Vendettas 101
Forums › Help & Strategy › Vendettas 101-
I don't fully understand the advantage of a v my example is that myself and two weaker players have been targeted by two stronger players in a v, maybe I am being dense but why would they do that? Surely there is little advantage to them?
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Question . Now I start a V against Enemy A. Player B, C and D joins me. If the V ends and a totally new player E starts a V against Enemy A, can I join in with player B and C?
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Belial wrote:
That is so weird. I could have sworn that was true - especially after a month of V's. But I tested it out. You are right & I was wrong.Mystery wrote:
You can target the same player as often as you like you just can't invite the same players for 30 daysSeethe wrote:
You cannot target the same people for 30 days & you cannot invite the same people for 30 days. As soon as your V is over or you leave your V, you can start another one (you just have to target completely different people) or you can also enter a different V.I only saw this mentioned once here, and briefly. Once you start/join a vendetta you can't start/join another one for 30 days? Is this true? If so, does the 30 day limit start from the creation of a vendetta or the end of a vendetta? Thanks.
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Vendetta rules changed on December 23rd so this probably needs to be redone.
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If you start a V against someone can you join someone else,s V against them when your V is over ?
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How does a vendetta help u
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There's a great explanation in the Get help section on the app home page. Too long to type here.
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pesky wrote:
YesIf you start a V against someone can you join someone else,s V against them when your V is over ?
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Can u have mltpl v?
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No.
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If I'm in a vendetta with someone outside my attack range what happens? Will I just be of no effect in the v?
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Yes.
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Soon to be revised and expanded. Stay tuned
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Can someone explain step by step how to add people to a v please thankyou
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alfonse jc wrote:
Can someone explain step by step how to add people to a v please thankyou
1. Go to the app main page.
2. Tap the Get Help button.
3. Look for the Vendetta section. -
Basically a V is useless once the attacker (with a bigger mob than you) has battered your turf sufficiently and lowered your health and that of sufficient others in the V. They may hit you 30 times. You may win all the attacks. They then capture your turf you set the V up to help you defend whilst clearing the other player out.....discuss! Because this is how it now appears. V's are essentially a waste of time unless you are permanently watching the game and refreshing every 30seconds. Am i wrong?
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jedipip wrote:
If a vemdetta is strategized and coordinated properly they work fine. There has to be ways to crack through or vendettas become an automatic victory which shouldn't be the caseBasically a V is useless once the attacker (with a bigger mob than you) has battered your turf sufficiently and lowered your health and that of sufficient others in the V. They may hit you 30 times. You may win all the attacks. They then capture your turf you set the V up to help you defend whilst clearing the other player out.....discuss! Because this is how it now appears. V's are essentially a waste of time unless you are permanently watching the game and refreshing every 30seconds. Am i wrong?
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Yep. I get that. But the issue here is more a case of mob v the initial strategy of establishing the V. If you take the 40% drop in defence as being sufficient 'downside' to then have a player attack 30 times and lose every fight only to then cap the turf means V's are to all intents and purposes very ineffective over a week. Perhaps V's should last 48 hours ? And the rejoin period be 7 days. This way more effective turf wars can ensue. 30 days? too long.?7 days? You can do what most v's need to do in 24 hours?
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@ jedi, maybe you are watching poor examples of V's. 24 is not long enough when a player can only cap limit every 24 hours. (Yes, I have seen V's where cap limit was reached every day.) There are plenty of V's where the defense has a bigger mob then the attacker. The defense can also knock out the health & stamina of the attackers. It can take 7 days to find just the right time to get everyone coordinated sometimes. It varies. I've seen successful V's, unsuccessful V's stalemate V's, & V's that never do anything.
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Regardless though, it adds a whole other level of game play. It also encourages people to get to know other players that they can turf to for help. You certainly can't classify them all as useless or ineffective. I'm not sure what you were trying to say about the 40% defense reduction.
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Yeah I guess it is very much a case of V's being variable in effectiveness. By a 40% reduction in defence being the downside, I mean that should make a v of 4 players with a combined mob a multiple of an attackers, undefeatable, but of course it doesn't. It just means that the V can attack the target(s) which are usually higher mob players. But the V still leaves the players in the V cappable if the attacker hits them a sufficient number of times. So....ultimately a V is mainly ineffective. Can we get a little shift in a V's life span? Can we find another way to make the V more effective but for less time? The V is a great tool, but I think it's ready for some adjustment to change the game dynamics a little?
Perhaps in a V those wasted Don points some of us have in attack and defence could come into play? Perhaps boosting V attack and defence by a multiple of the number of points? -
I think a vendetta is mostly fine. A solo player fighting a v should still have a chance. It shouldn't be you've been targeted now your only recourse is to reset. Have to give the strong solo player a chance too
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jedipip wrote:
Again, I disagree about them being mainly ineffective. If you invite random people & don't run the numbers first, then they may be. They require planning and, often, support from people not in the V. It's actually harder for the attackers because they require stamina to attack. The defenders only have to keep their health up. It hasn't been that long since V's were adjusted to require stamina for all attackers to be used....I mean that should make a v of 4 players' combined mobs undefeatable, but it doesn't. It just means that the V can attack the target(s) which are usually higher mob players. But the players in the V are still cappable if the attacker hits them a sufficient # of times. Ultimately a V is mainly ineffective. Can we get a little shift in a V's life span; Can we make the V more effective but for less time? The V is a great tool, but I think it's ready for some adjustment to change the game dynamics a little?
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You sound as though you think it should be impossible for the defensive players in a V to ever be capped. That wouldn't make any sense, at all.
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You can only send out 10 invitations at a time for people to join your vendetta. You CANNOT uninvite someone. If you have already sent out 10, but want to invite someone else, you have to wait until at least 1 person declines your invitation. Therefore, it is best to pm people & have them commit to joining before sending out invitations.
I have seen so many players send out invitations to people that are too far away and to inactive people. Inactive people will obviously never respond, so you end up putting yourself at a disadvantage. -
So I just spent a long time trying to get all the vendetta information consolidated on the wiki. I also added some tips that the top mobsters use. Please go read the information there. Then, if you need more clarification, post your question here. The link to the page is: http://turfwarswiki.com/index.php/Vendetta
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Someone starts a vendetta therefore starting the 24hr timer and then they invite me but I don't accept until 24 hrs later. Does my mob contribute as soon as I accept or is there another 24hrs to wait until I become effective ?
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Big Dave O wrote:
Your mob would contribute as soon as you accept. However, it's the 7 day timer that starts when the create a vendetta. The 24 hour timer doesn't start until a player is targeted. Please see the wiki for more info.Someone starts a vendetta therefore starting the 24hr timer and then they invite me but I don't accept until 24 hrs later. Does my mob contribute as soon as I accept or is there another 24hrs to wait until I become effective ?
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I'm currently in a V against someone that had a V against me.. The V that was against me was used to destroy my turfs, but when I try to do that with my V it's just me. Am I doing something wrong?
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Can everyone in the vendetta attack/destroy the opposing turfs or only the creator? Thx
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