one in an area, will putting up multiple turfs bunched together help or hurt me? 
- 
  
  Thanks guys, I live in a rural area, work in a rural area, and go hang out in rural areas... Guess this game will take me to the city lol. 
- 
  
  The more turf you place in a defined area, the more expensive it gets for you and others to plant there. If there are a variety of people in a defined area, the general income of the area increases. The only way a mass of your own turfs will make you more money in a solitary area is by the sheer number of turfs you have placed down. 
- 
  
  ❚͏ས͏ཛ͏メ͏メ͏❚͏ wrote: The more turf you place in a defined area, the more expensive it gets for you and others to plant there. If there are a variety of people in a defined area, the general income of the area increases. The only way a mass of your own turfs will make you more money in a solitary area is by the sheer number of turfs you have placed down. That's very interesting - so say there's me and one inactive in an area, would I be better off to capture or become capo and milk him? 
- 
  
  TheRealGrhyme wrote: Tax him. Even if you don’t tax him, removing him from the area will only hurt you.❚͏ས͏ཛ͏メ͏メ͏❚͏ wrote: The more turf you place in a defined area, the more expensive it gets for you and others to plant there. If there are a variety of people in a defined area, the general income of the area increases. The only way a mass of your own turfs will make you more money in a solitary area is by the sheer number of turfs you have placed down. That's very interesting - so say there's me and one inactive in an area, would I be better off to capture or become capo and milk him? 
- 
  
  Cool cool, sure I'll be back on this thread later lol, but this has helped a ton! 
- 
  
  Also capo has nothing to do with taxing. 
- 
  
  Prolly worded it wrong - I'm out of the loop lol 👀 
- 
  
  Turfs by multiple players builds an areas income, capping an inactive player in any area can effect all players income in that same area. 
- 
  
  Capo only takes the cop bribes away 👌🏼 
- 
  
  capos also allow you to monitor who hops through that area depending on how much influence it took to be capo. 
![[][]](https://turfwarsapp.com/img/app/ajax-forbutton.gif)
Purchase Respect Points NEW! · Support · Turf Map · Terms · Privacy
©2021 MeanFreePath LLC
