Capture distance needs another differential
Forums › Suggestions & Feedback › Capture distance needs another differential-
Since the introduction of melee weapons the game has opened up. Players that are similar in mob size are able to cap each other more easily than before due to attack power increases which is good. However, their cap distances are so similar that it almost takes the joy out the game.
A different differential for cap distance would be good right about now. Anyone feel to add anything to this?
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I disagree. Cap distance should be fair to all. I don't like creating A class and B class players.
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Based on what? The range of people with large mobs is already poor compared to anyone with a smaller mob. Now you want to make that even worse? :(
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I don't know what the differential should be but mob doesn't really do it. Back when it was based on turf count players could actively MANAGE their cap radius and when it changed to being based on mob their control became indirect.
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