Specializing Missions.
Forums › Suggestions & Feedback › Specializing Missions.-
could we have say 3 new missions ... one that was good for xp, bad for money and no loot... one that was good for money, bad for xp and slim chance of loot... one for all loot that gets you loads, but dreadful eng/exp ratio and dreadful money?
so like
Mission 1(any name): ENG: 10 EXP: 20 - $10k - no loot.
Mission 2: ENG:15 EXP:17 - $500k - (small)chance of loot(but only common anduncommon loot)
Mission 3: ENG:20 EXP:20 - $25 - (extremely high) chance of loot (all loot possible)I think these'd be quite useful. your thoughts?
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1) Already exists - purse snatching.
2) A mission that gives you $500k + a chance of loot? That sounds greedy.
3) Making all loot possible lowers the chance of getting particular kinds, like rare. $25? That's a pointless amount of money. -
Mystery wrote:
1. Purse snatching gives you 150% of your eng, this mission would give 200%.1) Already exists - purse snatching.
2) A mission that gives you $500k + a chance of loot? That sounds greedy.
3) Making all loot possible lowers the chance of getting particular kinds, like rare. $25? That's a pointless amount of money.
2. Maybe lower it a bit then? or take the loot chance out?
3. and I meant 25k -
Dig up my old post for new missions. Had some new suggested sets in there.
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Darth Vadan™ wrote:
I'll look for it now, how old is it?Dig up my old post for new missions. Had some new suggested sets in there.
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A couple more ideas:
A while back, someone posted about doing missions that would have an influence on the rest of the game. Based on that, a couple more affects of missions that might be cool:
1) Increase stamina recharge rate
2) Increase health recharge rate
3) Increase energy recharge rate.
Based on you current need, you could do the corresponding mission.
Obviously it would need some sort of cap on increases, but I think it'd be pretty neat. -
Boat Anchor wrote:
That wouldn't happen. Dp refills are there for a reason.A couple more ideas:
A while back, someone posted about doing missions that would have an influence on the rest of the game. Based on that, a couple more affects of missions that might be cool:
1) Increase stamina recharge rate
2) Increase health recharge rate
3) Increase energy recharge rate.
Based on you current need, you could do the corresponding mission.
Obviously it would need some sort of cap on increases, but I think it'd be pretty neat. -
I like this!
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🙎ຮℌɑກນຮ🙎 wrote:
woo😄 all my other suggestions have just been dismissed😓I like this!
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