Another att/def skill points idea
Forums › Suggestions & Feedback › Another att/def skill points idea-
Why not make the skill points count towards turf attack and defence. For example, 1sp = 0.5%. So if I have 50 points in defence my turf is 25% stronger in terms of health, so it would need 25% more hits to be capped. If my attack is 100 that's 50% meaning I can use 50% less hits to cap. The sp would be added or subtracted from the no. of hit required to cap and not to mob att/def. Just chucking another idea out there to discuss.
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I'm pondering this. I'm thinking what I just wrote in Luigifan's thread may be applicable here. I'm also thinking of large/strong players versus mid-size players. I'm also thinking of "rich" players versus "less well off" players.
I think the last one is my biggest "concern." Turf to support weapons can be capped if people can't afford to buy turf limit. I imagine henchies were created for people that didn't have the time or weren't willing to punch many codes. But I don't see a free counterbalance for those that would buy 250 points for each.
Idk, I'm just kind of throwing these thoughts out there. I'm not compleyely sure how I feel about this idea yet.
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Just read your other comment mystery, I agree with that statement. Also, lets not forget we do have an extra 150 sp to allocate now. With a total of 450 points to allocate, health and energy maxed with 30 sp this leaves 420 sp. That's an awful lot for anyone to dump in to stamina, 215 actually. My point being there would be plenty of points to build up stamina and berefit turf. No? Those who buy additional sp will do ao anyway.
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You lost me. Doesn't it take 500 skill points just to max health & energy?
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Mystery wrote:
Wait...I swear health and energy is 1sp = 10. Oh gosh I don't even remember now it's been ao long! Can someone confirm if I was talking gibberish or not?You lost me. Doesn't it take 500 skill points just to max health & energy?
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YOU wrote:
Or is it just health that does that? And energy is 1=1, stamina is 2=1.Mystery wrote:
Wait...I swear health and energy is 1sp = 10. Oh gosh I don't even remember now it's been ao long! Can someone confirm if I was talking gibberish or not?You lost me. Doesn't it take 500 skill points just to max health & energy?
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Vadan™ wrote:
This 👆YOU wrote:
Or is it just health that does that? And energy is 1=1, stamina is 2=1.Mystery wrote:
Wait...I swear health and energy is 1sp = 10. Oh gosh I don't even remember now it's been ao long! Can someone confirm if I was talking gibberish or not?You lost me. Doesn't it take 500 skill points just to max health & energy?
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Ꭲཡཇཇ།ཧ wrote:
Lol thanks.Vadan™ wrote:
This 👆YOU wrote:
Or is it just health that does that? And energy is 1=1, stamina is 2=1.Mystery wrote:
Wait...I swear health and energy is 1sp = 10. Oh gosh I don't even remember now it's been ao long! Can someone confirm if I was talking gibberish or not?You lost me. Doesn't it take 500 skill points just to max health & energy?
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REVISED wrote:
Just read your other comment mystery, I agree with that statement. Also, lets not forget we do have an extra 150 sp to allocate now. With a total of 450 points to allocate, health and energy maxed with 165 sp this leaves 285 sp, 142 stamina, not everyone will want that much stamina. My point being there would be plenty of points to build up stamina and berefit turf. No? Those who buy additional sp will do ao anyway.
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Vadan™ wrote:
Lol, I forgot about the health = 10, so we were both confused. :)REVISED wrote:
Just read your other comment mystery, I agree with that statement. Also, lets not forget we do have an extra 150 sp to allocate now. With a total of 450 points to allocate, health and energy maxed with 165 sp this leaves 285 sp, 142 stamina, not everyone will want that much stamina. My point being there would be plenty of points to build up stamina and berefit turf. No? Those who buy additional sp will do ao anyway.
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Vadan™ wrote:
Actually you start with a health of 100 & energy of 10. So maxing those = 255 points, leaving you with 195 points. If you used all those on stamina, you'd get an extra 97 stam (with 1 point left over). You start out with 4 stamina, so your total stamina would be 101.REVISED wrote:
Just read your other comment mystery, I agree with that statement. Also, lets not forget we do have an extra 150 sp to allocate now. With a total of 450 points to allocate, health and energy maxed with 165 sp this leaves 285 sp, 142 stamina, not everyone will want that much stamina. My point being there would be plenty of points to build up stamina and berefit turf. No? Those who buy additional sp will do ao anyway.
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Ok the figures were obv off lol but the idea still stands.
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Vadan™ wrote:
I was wrong at first too, so I was just trying to get the figures out there to see what they looked like. I've made some dumb mistakes lately too, so someone may want to double check them.Ok the figures were obv off lol but the idea still stands.
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Y not have them as a % of ur stats ... Ex. Have 20 Att. Points would equal 2.0%
Ur really Att is 100
So ur total would be 102 attack
Imagine this with a HIGHER one tho -
J DAWG[add:333] wrote:
Because that would end up being ridiculous. If 1 attack point = 1% (your suggestion) & someone maxed their attack to 250 points, with a regular attack of 500,000 (low for anyone with a big mob), they would add 1,250,000 points to their attack. That would give them a total attack of 1,750,000.Y not have them as a % of ur stats ... Ex. Have 20 Att. Points would equal 2.0%
Ur really Att is 100
So ur total would be 102 attack
Imagine this with a HIGHER one tho
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