1 influence turfs - the final word?
Forums › Help & Strategy › 1 influence turfs - the final word?-
So can these be captured or not? I have hear people saying recently that they can be, but every 1 inf. turf I've seen that should have been capturable (all other conditions met, not over limit, within range, over 10% inf, past 24 hours, not over daily limit), buy weren't. Button said attack instead of capture. Also I've seen many people use this technique still, so what's the deal, can Nick comment or we get a quote of when the update was announced?
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They can be capturanle from high level players. It a complicated system that when you grow to a certain size they can be captured
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Ah hmm okay, I wonder what that level is or where it cuts off or becomes uncapturable.
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JmanX wrote:
it's primarily the number of turfs you have at the time. Someone with about 500 turfs has double the normal range they can be captured at.Ah hmm okay, I wonder what that level is or where it cuts off or becomes uncapturable.
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Yeah. It's influence based. Once you pass 16 turfs, your "can be captured" radius increases with your influence.
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http://turfwarsapp.com/forum/43/7635243/
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So can every 1inf turf be captured?
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Tony Montana Add poo wrote:
Have u not listened to the discussion? It depends on their influence. If a player has only one turf and its one influence, its impossible to capture. AS CHAINSAWCHARLIE SAID ABOVE: Once you pass 16 turfs, your can be captured radius increases. Meaning that it will be easier to cap a one influence turf from someone with 500 total turfs than from someone with 20 turfs. And its virtually impossible to cap a one influence turf from a player with 16 turfs and under because the can be captured radius would be small enough to prevent u from placing a turf that close.So can every 1inf turf be captured?
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