Range rule change idea
Forums › Suggestions & Feedback › Range rule change idea-
Base it on current attack number instead of mob. This way low levels have the protection still but everything gets evened out. Just a new idea. Not fully sure about this one
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Please explain
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It's like mob but instead it goes by your attack stat displayed in the market to calculate range. This isn't a finished idea. I see numerous problems. But who knows it may inspire a next level idea I haven't thought of so I posted
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Puff Daddy wrote:
So ur saying force every single player to fight otherwise tey gain no range advantage? Not every player is a fighter. ur suggestion would never work.It's like mob but instead it goes by your attack stat displayed in the market to calculate range. This isn't a finished idea. I see numerous problems. But who knows it may inspire a next level idea I haven't thought of so I posted
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Vadan™ wrote:
Huh? Fighter? No. Just don't have weapons. Not fight stats attack powerPuff Daddy wrote:
So ur saying force every single player to fight otherwise tey gain no range advantage? Not every player is a fighter. ur suggestion would never work.It's like mob but instead it goes by your attack stat displayed in the market to calculate range. This isn't a finished idea. I see numerous problems. But who knows it may inspire a next level idea I haven't thought of so I posted
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Errr !!! Your attack number cones from how many mob u have times weapons so how is that any different . Z -
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shaggly razors wrote:
It's different because you yourself can adjust it. Instead of it being only exploited by mules it becomes open to allErrr !!! Your attack number cones from how many mob u have times weapons so how is that any different . Z -
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Billy Da' Kid wrote:.
Well considering this is still called Turf Wars! then it's still a fighting game. So everyone is a fighter wether they like it or not. I understand the whole social concept. But you can still have that part of the game as a fighter. If your not then go play farmtown.
Look at swagger. He's a big mob player, already at a disadvantage from much smaller players due to the cap range. He doesn't fight, hr collects capos. U expect him and others like him to give up their targets and be forced to join wars? My point stands, not everyone is a fighter. -
Billy Da' Kid wrote:
Lol kid you don't need to keep repeating it's a war game with emphasis. I've seen far more battles than you will during your time playing, I think that makes me a better judge of what this game involves than you. Pipe it down a little.If he is willing to keep his capos then yes.. He'd fight for him. The idea of the game is not to just collect circles and names of towns. He has allies and if he was being threatened he'd fight along with them. This is a WAR! game. You place circles to get more money to buy more guns to fight your Wars and be stronger than other players. That's the concept of the game. Read the App store description! Everyone is a fighter in a Fighting game. Thats the whole point.
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Somerhing should be done. 3 and 4k mobsters can snipe through a 20k+ mobsters turf in a few days with the right V support. That's a fact. Almost makes it less of an advantage to grow your mob. It just means other mobsters can hit from further and further away. That's a fact.
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Vadan and Billy I don't get what this has to do with the idea. My idea has nothing to do with fighting. Quite the oposite. Sell all weapons and you couldn't be capped. Which is the main bad thing in this idea. Like I said I know the idea is crap. This was just a starter idea
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I kind of like this idea. Still able to "drop inf" in a way but it puts you at a disadvantage as well. I think it's needs to use both attack and defense. But a good start for an idea
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👎. You get penalised for actually playing the game. I know there's a lot of turf huggers out there but people who play in the spirit of the game should not be penalised. If I was to say have sold all my weapons and 'on a break' this would certainly benefit me. Can't think who else that would apply to right now. Oh no... Wait!
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Why not have it steadily increase between levels 1 - 30. To a fixed cap for eveyone.
This brings it roughly inline with the revised 10% rule.
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🍀Swagger🍀 wrote:
No. Yeah ok. Maybe the tapering off of protection through the levels like the 10% but if cap range was static the game would be too static. Half the battle is working out range and using it. Trust me I get sniped by dbr daily. I know!!!Why not have it steadily increase between levels 1 - 30. To a fixed cap for eveyone.
This brings it roughly inline with the revised 10% rule.
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randombloke wrote:
Ha ha👎. You get penalised for actually playing the game. I know there's a lot of turf huggers out there but people who play in the spirit of the game should not be penalised. If I was to say have sold all my weapons and 'on a break' this would certainly benefit me. Can't think who else that would apply to right now. Oh no... Wait!
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