straight and short suggestion
Forums › Suggestions & Feedback › straight and short suggestion-
how bout when u capture turf it increases your limit. for example. lets say i have 20/20 turf then i capture one. then i would hav 21/21 turf. i think this is a simple solution to the going over da limit problem. what do you guys think?
-
Easier solution: create a captured turf category; turf you capture goes there not to your regular turf. No need to increase or decrease limits; and you can create a capture leaderboard
-
Edit: easy from a gameplay standpoint; not programming standpoint!
-
I support either solution. :)
-
good idea D
-
Joeydee, scroll down and read thread "turf limits".
-
i based my idea on yours
-
Joeydee, oh OK, that explains why it is the same solution I posted LOL.
Thanks for readdressing this problem, I think it is a core one that more and more players will have grievance with as they progress in the game...and they need to do what you are doing - speak up - if they want this changed.
Good work Joeydee, keep the fight alive.
-
An old post but relevant I think. Thoughts?
-
Turf limit is an important balancining mechanism. You wouldn't want me capping lile crazy while still building and hopping in ca. It'd be chaos. Also turf limit is the #1 don't point seller. It could hurt the game in that area as well
-
Belial wrote:
I guess it's all about money at the end of the day. Some good ideas are going ungraded due to it.. Ah well, what can we do.Turf limit is an important balancining mechanism. You wouldn't want me capping lile crazy while still building and hopping in ca. It'd be chaos. Also turf limit is the #1 don't point seller. It could hurt the game in that area as well
-
How about increase it by one for every 3 turfs capped Or something like. That way people with less money can move their game forward with out buying points.
-
TheRamb Add: 86 wrote:
it's not just cash. I have the mob and if my limit increased with capture I could run everything. Turf limit is a nevessary balance mechanismBelial wrote:
I guess it's all about money at the end of the day. Some good ideas are going ungraded due to it.. Ah well, what can we do.Turf limit is an important balancining mechanism. You wouldn't want me capping lile crazy while still building and hopping in ca. It'd be chaos. Also turf limit is the #1 don't point seller. It could hurt the game in that area as well
-
TheRamb Add: 86 wrote:
Belial wrote:
I guess it's all about money at the end of the day. Some good ideas are going ungraded due to it.. Ah well, what can we do.Turf limit is an important balancining mechanism. You wouldn't want me capping lile crazy while still building and hopping in ca. It'd be chaos. Also turf limit is the #1 don't point seller. It could hurt the game in that area as well
It takes time and money to keep the game going. Servers, hosting, development, upgrades...
Can't be giving everything away, otherwise there would be no game to play.
![[][]](https://turfwarsapp.com/img/app/ajax-forbutton.gif)
Purchase Respect Points NEW! · Support · Turf Map · Terms · Privacy
©2021 MeanFreePath LLC