Don't Count Captured Turfs
Forums › Suggestions & Feedback › Don't Count Captured Turfs-
I don't think captured turfs should be counted against your turf limit, because it fights progress. If you're just over your limit you have to delete captured territories to build one territory in a new area. It completely defeats the purpose of the gps if you can't build in new areas after you're over your limit. I think your limit should be reserved for created territories for movement and strategy.
-
Good idea but I doubt Nick will add it. Other people have suggested this and it still hasn't gone through
-
This is just very frustrating for me, because I'm 20 over my limit and there are absolutely no nearby territories to take. So the game is basically over for me until more people move in.
-
Nick gives game for free. You want to increase buy some don points
-
I'm not paying 21 bucks just to build one turf over my limit. The only thing I would ever pay for is a name change.
-
So nick is supposed to upgrade this app and do everything we all want for free?
-
No, buying new turfs would increase the number of turfs you can create.
-
I see you have spent well over $50 on your turfs.
-
It's been said before. By me infact and by others. Seems to have been ignored so far
-
It should be counted... U dont want to pay for more turfs ... It is ur business...
-
If captured turfs never counted towards your cap limit, people would simply stay 2 turfs below their limit so that they could turf hop around and cap everything; there would be mobs with thousands of turfs.
Believe me, it's the turf cap that keeps the ultra-aggressive players at bay.
-
Matt does have a point, but there has to be a better way. This whole game is GPS based and being productive eliminates this.
-
This sounds like the roots of TW2. Lots of other unique ideas could be implemented.
HOMIE3⃣3⃣4⃣™
Purchase Respect Points NEW! · Support · Turf Map · Terms · Privacy
©2021 MeanFreePath LLC