Give attacking a purpose
Forums › Suggestions & Feedback › Give attacking a purpose-
The title says it all. Attacking is useless other than to gain XP. We need it to where attacking actually does damage to the people on the receiving side, money wise. I think that the person who lost the attack should lose a set percentage of their non banked money. I think 1% would be adequate. Also make it more expensive to heal. The ER is pointless as it is now, the amount of money it costs to heal isn't even noticable.
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LIONFURY wrote:
Agree but 1% of say 1.2 trillion from cupcake would be way to muchThe title says it all. Attacking is useless other than to gain XP. We need it to where attacking actually does damage to the people on the receiving side, money wise. I think that the person who lost the attack should lose a set percentage of their non banked money. I think 1% would be adequate. Also make it more expensive to heal. The ER is pointless as it is now, the amount of money it costs to heal isn't even noticable.
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Well it would have to equal for everyone and any amount from cupcake would be too much
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I've said this before. I agree but raise it to closer to 10%
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ßelial wrote:
Yeah, 1% is too smallI've said this before. I agree but raise it to closer to 10%
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👻Gθςτγ👻 wrote:
It wouldn't be after 100 attacks ;)LIONFURY wrote:
Agree but 1% of say 1.2 trillion from cupcake would be way to muchThe title says it all. Attacking is useless other than to gain XP. We need it to where attacking actually does damage to the people on the receiving side, money wise. I think that the person who lost the attack should lose a set percentage of their non banked money. I think 1% would be adequate. Also make it more expensive to heal. The ER is pointless as it is now, the amount of money it costs to heal isn't even noticable.
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Everyone would bank their money though. So you'd get little, probably less than now.
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Add swagger wrote:
Not really; unless people get on and bank their income every hour. And the bank fee could be increased to discourage people from bankingEveryone would bank their money though. So you'd get little, probably less than now.
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You'd also have to factor in that a player on the world leader board would be a marked man. Everyone in range of cupcake would have a go at him.
Having taken 2 years to amass that ammount of cash is it really fair to make it possible to have it all stolen in a few hours?
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i think when a person is erd or hurt their income should decrease until healed. not a drastic change maybe 1-5%
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LIONFURY wrote:
Actually, the only reason attacking becomes useless is that ER costs rise with your inf, to the point where you can't win as much as it costs to heal. So raising the ER cost is a terrible idea. People should never be allowed to set the amount of money they will lose. I attack people for other reasons than xp already.The title says it all. Attacking is useless other than to gain XP. We need it to where attacking actually does damage to the people on the receiving side, money wise. I think that the person who lost the attack should lose a set percentage of their non banked money. I think 1% would be adequate. Also make it more expensive to heal. The ER is pointless as it is now, the amount of money it costs to heal isn't even noticable.
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LIONFURY wrote:
That would hurt newbs who often need the bank.Add swagger wrote:
Not really; unless people get on and bank their income every hour. And the bank fee could be increased to discourage people from bankingEveryone would bank their money though. So you'd get little, probably less than now.
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Mystery wrote:
You misunderstood. You don't set the amount you lose. I meant that everyone would lose the same. 10% as B saidLIONFURY wrote:
Actually, the only reason attacking becomes useless is that ER costs rise with your inf, to the point where you can't win as much as it costs to heal. So raising the ER cost is a terrible idea. People should never be allowed to set the amount of money they will lose. I attack people for other reasons than xp already.The title says it all. Attacking is useless other than to gain XP. We need it to where attacking actually does damage to the people on the receiving side, money wise. I think that the person who lost the attack should lose a set percentage of their non banked money. I think 1% would be adequate. Also make it more expensive to heal. The ER is pointless as it is now, the amount of money it costs to heal isn't even noticable.
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Add swagger wrote:
Well it's not of any use to him anyway. TW has serious inflation problems, the money isn't worth anythingYou'd also have to factor in that a player on the world leader board would be a marked man. Everyone in range of cupcake would have a go at him.
Having taken 2 years to amass that ammount of cash is it really fair to make it possible to have it all stolen in a few hours?
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Let's number crunch multiply your wealth 1.6 billion by .9 and you'll have your remaining cash.
After 10 attacks your worth will be 557,885,504
After 50 attacks 8,246,040
After 100 attacks 42,498
Still sound like a good idea?
