Steal/kill Henchmen
Forums › Suggestions & Feedback › Steal/kill Henchmen-
How about some kind of loot that let's you poach or even kill henchmen?
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Hench cost real money therefore shouldn't be able to be stolen or destroyed.
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So does turf, energy, and stamina to some degree. People resetting removes other mob members. They are about the only thing you can't affect in game.
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You don't expect to "keep" energy & stamina though. You don't actually buy turf; you buy turf limit. People can't take away your limit.
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Mystery wrote:
Exactly.You don't expect to "keep" energy & stamina though. You don't actually buy turf; you buy turf limit. People can't take away your limit.
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I don't think you should be able to steal/kill henchmen, even though you can 'steal' turf loot upgrades by capping and they were paid for (either via loot crates or missions). However, henchmen should degrade over time I think like how when someone resets you lose them from your mob.
The reason behind this idea is because most people punch and lose the 'advantage' of real mob whereas those who purchase henchmen don't have the same issue.
Basically a 'half life' for henchmen. Before anyone asks I have looted henchmen too so this would affect me detrimentally also if implemented.
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randombloke wrote:
It'd be really bad for players that bought them expecting a permanent advantage. Too late for that changeI don't think you should be able to steal/kill henchmen, even though you can 'steal' turf loot upgrades by capping and they were paid for (either via loot crates or missions). However, henchmen should degrade over time I think like how when someone resets you lose them from your mob.
The reason behind this idea is because most people punch and lose the 'advantage' of real mob whereas those who purchase henchmen don't have the same issue.
Basically a 'half life' for henchmen. Before anyone asks I have looted henchmen too so this would affect me detrimentally also if implemented.
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I think it's a good idea but could u imagine say 10k people on tw getting a steal 3 henchy loot. Havoc would have nothing left
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Maybe it should be for hench acquired and not bought. To keep it fair.
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randombloke wrote:
Think it's an interesting idea that should be explored further.I don't think you should be able to steal/kill henchmen, even though you can 'steal' turf loot upgrades by capping and they were paid for (either via loot crates or missions). However, henchmen should degrade over time I think like how when someone resets you lose them from your mob.
The reason behind this idea is because most people punch and lose the 'advantage' of real mob whereas those who purchase henchmen don't have the same issue.
Basically a 'half life' for henchmen. Before anyone asks I have looted henchmen too so this would affect me detrimentally also if implemented.
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I don't think nick would implement anything that causes you to lose hench since they are purchased with rl money. I'm not sure if he'd let their power decay either. I think you'd have to focus on just those that were looted.
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Mystery wrote:
We allpaid for mob. Computer. Electricity. Wifi. Time. We just paid indirectly. What's the big difference with henchmen?I don't think nick would implement anything that causes you to lose hench since they are purchased with rl money. I'm not sure if he'd let their power decay either. I think you'd have to focus on just those that were looted.
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I'm only guessing, but I imagine it's the expectation of what you are purchasing. Buying any of those other things doesn't guarantee that you will get a mob member. However, when you buy a henchman, you are buying a henchman. Imagine if you spent money on skill points to max your stamina. Then imagine someone suggested loot where they could take some of your stamina points. I don't mean drain your stamina; I mean instead of having 250 stamina points, you now have 247 points. Now you either have to spend more rl money to increase it again (which most would call a rip-off) or live with less stamina.
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I'm only proposing a minor degrade rate. Something similar to that of the average number of resets per year.
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