Hench limits
Forums › Suggestions & Feedback › Hench limits-
I've said it before now it's time to say it again. Hench need to be strictly limited. Say down to 10%. Hench is the only system in which you directly buy power. It's gotten to the point where you can't be competitive anymore without punching thousands of dollars into the game. It shouldn't be so that fun is limited to only a few top spenders. Let's pump life back into this game and make it fair.
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Not unless you also limit mob sizes in general.
I've said before that a new person punching every code available cannot attain a comparable mob to the vets.
For those players henchmen may be the only viable way to achieve a similar mob.
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this game is about making money., why would they change it?
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Because no one will play it if one player has more hench than real mob. I agree if its not limited some player(s) will soon have 50k mob and that will ruin the game.
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I've agreed with you in the past & I still do. If I bought the max henchmen (75% of my mob right now), my total mob would be 45,985. Luckily I'm not into buying henchmen, even if I could afford it.
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There should be a set limit then you have to use skill points to raise it 3 for one hench men
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ЖФMiniФЖ wrote:
Skill points? Now you are comparing apples & oranges.There should be a set limit then you have to use skill points to raise it 3 for one hench men
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Frankly if anyone wants to spend on henchies it's their choice. Right or wrong really depends where one is sitting. The arguments usually stems from one who's affected personally.(as with most comments/complaints in life)
Every game is broken. This one included & IMHO buying hench is a move I personally would not put $$ but that's me. For others it maybe the only way to play/survive in their tw world. If someone behaves irrationally, it's already their loss regardless.
Randoms are another thing😜
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風火貌 wrote:
It makes it so there's no tactical way to counter other players though. Hench buyers become invincible.Frankly if anyone wants to spend on henchies it's their choice. Right or wrong really depends where one is sitting. The arguments usually stems from one who's affected personally.(as with most comments/complaints in life)
Every game is broken. This one included & IMHO buying hench is a move I personally would not put $$ but that's me. For others it maybe the only way to play/survive in their tw world. If someone behaves irrationally, it's already their loss regardless.
Randoms are another thing😜
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TBH it's way too late to change things here.
The damage is done, save combat changes for TW2.
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😺Swagger😉 wrote:
I'm not sure about that. I think the hench limit could still be changed.TBH it's way too late to change things here.
The damage is done, save combat changes for TW2.
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I agree with swagger on damage done. This in terms of bought hench & seems like currently any way to 'tweak' appears to level the vets while not providing any true value to the noobs.
Noobs feel that it's unfair that vets are here too long, too big etc. With hench limit change, there would not be more advantages to the bottom line unfortunately. So, realistically why change? (not that I am not in support of the idea)
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Well if you guys really want to level the playing field, you would pretty much have to reset the server and all players, every three months or so. That way every no game cycle, is fair, and square. But all that time invested eventually becomes meaningless. People have already bought tons of henchmen. How should TW go about taking away everyones henchmen, and refund every person who bought too many henchmen. It's like a high school football team making you buy safety equipment, then saying wait! You can use it. We changed the rules. Its flag football now.
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No=new*
can=can't *
Been a long day ;D -
I didn't say refund. Jut limit it on all others. Those that bought won't be able to buy more until the game catches up with them. It was done before the first time limits came. I don't see the difference in doing it again
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I agree Belial and 10% was also the number in my head before reading this post.
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