Need a stronger purchasable weapon.
Forums › Suggestions & Feedback › Need a stronger purchasable weapon.-
How about making the bren gun a turf upgrade? Similar to the defensive upgrades.
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Add MARINE wrote:
And how would that work?How about making the bren gun a turf upgrade? Similar to the defensive upgrades.
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Just change the bren guns stats so its a turf upgrade, You would be able to equip them the same as any other upgrade.
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If you question was referring how it would affect your stats im not sure, but it would limit people from over powering casual players simply because they had the money to burn. Any other suggestions on how to integrate them are welcome..
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How about limited ammo for the bren guns and a way to choose if the player will use them,just like the armor piercing bullets? Could be possible…
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I'm not understanding how creating a weapon better than the bren will balance anything purchasable or not upkeep or not, the larger mobed players will just have that then, especially of it had big upkeep, there a lot of players that couldn't afford upkeep on a 10m weapon. Sounds like trying to fix a problem with another problem
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Add MARINE wrote:
Just change the bren guns stats so its a turf upgrade, You would be able to equip them the same as any other upgrade.
Marine may be onto something here. Sure it's a rough idea but the potential to apply it seems very high.
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Any suggestested better weapons or armor to counter it is a bad idea your just fixing a problem with another problem, upkeep or not, countering the Bren or not, it will just unbalance the game even more as the bigger players will be the ones with the most turf for the upkeep and income to purchase heaps of whatever is suggested.
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Add MARINE wrote:
So your saying that the devs should just fuck over people who spent alot of money to get thousands of these? And what turn them into one of the most useless items ingame? Even with a max of 100 per turf that's only 5000 extra attack if attacking from a turf with 100 on, or 2900 defense for a turf with 100. Effectively making them next to pointless.If you question was referring how it would affect your stats im not sure, but it would limit people from over powering casual players simply because they had the money to burn. Any other suggestions on how to integrate them are welcome..
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jojo-boy wrote:
I've suggested this before. I still think ammo to be used with them would be the best option. Purchasable ammo from the market. 1 per gun per attack/defense. And add upkeep to the ammo not the guns themselves. So people stockpiling mass amounts of ammo will pay alot more in upkeep.How about limited ammo for the bren guns and a way to choose if the player will use them,just like the armor piercing bullets? Could be possible…
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The M60E4
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They spent the money and therefore should be able to use the bren guns, I hope they don't make something to neutralize the Bren unless it cost real $ ... And to everyone saying it unfair, it's the same as mob size some people don't have the time to punch codes 2 hours a day, so for them should they put a limit on mob size to keep it fair ?
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Candyman77 wrote:
*Sigh.*They spent the money and therefore should be able to use the bren guns, I hope they don't make something to neutralize the Bren unless it cost real $ ... And to everyone saying it unfair, it's the same as mob size some people don't have the time to punch codes 2 hours a day, so for them should they put a limit on mob size to keep it fair ?
Punching codes has somewhat of a counter - henchmen. The Bren does not have a counter. -
Henchmen are a counter to punching codes ??? Where u get these henchmen cuz I don't want to have to punch codes anymore.
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Darth Vadan™ wrote:
5m each?! Great so now noons can't buy these weapons and destroy TW.Yes.
150 attack / 75 defence. 5m each,
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Candyman77 wrote:
You still have to punch, but you can buy as many hench as 75% of your real mob. That's why I said they are "somewhat of a counter."Henchmen are a counter to punching codes ??? Where u get these henchmen cuz I don't want to have to punch codes anymore.
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I am curious how it is unbalanced. How many players actually got enough to matter? Are we really just talking about an imbalance of a couple of payers?
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slinkys wrote:
How about 10m each?Darth Vadan™ wrote:
F thatYOU wrote:
How about a scud missile. It requires a counterpart stealth bomber that boasts 200/100 stats. 50m each, 10m upkeep.Yes.
150 attack / 75 defence. 5m each,
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Darth Vadan™ wrote:
No one could afford enough of them with that upkeep to do much damage at allslinkys wrote:
How about 10m each?Darth Vadan™ wrote:
F thatYOU wrote:
How about a scud missile. It requires a counterpart stealth bomber that boasts 200/100 stats. 50m each, 10m upkeep.Yes.
