Instead of def and att Points....:
Forums › Suggestions & Feedback › Instead of def and att Points....:-
Why not have intelligence points instead of the option of wasting ur points on the def and attack things. These intellingence points could help with missions either lowering the nrg needed in doing a mission.
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Hmm.. how much of an influence would these 'intelligence points' have on the amount of energy used?
due to the maximum pointa being 250, it would have to be a minute amount. Like 0.01% less energy used. -
Instead of lowering the energy used, intelligence points should reduce the likelihood of getting busted & advance your status to Elite more quickly 👍
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I like ANY idea that wud replace ATK/DEF w/ smthing else. I really don't care what it is as long as it makes sense. As it stands now, it's just a waste of space & nobody n their rite mind wud use it.
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Doc Xray wrote:
Nobody gets busted: Global protection anyway, and with the 5 free points this is now easy. Also the Consigliere loot.Instead of lowering the energy used, intelligence points should reduce the likelihood of getting busted & advance your status to Elite more quickly 👍
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Or u can make each pt towards att or def give u 10 ea instead of 1.
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mayblater wrote:
That would still be just as useless... If there is a replacement for Atk/Def it should be a very slight percentage increase of your total Atk/defOr u can make each pt towards att or def give u 10 ea instead of 1.
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LIONFURY wrote:
👍👍👍mayblater wrote:
That would still be just as useless... If there is a replacement for Atk/Def it should be a very slight percentage increase of your total Atk/defOr u can make each pt towards att or def give u 10 ea instead of 1.
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Doc Xray wrote:
Like itInstead of lowering the energy used, intelligence points should reduce the likelihood of getting busted & advance your status to Elite more quickly 👍
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Doc Xray wrote:
That would do nothing for me. I get global protection & already have everything on elite.Instead of lowering the energy used, intelligence points should reduce the likelihood of getting busted & advance your status to Elite more quickly 👍
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Attack and defense should be weighted as a percentage not just added points. Why even bother hiding the points if it's useless!
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metAlAries wrote:
Attack and defense should be weighted as a percentage not just added points. Why even bother hiding the points if it's useless!
Yes. Say your attack is 5,000 + 30att with a mob of 500. Treat attack as a henchmen. 5000/500 = 10 att per mob. 30x10att + 5000 att = 5300 att. Now attack has value.
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metAlAries wrote:
Read one of the threads where percentage has been discussed at length.Attack and defense should be weighted as a percentage not just added points. Why even bother hiding the points if it's useless!
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Papa Sparks wrote:
Now let's look at some conservative numbers for large mobs:metAlAries wrote:
Attack and defense should be weighted as a percentage not just added points. Why even bother hiding the points if it's useless!
Yes. Say your attack is 5,000 + 30att with a mob of 500. Treat attack as a henchmen. 5000/500 = 10 att per mob. 30x10att + 5000 att = 5300 att. Now attack has value.
Mob 30,000
Attack total 870,000
Attack points (max) 250
870,000/30,000 = 29
250 x 29 = 7,250
870,000 + 7,250 = 877,250For those that can't afford to max attack points, say they have 30 attack points. 30 x 29 = 870.
There's a HUGE discrepancy between 7,250 versus 870 extra attack. No thanks!! 👎👎
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Just remove attack and defense. Simple as that.
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How bout making the intelligence points, shorten the time you need to wait to replenish energy?
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LIONFURY wrote:
Then what happens to my extra skill points that I paid for?Just remove attack and defense. Simple as that.
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ßelial wrote:
Refund them for any player who has put pints into either catigory.LIONFURY wrote:
Then what happens to my extra skill points that I paid for?Just remove attack and defense. Simple as that.
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Points*
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Make luck. Random chance of winning a fight you shouldn't. Max of 250 provides a 5% (number given as example) chance. Luck provides no defensive value.
Example: Using the 5% given at max luck, I attack Belial 100 times. I win 5 of them, give or take. Belial attacks me 100 times. Because luck provides no defensive value, Belial wins 100 times.
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Ꭲweek wrote:
Idk. Seems a little over powerful to me.Make luck. Random chance of winning a fight you shouldn't. Max of 250 provides a 5% (number given as example) chance. Luck provides no defensive value.
Example: Using the 5% given at max luck, I attack Belial 100 times. I win 5 of them, give or take. Belial attacks me 100 times. Because luck provides no defensive value, Belial wins 100 times.
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