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And with 2500 mob, you'd be a major cash cow for someone.
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That's why we'd bank swagger. Cw similar values and ut works fine
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At 1% a hundred successful attacks would cost you a billion.
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Add swagger wrote:
I already did the math... I know what it will mean for me. But there is such thing as the bankLet's number crunch multiply your wealth 1.6 billion by .9 and you'll have your remaining cash.
After 10 attacks your worth will be 557,885,504
After 50 attacks 8,246,040
After 100 attacks 42,498
Still sound like a good idea?
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Which brings me back to the original point that people will bank and you'll not get as much from successful wins.
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Add swagger wrote:
But that's good. It would give a reason to bank. The bank would have a purpose. It would add an element to the game because you'd have to wake up in the middle of the night to bank or risk losing several hours incomeWhich brings me back to the original point that people will bank and you'll not get as much from successful wins.
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Nah, I do like to sleep😜
This would hurt the smallest players most, those who can least afford it.
Yeah you could hit me and get a big pay day, but you could whack a whole bunch a little ones with no real chance of a reprisal.
Not good for retention of new players😉
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Add swagger wrote:
Why would someone attack a little player? To earn a few hundred thousand? Makes no senseNah, I do like to sleep😜
This would hurt the smallest players most, those who can least afford it.
Yeah you could hit me and get a big pay day, but you could whack a whole bunch a little ones with no real chance of a reprisal.
Not good for retention of new players😉
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LIONFURY wrote:
Actually it's weird. There are a couple players that have been playing at least a year. One of them has 890 mob & 22 turf, yet I get more money from attacking him than anyone else in the game. The other one has around 3800 mob & 28 turf & I get good $ from him. So, when I attack for money, I go to them first.Add swagger wrote:
Why would someone attack a little player? To earn a few hundred thousand? Makes no senseNah, I do like to sleep😜
This would hurt the smallest players most, those who can least afford it.
Yeah you could hit me and get a big pay day, but you could whack a whole bunch a little ones with no real chance of a reprisal.
Not good for retention of new players😉
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Sorry LIONFURY, I did misunderstand you about the set amount.
IMO the bank already has a purpose. I'd rather less people banked then to create a "newfound purpose" for the bank.
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Mystery wrote:
Just out of curiosity, how much do you usually get from attacking this player?LIONFURY wrote:
Actually it's weird. There are a couple players that have been playing at least a year. One of them has 890 mob & 22 turf, yet I get more money from attacking him than anyone else in the game. The other one has around 3800 mob & 28 turf & I get good $ from him. So, when I attack for money, I go to them first.Add swagger wrote:
Why would someone attack a little player? To earn a few hundred thousand? Makes no senseNah, I do like to sleep😜
This would hurt the smallest players most, those who can least afford it.
Yeah you could hit me and get a big pay day, but you could whack a whole bunch a little ones with no real chance of a reprisal.
Not good for retention of new players😉
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Around $75k, so at this point I still make money even factoring in healing. I'll do this if my stamina isn't busy elsewhere. You say it makes no sense, but I'm more interested in earning money than leveling.
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Mystery wrote:
I guess it makes sense, if you invest LOTS of stam into him. If you use 500 stam and get 75k each time you would get a total of 37.5m. Which is a waste of stam IMOAround $75k, so at this point I still make money even factoring in healing. I'll do this if my stamina isn't busy elsewhere. You say it makes no sense, but I'm more interested in earning money than leveling.
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LIONFURY wrote:
I only attack him, not his turf. You can't get 75k for 500 attacks, unless you mean over time.Mystery wrote:
I guess it makes sense, if you invest LOTS of stam into him. If you use 500 stam and get 75k each time you would get a total of 37.5m. Which is a waste of stam IMOAround $75k, so at this point I still make money even factoring in healing. I'll do this if my stamina isn't busy elsewhere. You say it makes no sense, but I'm more interested in earning money than leveling.
I do this when I'm not using my stamina for anything else. It's not like I'm spending don points to refill my stamina to do this.
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I do mean over time. Still.... Do you even notice the extra money
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I feel banking $$$ is meaningless already past a certain point. That 15% is steep, do the math. U'd basically have 2b ATKd all day every day to lose 15% of ur income. Even as a noob I stopped banking my $$$ after i did the math.
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