Max Mob Limits
Forums › Suggestions & Feedback › Max Mob Limits-
We need this. I'm sure other +1,000 mobsters agree, tapping in codes gets old fast.
If you want to keep the demand for turf for a money sink, make better weapons, armor, turf upgrades, defense upgrades that matter could all be used for a $$ sink.
Either way, put a freakin max on mob already...
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I like it!
Pecking codes into that damn box is so Sisyphean, stop the endless madness already.
And how about this transition: once a player reaches x mob members: new option appears on profile page that allows you to spend some of your 3 profile points (when level up) to add 10 henchmen for 1 point (and/or spend on usual other choices: Health, Stamina, Energy, etc).
This keeps mobs growing but in an easier and more strategic way (how shall I divvy up my 3 bloody profile points???).
🔫🔫EDS66343🔫🔫
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Add this to my post above:
Profile points = Skill points (I could not remember what the exact term was, oopsie)
And of course when your mob reaches the magical number, that blasted invite code box is rendered useless. So mob can only grow if you spend some of your skill points on henchmen OR you buy henchmen via respect points.
I would give a gonad (not one of mine of course) to see this happen. Or to see any change that results in no more code pecking.
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Yes something needs to be done about the code pecking. It's just not fun.
TULE9974
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I agree
mikve956
mikve956
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If you read my post I think it would be a good idea to put an "add mobster" button on everyones profile.
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I agree.
EASES878
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T Bock wrote:
I dig that idea, the game knows if you've mob'd up yet so the button would be great.If you read my post I think it would be a good idea to put an "add mobster" button on everyones profile.
Still we need a max limit.
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No sure why you would want a max limit on Mob members, but im not sure i like the idea. Ginny460
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You don't even have 300 members, talk to me when you've done over 1,000.
Do you take joy in punching in codes?
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I think a max limit is a good idea these large mobs bashing me all the time puts me off cause I can't build my mob fast enought to attack back
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Bump
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Still need a max
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Agreed!
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Agree...I was in the top three for thelongest time and code wars was getting old...I quit doing it because I was more consumed in adding codes than playing.
Hopefully when this new gang thing comes out in a couple of weeks this whole mob thing will be based strictly on your gang and not codes. And hopefully there is a max limit on how many people are in gangs as well.
Freak160
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Agree Tom - not everyone joins up for this game to 'invite mobsters' like it is Facebook, and these players shouldn't be disadvantaged excessively like they are now.
I like the Cap idea, at say 500/1000, coupled with Patsy's suggestion of 'earning' them in exchange for skill points thereafter. -
I don't mind the idea but the limit should b set above the current high scores something like two thousand or so. Those of us who worked hard to get our thousand plus mobs shouldn't lose the fuits of our labors.
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Excellent point, belial.
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I would like to see the mobs truncated to active players. Regarding those with 1500+ mob, how many of those mob have participated in the last 45 days? As a newer players, I would never be able to invite in those now inactive players, yet they count towards the mob of others.
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If there is a mob limit, I'd like to see mob members' stats taken into account, so you'd have to pick high level mob members. Instead of just anyone...also that way people wouldn't just accept any
low level that adds them.This may be what the new
alliances update is like though. -
Why don't they give a notice to everyone, if you don't reply by clicking the agree button then your account gets deleted! (of course giving enough time for every one who wants to keep on playing to get on and do it say about a month give or take) then you can keep your active players and the others get well, "they end up saying hi to the fishies" then put the limit at about 1500 and if your not on once a fortnight (give or take some time) you get dropped over bored!!
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T Bock wrote:
Good idea.If you read my post I think it would be a good idea to put an "add mobster" button on everyones profile.
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Wishful thinking but it'll never happen. It's purpose is marketing so it won't change. All online iPhone games use this "no fun" system. Same for facebook... Just wait till the popups and links on the main page come. ✌
still a great game tho
ANA35232 -
Again... This is why the code system fails.
I don't agree with a limit. Then we end up with a ton of people who can't beat each othe bc they are even keel. The skill point idea isn't bad, but 1 for 1.
Mobsters should definitely be earned, or bought, real money or game money, and the price should increase exponentialy.
At this point in the game, it seems hard to change/fix the system.
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This is a gps based game with you only able to build turfs close to you. Why not make it the same with adding mob members? As your influence grows, your range of available recruits grow too.
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I think it's safe to say, that most players after 500, let alone 1,000 or +1,500 invites are sick of tapping in codes.
It's not fun, its not a game, its work.
At the very least put some diminishing returns on it. I know my interest in the game has waned considerably after you realize that mob # is the 100% most important stat in the game and the least fun to achieve.
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I would love to stop punching in codes and posting my code on the forums all the time. Seriously though... will it happen?
That alone would set this game apart from EVERY other online game in the app store.I'm at the point where I am making fun of myself for punching in codes...
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Code systems always suck. Serious stategy killer. But it's what we are stuck with so don't be lazy. I can't see a way to change it now and keep fair to all.
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Bump
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hm because an old player say sth everybody is nodding :) great :)
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Patsy Killine wrote:
I like it!
Pecking codes into that damn box is so Sisyphean, stop the endless madness already.
I like it, and I love the reference to Sisyphus! How appropriate!
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