wep effectiveness related to number of turfs
Forums › Suggestions & Feedback › wep effectiveness related to number of turfs-
In most games there is diminishing returns as you get larger/more powerful. But it seems not with this game, those with huge numbers of turf just dominate easily as the income allows them to always be fully loaded with weps - so then all it comes down to is mob numebrs (just punching codes) which is not strategical at all.
Maybe wep effectivness should be linked to turf number, so you have to strike a balance between the two. As the weps have to be spread out to cover so many turf.
This would also help newer peeps a little as with smaller numbers of turf there smaller wep cache would be more effective.
Also even the large players would benefit when being brought down by a stronger player - as they are losing turf, thier weps become slightly more effective to a point they can maintain a certain number of turf rather than lose them all.
Just an idea. Seems most people on this forum hate any idea of change though without giving it a thought :P
-
Right on. This is exactly what kind of change I have been proposing, even to nick directly. I hope you get better results than I have. Keep preaching change though. Sooner or later others will recognize the severe limitations of the game. Hopefully by that time they will not simply lose interest but will want to implement change.
Purchase Respect Points NEW! · Support · Turf Map · Terms · Privacy
©2021 MeanFreePath LLC