"Fight" is too random
Forums › Suggestions & Feedback › "Fight" is too random-
There are too many players to remember who's in your mob and who is not. The "Fight" screen should remember this for us and show us who is and is not in our mob. It should also have a count of how many times we've fought. That may be the best way to deter unintentional farming. No one wants to poss off thier friends.
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This would make sense if "mob" actually was your ally or guild/clan but instead, it's just a number that let's you know how many weapons you can use.
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Yep I agree
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Well, there is a list of your mob that you can browse, message, or "un-mob", and there is a list of people near you that you can fight. I think it's a no-brainer to somehow link the two. A third list also linking with the first two showing past hits would round that off showing who you're hitting the most and unintentionally farming. I actually like the idea of guilds or mob families. Fighting in the family is inevitable but the group can kind of self police or look out for their own.
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Dru, I like the idea. There are so many players and I have a crappy memory. The info could be displayed and players could use as they see fit.
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Dru, I like the idea. There are so many players and I have a crappy memory. The info could be displayed and players could use as they see fit.
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I don't draw the same conclusion as you, Dru. The features with the mob list are there for folk who want to build a clan/guild with their mobs but not there on the assumption you're all allies. The features aren't evidence to your argument.
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Exactly whitey and Nick is coming out with an alliencefeature soon which further elliminates the mob list as an ally list.
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People shoul not overstate the meanig of mob. It's just an attack number nothing more
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