Will we ever have an aggregate..
Forums › Suggestions & Feedback › Will we ever have an aggregate..-
It would be nice to have an aggregate total of # of attacks on 1 turf(condensed in 1 line) so that players who are in wars, loss multiple turfs at once can actually see or locate the turfs lost.
Frankly don't need to see minimum 8 attacks(up to 12-15) +1 to see 1 miserable turf captured or destroyed. That way, players can get more info and space is utilized maximally. Don't think players care how many attacks it took vs. losing the turf.(in perspective).
Think many vets have asked for these since the start. Who else thinks so?
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Yes!
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So what would happen when a turf is attacked. As in what does it show?
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Darth Vadan™ wrote:
"vadan's random turf" was attacked 13 times it won 4 and lost 9 it was destroyed.So what would happen when a turf is attacked. As in what does it show?
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Looks good to me.
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🔥HELL RAZOR🔥 wrote:
So it wouldn't show each attack like it does now?Darth Vadan™ wrote:
"vadan's random turf" was attacked 13 times it won 4 and lost 9 it was destroyed.So what would happen when a turf is attacked. As in what does it show?
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The original attack msg could be updated and bumped up
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Darth Vadan™ wrote:
Yeah. It would clump them together the way I understan it. That way you can see more in total. Also make it easier to skim the news.🔥HELL RAZOR🔥 wrote:
So it wouldn't show each attack like it does now?Darth Vadan™ wrote:
"vadan's random turf" was attacked 13 times it won 4 and lost 9 it was destroyed.So what would happen when a turf is attacked. As in what does it show?
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🔥HELL RAZOR🔥 wrote:
Ok. So currently my turf is attacked I get a notification, If I'm fast enough I can get on and heal my turf. If that data is aggregated how do I know when to heal? Because that data can only appear once te turf has been capped/destroyed.Darth Vadan™ wrote:
Yeah. It would clump them together the way I understan it. That way you can see more in total. Also make it easier to skim the news.🔥HELL RAZOR🔥 wrote:
So it wouldn't show each attack like it does now?Darth Vadan™ wrote:
"vadan's random turf" was attacked 13 times it won 4 and lost 9 it was destroyed.So what would happen when a turf is attacked. As in what does it show?
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I like the idea of data being aggregated. But I'm not sure of te practicality of it when actually being attacked.
Right now, I'm notified, I get on and see #attacks lost and won. I immediately know if I need to heal the turf(s). I'm not sure that would work well o it's shown me 1 line of aggregated data that needs to e manually refreshed.
However, what I suggest is the fight tab within news becomes aggregated and the all tab maintains full summary (current). That way, we have the best of both worlds at hand.
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Darth Vadan™ wrote:
I like this idea, combined with Belial's idea of it showing (for example) won 4, lost 9. I know in the past Bella has also requested that the city be shown since you don't know neccesarily know where the turf was if it was destroyed.However, what I suggest is the fight tab within news becomes aggregated and the all tab maintains full summary (current). That way, we have the best of both worlds at hand.
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I like this idea, but I do like knowing that when I crush some turf of a friendemy and he isn't on.... When he gets on there is like 219 update badges.... I smile knowing his heart sank a little bit.... At least it was like that in the beginning... I speak of sacdaddy of course. My vote is yes but I don't see this changing because it does have it's uses as a non-aggregated news feed.
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cloudhail wrote:
Reason for having 2 tabs with different info. I don't think it would affect the push figure.I like this idea, but I do like knowing that when I crush some turf of a friendemy and he isn't on.... When he gets on there is like 219 update badges.... I smile knowing his heart sank a little bit.... At least it was like that in the beginning... I speak of sacdaddy of course. My vote is yes but I don't see this changing because it does have it's uses as a non-aggregated news feed.
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The city issue is sorted in the new notifications nick says, yet to see that in action. However, may be worth him considering some of these suggestions now seeing a there's an overhaul in progress.
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I like this, it makes sense for all involved. Great idea WF!
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This was just basically suggested again...
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