How to cut a deal
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I think a new element of this game could be added if instead of having to settle scores with fights and words. Do it with money and turf. Say if you want a big guy to stop attacking you, give him money or turf.
Course what about the turf you gave capturing your turf? Well it should be allowed. A back stab.
As a side note capos should be able to buy a big ol' house somewhere in the area it is capo of. It has a big influence, but you can't capture from it. It just makes it harder to take capo, and has massive income.
Perhaps you should be able to turn on an option to see where one area stops and one begins?
Oh yeah, when you are given turf the same rules as capturing applies and you can go over your limit.
P.s. Rieve615
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Good idea.
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Well thought but a mule could take an advantage of this far too much...
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How's that then?
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Elliohow wrote:
e.g muling to capo would have massive resultsHow's that then?
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Sorry I haven't been playing that long, muling?
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Bump.
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Muling is where a player has different Turf Wars accounts installed on more than one device that they control and they use one account to boost the other.
For example: a player would use one account to build turfs (this would be the mule account) while they use the other (main) account to capture them.
Mule accounts are also used to bully & can be used in vendettas. It's not against the 'unwritten' rules to have & play more than account, you just cannot use one account to benefit the other.
The most common scenario is most likely when a player has both an iPhone & an iPod; or a friend or family member doesnt play Turf Wars but lets them use their device.
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There would have to be a limit then. To how many deals with that person you can make. One deal every 10 days or something.
Oh yeah, also a way to pay daily protection money to keep people satisfied. Different than the current protection money, this one is a choice.
But I really can't think of a way to stop muling. Anyone got anything?
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Anyone?!
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