Limit henchmen to 15%
Forums › Suggestions & Feedback › Limit henchmen to 15%-
Time to fight the good fight again. With new players coming on everywhere we don't need mob discouraged by massive mob size caused by hench buyers. Nick something needs to be done or retention rate isnt going to get better.
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👍👍 I've always been in support of lowering the hench %.
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15 maybe a little too low but i do agree it should be lowered.
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duair wrote:
My rule for myself has always been 10%. 15% sounds fair to me. Enough for a boost but makes buying the top not possible15 maybe a little too low but i do agree it should be lowered.
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Lol some ppl spend too much money here... Anyway I don't agree as hench buying helps fund the game.
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thegame🍀 wrote:
There has to be a limit or it becomes impossible for those without the same level of cash to competeLol some ppl spend too much money here... Anyway I don't agree as hench buying helps fund the game.
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No, not unless a similar limit is placed upon mob from invites.
The proposed limit would genuinely make it impossible for a player starting today to catch the vets in mob size.
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Add swagger wrote:
What percentage of players have that kind of cash? Name players who have actually caught up this way. There aren't many. BuyIng your way up and using your cash to stomp on the working class is not a viable way to catch up. And it's unnecessary. You don't need the biggest mob to playNo, not unless a similar limit is placed upon mob from invites.
The proposed limit would genuinely make it impossible for a player starting today to catch the vets in mob size.
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Neither is punching codes...
If mob size is so irrelevant, why are we having this conversation?
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I kind of like the idea. But who are we to impose a limit if the player is willing to drop that much cash into the game, don points is what helps keep this game in existence. If they are willing to fund the game so heavily perhaps they should have such an advantage.
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Is there even anyone over 15 or even 10 % right now anyways?
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SauceBoss🇺🇸💀🔫 wrote:
Yes, possibly at 75%. I think there may be at least 2.Is there even anyone over 15 or even 10 % right now anyways?
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Add swagger wrote:
Because some of us like to compete with codes. For some of us punching is the gameNeither is punching codes...
If mob size is so irrelevant, why are we having this conversation?
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Mystery wrote:
There is a limit of 40 pct durrrrrrrSauceBoss🇺🇸💀🔫 wrote:
Yes, possibly at 75%. I think there may be at least 2.Is there even anyone over 15 or even 10 % right now anyways?
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shaggly razors wrote:
It's 75%Mystery wrote:
There is a limit of 40 pct durrrrrrrSauceBoss🇺🇸💀🔫 wrote:
Yes, possibly at 75%. I think there may be at least 2.Is there even anyone over 15 or even 10 % right now anyways?
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💀DEATH💀 wrote:
H@vocAdd swagger wrote:
What percentage of players have that kind of cash? Name players who have actually caught up this way. There aren't many. BuyIng your way up and using your cash to stomp on the working class is not a viable way to catch up. And it's unnecessary. You don't need the biggest mob to playNo, not unless a similar limit is placed upon mob from invites.
The proposed limit would genuinely make it impossible for a player starting today to catch the vets in mob size.
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The main poOnt is the majority of players aren't going to be able to buy themselves up to compete. Henchmen way raise the average. There are plenty of other money sinks in this game so nick wouldn't suffer from lack of henchmen.
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Clyde⌖Barrow wrote:
And IMO he shouldn't have been able to buy his way up above people that put lots of work into their mobs. I get stomped and trampled down by rich people daily in rl. It shouldn't happen in the virtual world as well💀DEATH💀 wrote:
H@vocAdd swagger wrote:
What percentage of players have that kind of cash? Name players who have actually caught up this way. There aren't many. BuyIng your way up and using your cash to stomp on the working class is not a viable way to catch up. And it's unnecessary. You don't need the biggest mob to playNo, not unless a similar limit is placed upon mob from invites.
The proposed limit would genuinely make it impossible for a player starting today to catch the vets in mob size.
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No I disagree!
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👿ℬℜƲ∁ℇƳ👿 wrote:
It's already limited to 75% can you see any reason why it shouldn't be lowered more?No I disagree!
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💀DEATH💀 wrote:
Not to 15% no!👿ℬℜƲ∁ℇƳ👿 wrote:
It's already limited to 75% can you see any reason why it shouldn't be lowered more?No I disagree!
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👿ℬℜƲ∁ℇƳ👿 wrote:
15% is a lot. I don't even have 10%💀DEATH💀 wrote:
Not to 15% no!👿ℬℜƲ∁ℇƳ👿 wrote:
It's already limited to 75% can you see any reason why it shouldn't be lowered more?No I disagree!
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Lol I don't even have 10% I got 4202 real and 14 hench all my hench are loot I spend my don points on other things...
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thegame🍀 wrote:
Then you agree with me...Lol I don't even have 10% I got 4202 real and 14 hench all my hench are loot I spend my don points on other things...
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💀DEATH💀 wrote:
I would agree, but it's abit late isn't it, as quite a few people are probably already way over 15%?thegame🍀 wrote:
Then you agree with me...Lol I don't even have 10% I got 4202 real and 14 hench all my hench are loot I spend my don points on other things...
Also it's probably a big 💰💰💰 maker. -
👾₩✪ℤℤⅬΣ-ɰøʑʑɬɘ👾 wrote:
It's not too late. Those people just couldn't buy again until they were under the new limit.💀DEATH💀 wrote:
I would agree, but it's abit late isn't it, as quite a few people are probably already way over 15%?thegame🍀 wrote:
Then you agree with me...Lol I don't even have 10% I got 4202 real and 14 hench all my hench are loot I spend my don points on other things...
Also it's probably a big 💰💰💰 maker. -
I think if someone wants to support the game with huge piles of cash like a h@voc, it's great.
outlays like that are a huge bonus for the dev and keep the servers running for us.
these games are called "pay to play" in the games biz for a reason. it's the nature of the beast in the freemium niche.
does it "really" make a bit of difference to a 1000 mob player whether a h@voc has 10,000 mob or 40,000 mob? makes no difference to the small players.
IMO the cost of hench is high enough to be pretty much be a built in game balancer, anyway. so I just don't think it needs rebalancing at this time.
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Saelo. But what about a player like me who's only reason to play us to be the biggest mob? I should have I spend thousands to reach that goal?
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I think the 15% you're suggesting is actually quite generous.
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👿߀ŁîÅŁ wrote:
When I read this I got an image of H@VOC buying nick out of the deal...Time to fight the good fight again. With new players coming on everywhere we don't need mob discouraged by massive mob size caused by hench buyers. Nick something needs to be done or retention rate isnt going to get better.
But ya it's a good idea. Isnt the limit 75%? -
New players might need henchman if they're having trouble mobbing up... if they have only 10 mob, they could only get 2 henchman to help. That might not make any sense... Idk
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