Weapons idea!
Forums › Suggestions & Feedback › Weapons idea!-
Helicopter: 40 att 50 def
Cost:5 million Upkeep: 800k
Limitations for attack: only works on nearby turf that are in range of a selected turf, and you can only use them a limited about of times per day. They increase your attack by 20%. You must atrach it to a turf. *Can only be unattached once every 24hrs* when unattached and not on a turf they function like regular weapons.Shotgun: 30att 9 def
Cost 400k Upkeep 400Explosives: loot
You attach it to your turf and if some one caps it it explodes and drains the attacker's health to 0 and stam all upgrades are destroyed. -
Justin Duran wrote:
The only Idea I like in that is explosivesHelicopter: 40 att 50 def
Cost:5 million Upkeep: 800k
Limitations for attack: only works on nearby turf that are in range of a selected turf, and you can only use them a limited about of times per day. They increase your attack by 20%. You must atrach it to a turf. *Can only be unattached once every 24hrs* when unattached and not on a turf they function like regular weapons.Shotgun: 30att 9 def
Cost 400k Upkeep 400Explosives: loot
You attach it to your turf and if some one caps it it explodes and drains the attacker's health to 0 and stam all upgrades are destroyed. -
👻Gθςτγ👻 wrote:
I pretty much like all of them.Justin Duran wrote:
The only Idea I like in that is explosivesHelicopter: 40 att 50 def
Cost:5 million Upkeep: 800k
Limitations for attack: only works on nearby turf that are in range of a selected turf, and you can only use them a limited about of times per day. They increase your attack by 20%. You must atrach it to a turf. *Can only be unattached once every 24hrs* when unattached and not on a turf they function like regular weapons.Shotgun: 30att 9 def
Cost 400k Upkeep 400Explosives: loot
You attach it to your turf and if some one caps it it explodes and drains the attacker's health to 0 and stam all upgrades are destroyed. -
Not needed.
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🔥HELL RAZOR🔥 wrote:
Worthless input.Not needed.
I like the explosives idea. It would be cool to take the c4 explosives needed to run some missions and change it's function to this idea.
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The explosives have already been suggested.
We already have sawed-off shotguns. The stats on the suggestion for this one do not make sense.
The helicopter would be a vehicle. We don't have a vehicle class & IMO we don't need one.
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wangberg wrote:
To say that something isn't needed isn't worthless input. Weapons are more tha pretty pictures to collect. You hbe to consider if their features nd stats are needed and what impact they'll have in the game as a whole. We are already seeing a slow narrowing of attack and defense. Which is probably needed. But the keyword is SLOW🔥HELL RAZOR🔥 wrote:
Worthless input.Not needed.
I like the explosives idea. It would be cool to take the c4 explosives needed to run some missions and change it's function to this idea.
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🔥HELL RAZOR🔥 wrote:
You have no room to talk about what isnt needed B. You just suggested "houses" a couple hours ago.wangberg wrote:
To say that something isn't needed isn't worthless input. Weapons are more tha pretty pictures to collect. You hbe to consider if their features nd stats are needed and what impact they'll have in the game as a whole. We are already seeing a slow narrowing of attack and defense. Which is probably needed. But the keyword is SLOW🔥HELL RAZOR🔥 wrote:
Worthless input.Not needed.
I like the explosives idea. It would be cool to take the c4 explosives needed to run some missions and change it's function to this idea.
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Billy Da' Kid wrote:
Understand when im messing around. And profile pics and the new post is messing around ;)🔥HELL RAZOR🔥 wrote:
You have no room to talk about what isnt needed B. You just suggested "houses" a couple hours ago.wangberg wrote:
To say that something isn't needed isn't worthless input. Weapons are more tha pretty pictures to collect. You hbe to consider if their features nd stats are needed and what impact they'll have in the game as a whole. We are already seeing a slow narrowing of attack and defense. Which is probably needed. But the keyword is SLOW🔥HELL RAZOR🔥 wrote:
Worthless input.Not needed.
I like the explosives idea. It would be cool to take the c4 explosives needed to run some missions and change it's function to this idea.
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Although you have to admit being able to marry and reproduce with other players would be funny. Imagine the fight over Bella.
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Nick would have to write some code to prevent people with marrying him he'd lose all that money over the 5 second divorces!
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🔥HELL RAZOR🔥 wrote:
Sounds like turf wars monogamy.Although you have to admit being able to marry and reproduce with other players would be funny. Imagine the fight over Bella.
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Stats are totally off. Next.
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You took my helicopter idea! Too bad it sucks...
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🔥HELL RAZOR🔥 wrote:
this is useful. Just stating "not needed" is dismissive.wangberg wrote:
To say that something isn't needed isn't worthless input. Weapons are more tha pretty pictures to collect. You hbe to consider if their features nd stats are needed and what impact they'll have in the game as a whole. We are already seeing a slow narrowing of attack and defense. Which is probably needed. But the keyword is SLOW🔥HELL RAZOR🔥 wrote:
Worthless input.Not needed.
I like the explosives idea. It would be cool to take the c4 explosives needed to run some missions and change it's function to this idea.
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