150 attack / 75 defence. 5m each,
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Candyman77 wrote:
As I've said before. Mob ha a counter. There is absolutely no counter strategy against Brens. Once a player has them they can't be stopped. They become invincible in the gameThey spent the money and therefore should be able to use the bren guns, I hope they don't make something to neutralize the Bren unless it cost real $ ... And to everyone saying it unfair, it's the same as mob size some people don't have the time to punch codes 2 hours a day, so for them should they put a limit on mob size to keep it fair ?
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⌖🔥Belial🔥⌖ wrote:
My sarcasm is wasted here. I'll move on lol.Darth Vadan™ wrote:
No one could afford enough of them with that upkeep to do much damage at allslinkys wrote:
How about 10m each?Darth Vadan™ wrote:
F thatYOU wrote:
How about a scud missile. It requires a counterpart stealth bomber that boasts 200/100 stats. 50m each, 10m upkeep.Yes.
150 attack / 75 defence. 5m each,
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xXGeckoXx wrote:
The bigger players are already stronger. That can't change. What can change is makin the game about strategy again and not only who spends the mostAny suggestested better weapons or armor to counter it is a bad idea your just fixing a problem with another problem, upkeep or not, countering the Bren or not, it will just unbalance the game even more as the bigger players will be the ones with the most turf for the upkeep and income to purchase heaps of whatever is suggested.
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Candyman77 wrote:
That makes no sense. To get a big mob just punch codes. There is absolutely no counter to Brens. You can punch every code. You can hench to 100% and the been player will beat you every time.They spent the money and therefore should be able to use the bren guns, I hope they don't make something to neutralize the Bren unless it cost real $ ... And to everyone saying it unfair, it's the same as mob size some people don't have the time to punch codes 2 hours a day, so for them should they put a limit on mob size to keep it fair ?
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mikeysee wrote:
Defense isn't the problem. It's offense. The players who have a lot of Brens can't really be hurt anymoreHow about a weapon that specifically counters a bren gun? Like it will be 10/15, but when it is put up against a bren, that triples. It will need to be a moderate lump sum but a considerable upkeep. This is so that a player will have the option to have a good defence for brens, but at the cost of a large portion of their income. It seems like a good compromise
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Darth Vadan™ wrote:
Lol. Give me a break for not having opened the threa in over a week. You know why⌖🔥Belial🔥⌖ wrote:
My sarcasm is wasted here. I'll move on lol.Darth Vadan™ wrote:
No one could afford enough of them with that upkeep to do much damage at allslinkys wrote:
How about 10m each?Darth Vadan™ wrote:
F thatYOU wrote:
How about a scud missile. It requires a counterpart stealth bomber that boasts 200/100 stats. 50m each, 10m upkeep.Yes.
150 attack / 75 defence. 5m each,
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⌖🔥Belial🔥⌖ wrote: That makes no sense. To get a big mob just punch codes. There is absolutely no counter to Brens. You can punch every code. You can hench to 100% and the been player will beat you every time.
I have been punching codes and I just did the math even with 100% accept rate with all the codes on invite code matrix if I entered every single code that I haven't entered yet I would only hit 33k mob so I will never be able to catch the bigger players. So where's the counter for that ? But wait ur right just delete the Brens or make it so there useless now, so that all the ppl that spent real money on the game and supported nick by buying DP's lose every advantage that they paid for. -
Candyman77 wrote:
Do you ever read anything that's already been written? The counter is that bigger players stop punching, take breaks, retire, etc.⌖🔥Belial🔥⌖ wrote: That makes no sense. To get a big mob just punch codes. There is absolutely no counter to Brens. You can punch every code. You can hench to 100% and the been player will beat you every time.
I have been punching codes and I just did the math even with 100% accept rate with all the codes on invite code matrix if I entered every single code that I haven't entered yet I would only hit 33k mob so I will never be able to catch the bigger players. So where's the counter for that ? But wait ur right just delete the Brens or make it so there useless now, so that all the ppl that spent real money on the game and supported nick by buying DP's lose every advantage that they paid for. -
Well if I got to wait for the bigger players to retire then u can wait till das hyena retires and the few other players with the Bren guns and the problem will be solved.
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Candyman77 wrote:
Eventually everyone will go. We tiny people will just have to wait it outWell if I got to wait for the bigger players to retire then u can wait till das hyena retires and the few other players with the Bren guns and the problem will be solved.
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Candyman77 wrote:
That makes no sense & doesn't even address the core issues the Bren Gun has brought up.Well if I got to wait for the bigger players to retire then u can wait till das hyena retires and the few other players with the Bren guns and the problem will be solved.
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