New offensive loot
Forums › Suggestions & Feedback › New offensive loot-
We have loot that destroys turf upgrades, ERs a player and saps stamina. How about some more loot that goes with these?
1. Sniper - when used it destroys 1-5(?) henchman. Small chance sniper misses which results in 0 kills.
2. Saboteur - when used it destroys X (?) amount of weapons. Small chance a percentage of these weapons are given to you.
3. Poison - like the AP ammo, -10% attk and def.Thoughts or different values for this loot
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No. 👎
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1) no many player purchas ehenchmen. It'd be a form of stealing to add that
2)nah. Don't really see a point
3) no. The attack margins is already narrowed. At this tile we don't need anymore narrowing tools
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#2 maybe, but no to 1&3
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2 would see the destruction of loot. I don't think that should be allowed to happen.
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1) people purchase henchies--you can purchase health: can be taken with attacks and cement shoes. Can purchase cash: taken with attacks. Purchase stamina: can be taken with horse head. Purchase loot crates: property upgrades destroyed with car bomb.
2) don't think loot should be destroyed, car bombs do this.
3) attack margins already narrowed, should we do away with AP ammo then? -
No. 👎
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Mob plays a factor. Meaning hench plays a factor. When someone resets and you lose mob that's not replaced unless they add u again is it? Turf can be replaced. Mob can't. So destroying hench is a terrible suggestion.
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Also, health can be replenished with in-game cash, stamina and energy automatically replenishes, not necessary to buy dp refill. Hench is real mony cost.
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FFEdge wrote:
Ap ammo is already figured into the margin. Another 10% is not needed at this time.1) people purchase henchies--you can purchase health: can be taken with attacks and cement shoes. Can purchase cash: taken with attacks. Purchase stamina: can be taken with horse head. Purchase loot crates: property upgrades destroyed with car bomb.
2) don't think loot should be destroyed, car bombs do this.
3) attack margins already narrowed, should we do away with AP ammo then? -
I only say maybe to #2 if it's only weapons that can be bought with ingame cash. Not looted weapons
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Kozy wrote:
But honesty speaking how big a difference is someone gaining 5-10 weps or losing that many gonna make? Absolutely none. It'd be pretty useless.I only say maybe to #2 if it's only weapons that can be bought with ingame cash. Not looted weapons
Loot from players has been suggested, but without a practical idea so far.
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Darth Vadan™ wrote:
I agree that's why I said maybe. I'd say yes if it was like 5-10% of your weapons and rare. If it's just a small amount then no.Kozy wrote:
But honesty speaking how big a difference is someone gaining 5-10 weps or losing that many gonna make? Absolutely none. It'd be pretty useless.I only say maybe to #2 if it's only weapons that can be bought with ingame cash. Not looted weapons
Loot from players has been suggested, but without a practical idea so far.
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so, basically, no to all these ideas.
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__Don_Line__ wrote:
Prett much.so, basically, no to all these ideas.
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Darth Vadan™ wrote:
Yup. Basically none will work at this time. Things change though and the lower defense may be needed in the future__Don_Line__ wrote:
Prett much.so, basically, no to all these ideas.
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1) Was already suggested before with plenty of discussion on why it was a bad idea & unlikely to be implemented.
2) Was already suggested before. I'm opposed to it.
3) I agree with Belial. I think people are still figuring out how the melee weapons & bazookas change things too. -
Mystery wrote:
I mostly disagree w you and B regarding bazookas. In the grand scheme of mob size, bazookas hardly change the game...it's one of the rarest types of loot and unless you have hundreds of dollars to spend on loot crates, it doesn't realistically impact attack strength.3) I agree with Belial. I think people are still figuring out how the melee weapons & bazookas change things too.
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FFEdge wrote:
2 - you stole from a different thread. Nice try.We have loot that destroys turf upgrades, ERs a player and saps stamina. How about some more loot that goes with these?
1. Sniper - when used it destroys 1-5(?) henchman. Small chance sniper misses which results in 0 kills.
2. Saboteur - when used it destroys X (?) amount of weapons. Small chance a percentage of these weapons are given to you.
3. Poison - like the AP ammo, -10% attk and def.Thoughts or different values for this loot
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Randog wrote:
Just saw this reply.... No I didn't see it elsewhere. No idea why you would imply I'm a thief. Nearly most of the suggestions here have at one time in some form been discussed. I could reply to most threads here with that BS "stolen from this thread! Nice try!". Is it a stretch to believe many others would think up a piece of loot that attacks others in a WAR game? Get over yourself.2 - you stole from a different thread. Nice try.
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Maybe the second idea. 10% of a random weapon or defense item is wiped out. It's very rare. The chances if you hitting his main attack or defensive power is small also.
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